SubD examples and models
-
Nice!
-
Very cool. I really like how you used a texture to blend between materials.
-
Looks very nice.. How did you prepare the gradient texture? With photoshop?
-
Hi and thanks to all
@ Kenancakir
Yes, I just made a screenshot of my here used SU material library and pasted this screenshot in PS simply to pick these two colors for a linear color transition from red to black because I am too lazy to write the RGB values -
-
@rich o brien said:
[attachment=0:1pdg34y8]<!-- ia0 -->soft-chair.jpg<!-- ia0 -->[/attachment:1pdg34y8]
Great example Rich.
You used Substance Painter, and Wrapr? -
@rich o brien said:
soft-chair
A great model again and a most perfect one for SubD as well
And - Like your pumpkin before - the texturing is so awesome again !!
-
@nlipovac said:
You used Substance Painter, and Wrapr?
Correct, closing in on final WrapR build too. So soon others can play along with me.
-
-
hmmmm !!!! these look so delicious - and what a great model idea -
Wow, how simple and yet it is complex idea.
-
Loving how effective a few polygons are. Possibly this is a candidate for a little competition?
-
@hornoxx said:
:thumb:
hmmmm !!!! these look so delicious - and what a great model idea@nlipovac said:
Wow, how simple and yet it is complex idea.
thank you guys
actually is a useful trick that i use often, in particoular for food.. tracing a simple shape with a very "minimal" topology on the very same image i want to planar map to it.. then i do a first iteration, texture it with tru paint (and some manual tweaking) and collapse to simple mesh.. just to add a few vertices to work with VT.. i find that in this way the texture is more easily preserved from distortion.. after that i tweak it another little bit, i run subD for a couple of final iterations..
i have to find a couple of italian salami & prosciutti i did with the same tecnique some time ago..
i got the collapsed meshes, but i'm not managing to find the proxies animore -
@nlipovac said:
... how simple and yet it is complex idea ...
@thomthom said:
... how effective a few polygons are ...
You Both are absolutely right - I am still impressed and gave this Croissant a quick test render and
I am also impressed, how well such a very very small texture can work - Which again is effective
Marcello, thanks for posting and sharing! I love this contribution very much!
Anyway I know what I'll have for breakfast tomorrow morning with lots of butter and strawberry jam...
-
@hornoxx said:
I am also impressed, how well such a very very small texture can work - Which again is effective
the fun fact is that the texture popped out from an architect's concept model for a bar/cafe, wich was filled with some wharehouse "gems" like this original croissant below..
i ended up doing a massive cleanup of all this terrible stuff (all of this is intended for mid-distance render btw, not suitable for closeup HIMO) and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"BTW that 313 is super!!
-
Donald DuckΒ΄s β313β
Besides all these many great modeled and rendered cars here and elsewhere in the web, this one should not be missed I think. (No joke, this Donald DuckΒ΄s β313β is my very first ever modeled "car" )
enjoy!Except the numbers on the license plates, the entire model is done with SubD
(proxys are attached as shown in picture No.4)
-
@hornoxx said:
Donald DuckΒ΄s β313β
Except the numbers on the license plates, the entire model is done with SubD
(proxys are attached as shown in picture No.4)Thanks for the breakdown, very generous, I am still struggling with quads and having a model like this to study is just the ticket.
-
Very cool Donald Duck car!
-
That's bloody excellent, Hornie.
-
@panixia said:
and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"
I like your attitude!
Advertisement