SubD examples and models
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@hornoxx said:
this is a good model example Hieru thanks for sharing!
In addition to the model´s complexity itself I first assumed that you had managed to make a screw thread inside this cylinderThanks!
I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.
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@hieru said:
I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.
I wouldn't call it cheating. No need to use SUbD where it isn't needed. (Or any tool for that matter.)
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What I mean is that I used a saw-tooth profile rather than threading on the control mesh.
In theory I could have used various modelling techniques on this and combined them, but SubD seemed like the best tool for coping with all the more difficult aspects at once.
I even tried doing this in Moi first - because I was under the impression that it was supposed to be easier to model this sought of thing. The basic form with the tubes and 50% of the bevelling worked a treat, but it crashed and burned when it came to some of the more complex bevelling (where the small tubes meet the base).
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Hi
quite similar to Cotty´s example just right above I recently tried this tree-like structure,
which is complete based on an octagonal geometry - This allowed me to start with only a halved
tree first
The first finished "branch fork"(?) I scaled, rotated and varied a little before mounting it to
the previous one then...
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A modular piece of a twisted column
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Hey, that looks great !! - is this a SubD test or any real project? -
@hornoxx said:
:thumb:
Hey, that looks great !! - is this a SubD test or any real project?This one is just a test but I have to do something similar. I'll try to post the final model once it's done.
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Donut...
[edg3d:34qd9wyk]WdJ0aSBSHwfxSDN[/edg3d:34qd9wyk]
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thats great!! - your´s look good and so delicious !!!
how did you get them textured? -
I painted it in Substance Painter. Didn't spend a lot time on it. Was testing unwrapping UVs in WrapR.
Been held up on a very annoying 'feature' of SketchUp that was causing WrapR to fail on certain meshes.
We fixed it today so it's back on track for release again.
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Booty-ful
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Wonderful seasonal model
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https://3dwarehouse.sketchup.com/social/model.html?id=4fc7877e-f6b3-49fd-83a6-e61f32dac1f4
[3dwh:4hghx3bi]4fc7877e-f6b3-49fd-83a6-e61f32dac1f4[/3dwh:4hghx3bi]
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Thanks Rich for this lovely guy !!
you´ve done a great UV-mapping here - how did you proceed? -
@rich o brien said:
[attachment=0:3jgndzia]<!-- ia0 -->screen-grab_5.jpg<!-- ia0 -->[/attachment:3jgndzia]
https://3dwarehouse.sketchup.com/social/model.html?id=4fc7877e-f6b3-49fd-83a6-e61f32dac1f4
[3dwh:3jgndzia]4fc7877e-f6b3-49fd-83a6-e61f32dac1f4[/3dwh:3jgndzia]
why is this blank?
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@hornoxx said:
how did you proceed?
I screen captured the modelling I just need to upload it to youtube.
I'll let you know when it's up
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@pbacot said:
why is this blank?
It could be your browser preventing the 3DWarehouse embed from showing?
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Character Modeling would be somewhat exaggerated in this Minion case
... but at least I managed to make any (stupid) face expression
Each part is made with SubD
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I have recently seen a railings of wrought iron, a bit like shown below, in Hamburg.
The basic geometry of it is a square with slightly inward curved edges.
I present this little practice in front of a backdrop of the old Hamburg "Speicherstadt"...(proxy is attached)
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