SubD examples and models
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... Builder54, obviously you must have found any shortcut to master such a comlex thing
Prima!

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Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip


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@hornoxx said:
... Builder54, obviously you must have found any shortcut to master such a comlex thing
Prima!

Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop
. I'm thinking it will pay off though. Seriously, thank you for the encouragement.Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that.

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The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.

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Improving the Slug


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Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.


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More Training exercises..
Needed improvements are
1 A number of loops remain open around the eyes and mouth
2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
3 Loops are not all parallel. Again this will cause distortionOverall I'm happy with the natural looking form
[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


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Don't remember if this cool address was given
http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling -
Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.
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@pilou said:
Don't remember if this cool address was given
http://wiki.polycount.com/wiki/Subdivision_Surface_ModelingMuch appreciated Pilou.
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@pbacot said:
Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?
Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined
@pbacot said:
The ear proxy doesn't show much what you did. That must have been a harder part.
I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.
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Next exercise: Focusing on Poles in quad modelling, reducing their number.
QFT's Pole identification




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Very nice! Thank you for posting back your experience and progress.

I love to see what people create, and hearing the experience helps me with future development.
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Even though you sold the vertex tool and received payment,
You didn't give me a code email.
Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code? -
Goldfish Model 2 iterations of Subdivision





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Needful Things (just a Saturday morning 20 minutes sketch)
[SkUp 2021, SubD, Skatter, Enscape]
hopefully something will move this year
- happy Easter to all of you anyway!

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@hornoxx said:
Needful Things (just a Saturday morning 20 minutes sketch)
[SkUp 2021, SubD, Skatter, Enscape]
hopefully something will move this year
- happy Easter to all of you anyway!That is very good work

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@hornoxx said:
(just a Saturday morning 20 minutes sketch)
Show off

Nice to see you post. Love the work and presentation.
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Hey there beautiful..haven't seen you around here.

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Haven't used SubD in a while.... knocking off the rust. Mid century modern style sculpture. Bird was SubD and Vertex Tools. Posting the proxy for the bird and a quickie render of the finished model. Another piece for the parts file. Call me the king of simple stuff
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