SubD examples and models
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@rich o brien said:
[attachment=0:1pdg34y8]<!-- ia0 -->soft-chair.jpg<!-- ia0 -->[/attachment:1pdg34y8]
Great example Rich.
You used Substance Painter, and Wrapr? -
@rich o brien said:
soft-chair
A great model again and a most perfect one for SubD as well
And - Like your pumpkin before - the texturing is so awesome again !!
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@nlipovac said:
You used Substance Painter, and Wrapr?
Correct, closing in on final WrapR build too. So soon others can play along with me.
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hmmmm !!!! these look so delicious - and what a great model idea -
Wow, how simple and yet it is complex idea.
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Loving how effective a few polygons are. Possibly this is a candidate for a little competition?
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@hornoxx said:
:thumb:
hmmmm !!!! these look so delicious - and what a great model idea@nlipovac said:
Wow, how simple and yet it is complex idea.
thank you guys
actually is a useful trick that i use often, in particoular for food.. tracing a simple shape with a very "minimal" topology on the very same image i want to planar map to it.. then i do a first iteration, texture it with tru paint (and some manual tweaking) and collapse to simple mesh.. just to add a few vertices to work with VT.. i find that in this way the texture is more easily preserved from distortion.. after that i tweak it another little bit, i run subD for a couple of final iterations..
i have to find a couple of italian salami & prosciutti i did with the same tecnique some time ago..
i got the collapsed meshes, but i'm not managing to find the proxies animore -
@nlipovac said:
... how simple and yet it is complex idea ...
@thomthom said:
... how effective a few polygons are ...
You Both are absolutely right - I am still impressed and gave this Croissant a quick test render and
I am also impressed, how well such a very very small texture can work - Which again is effective
Marcello, thanks for posting and sharing! I love this contribution very much!
Anyway I know what I'll have for breakfast tomorrow morning with lots of butter and strawberry jam...
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@hornoxx said:
I am also impressed, how well such a very very small texture can work - Which again is effective
the fun fact is that the texture popped out from an architect's concept model for a bar/cafe, wich was filled with some wharehouse "gems" like this original croissant below..
i ended up doing a massive cleanup of all this terrible stuff (all of this is intended for mid-distance render btw, not suitable for closeup HIMO) and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"BTW that 313 is super!!
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Donald Duckยดs โ313โ
Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald Duckยดs โ313โ is my very first ever modeled "car")
enjoy!Except the numbers on the license plates, the entire model is done with SubD
(proxys are attached as shown in picture No.4)
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@hornoxx said:
Donald Duckยดs โ313โ
Except the numbers on the license plates, the entire model is done with SubD
(proxys are attached as shown in picture No.4)Thanks for the breakdown, very generous, I am still struggling with quads and having a model like this to study is just the ticket.
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Very cool Donald Duck car!
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That's bloody excellent, Hornie.
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@panixia said:
and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"
I like your attitude!
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@hornoxx said:
Donald Duckยดs โ313โ
Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald Duckยดs โ313โ is my very first ever modeled "car")
enjoy!Brilliant! Loving all parts of this. ...and now I'm thinking of that cursed Charger I never finish... one day - one day!
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Thank you All for the compliments - I'm glad you like it
@baz said:
...Thanks for the breakdown ... I am still struggling with quads and having a model like this to study is just the ticket.
same to me Barry - Iยดm also "still struggling" with the quadsand without the examples here there would not be a "313" possible for sure. Meanwhile at least I succeed with simplifying some things. I add 3 little detailings below (to leave geometry as simple as possible), which can not be seen in the BreakDown above and I hope this will be useful for your works as well.
@thomthom said:
...and now I'm thinking of that cursed Charger I never finish... one day - one day!
Hey Thomas - I thought it was already finished but I missed it somehow
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@hornoxx said:
@thomthom said:
...and now I'm thinking of that cursed Charger I never finish... one day - one day!
Hey Thomas - I thought it was already finished but I missed it somehowNo... whenever I start working on it I end up writing an extension or enhancement to aid the modelling... facepalm
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@thomthom said:
No... whenever I start working on it I end up writing an extension or enhancement to aid the modelling... facepalm
...start working please....Curious what you will come up with next!
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