SubD examples and models
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@hornoxx said:
how did you proceed?
I screen captured the modelling I just need to upload it to youtube.
I'll let you know when it's up
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@pbacot said:
why is this blank?
It could be your browser preventing the 3DWarehouse embed from showing?
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Character Modeling would be somewhat exaggerated in this Minion case
... but at least I managed to make any (stupid) face expression

Each part is made with SubD



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I have recently seen a railings of wrought iron, a bit like shown below, in Hamburg.
The basic geometry of it is a square with slightly inward curved edges.
I present this little practice in front of a backdrop of the old Hamburg "Speicherstadt"...(proxy is attached)

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... and again a little "weekly" SubD exercise

with a small guide how to texturize the snakeΒ΄s lips to get a color transition from black to red,
done with itΒ΄s own simple texture using FredoΒ΄s ThruPaint plugin β¦Enjoy



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Nice!
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Very cool. I really like how you used a texture to blend between materials.
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Looks very nice.. How did you prepare the gradient texture? With photoshop?
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Hi and thanks to all
@ Kenancakir
Yes, I just made a screenshot of my here used SU material library and pasted this screenshot in PS simply to pick these two colors for a linear color transition from red to black because I am too lazy to write the RGB values
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@rich o brien said:
[attachment=0:1pdg34y8]<!-- ia0 -->soft-chair.jpg<!-- ia0 -->[/attachment:1pdg34y8]
Great example Rich.

You used Substance Painter, and Wrapr? -
@rich o brien said:
soft-chair
A great model again and a most perfect one for SubD as well

And - Like your pumpkin before - the texturing is so awesome again !!
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@nlipovac said:
You used Substance Painter, and Wrapr?
Correct, closing in on final WrapR build too. So soon others can play along with me.
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hmmmm !!!! these look so delicious - and what a great model idea -
Wow, how simple and yet it is complex idea.

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Loving how effective a few polygons are. Possibly this is a candidate for a little competition?

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@hornoxx said:
:thumb:

hmmmm !!!! these look so delicious - and what a great model idea@nlipovac said:
Wow, how simple and yet it is complex idea.

thank you guys

actually is a useful trick that i use often, in particoular for food.. tracing a simple shape with a very "minimal" topology on the very same image i want to planar map to it.. then i do a first iteration, texture it with tru paint (and some manual tweaking) and collapse to simple mesh.. just to add a few vertices to work with VT.. i find that in this way the texture is more easily preserved from distortion.. after that i tweak it another little bit, i run subD for a couple of final iterations..
i have to find a couple of italian salami & prosciutti i did with the same tecnique some time ago..
i got the collapsed meshes, but i'm not managing to find the proxies animore
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@nlipovac said:
... how simple and yet it is complex idea ...
@thomthom said:
... how effective a few polygons are ...
You Both are absolutely right - I am still impressed and gave this Croissant a quick test render and
I am also impressed, how well such a very very small texture can work - Which again is effective
Marcello, thanks for posting and sharing! I love this contribution very much!
Anyway I know what I'll have for breakfast tomorrow morning with lots of butter and strawberry jam...

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@hornoxx said:
I am also impressed, how well such a very very small texture can work - Which again is effective
the fun fact is that the texture popped out from an architect's concept model for a bar/cafe, wich was filled with some wharehouse "gems" like this original croissant below..
i ended up doing a massive cleanup of all this terrible stuff (all of this is intended for mid-distance render btw, not suitable for closeup HIMO) and as i noticed the low res (but nice) texture and it was like "ok, challenge accepted"
BTW that 313 is super!!

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