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    SubD examples and models

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    • HornOxxH Offline
      HornOxx
      last edited by

      @cotty said:

      Unsmooth quads from the quadface tools for the group

      I see the Quads !!! :- )) Thanks Cotty

      never trust a skinny cook

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      • cottyC Offline
        cotty
        last edited by

        May the quads be with you!

        my SketchUp gallery

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        • cottyC Offline
          cotty
          last edited by

          SCF_Cotty_subd23.png


          SCF_Cotty_subd23.skp

          my SketchUp gallery

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          • pilouP Offline
            pilou
            last edited by

            @unknownuser said:

            this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

            Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
            Only "Export" ! (SU Make 2016 2015)

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • BoxB Offline
              Box
              last edited by

              I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.


              sofa rough.JPG

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              • HornOxxH Offline
                HornOxx
                last edited by

                Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?


                04 r.jpg


                zipped skp2015 file


                used texture

                never trust a skinny cook

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                • cottyC Offline
                  cotty
                  last edited by

                  Nice! Here's the chair texture...


                  rainbow.png

                  my SketchUp gallery

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @pilou said:

                    @unknownuser said:

                    this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                    Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                    Only "Export" ! (SU Make 2016 2015)

                    Ah, yea, the docs probably don't mention this at all, but it's listed among the other importers:

                    File > Import
                    2016-01-17_10h08_03.png

                    The only reason the exporter isn't among the other exporter is that the API is lacking the interface. Them guys over at SketchUp should fix that! ...oh wait...

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @box said:

                      I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.

                      It makes me very happy to hear that. My biggest concern with SUbD was how it relied on quad topology and I wasn't sure how well that requirement of workflow would be received in the realms on SketchUp.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @hornoxx said:

                        Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                        Thanks for sharing that model - it's a nice study of geometry and texture.
                        At the moment SUbD use simple linear interpolation for the textures. However, I am working with integrating OpenSubdiv into a future release. That will give more options for textures;

                        2016-01-17_10h24_41.png
                        Source: http://graphics.pixar.com/library/Geri/paper.pdf

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Thomthom

                          In fact all works fine! ๐Ÿ’š
                          It was half my fault! I was too confident of the first reading text! ๐Ÿ˜„

                          huhu.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • cottyC Offline
                            cotty
                            last edited by

                            SCF_Cotty_subd24.png

                            my SketchUp gallery

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                            • pilouP Offline
                              pilou
                              last edited by

                              Tron! ๐Ÿ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                Glitch ?

                                SUbD finds internal faces and can't be apply! (Who don't exist)
                                (Artisan subdivides ๐Ÿ˜‰

                                glitch.jpg


                                subd_glitch_v6.skp

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  SUbD Catmull-Clark algorithm require the mesh to be a manifold or a surface without any forks. That model you have there have an edge with four faces connected - the algorithm cannot handle that. In another modelling package where the entities didn't merge you'd get away with it as you could have overlapping edges. But since SU merges entities at all times these types of scenarios becomes a challenge.

                                  OpenSubdiv 3 supports internal faces - maybe it would be able to cope with this as well - I'm not sure. But that's still down the line in the road map.


                                  2016-01-17_17h02_31.png

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    It would be handy if either SubD or Solid inspector could highlight these annoying joints. They can be a real headache to find manually sometimes.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Solid Inspector used to complain about these - but because they where considered false positives in many cases it was changed to ignore them.

                                      I do have ideas for an analytical tool for QFT that will visualize quads from triangles and ngons. Maybe it can lightlight forks as well...

                                      By the way, I tried the model on an experimental build I have where I try to wire up OpenSubdiv and it seemed to be able to cope with it:

                                      OpenSubdiv experimental version

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        THx for the explanation and the effort! ๐Ÿ˜Ž

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          @thomthom said:

                                          I do have ideas for an analytical tool for QFT that will visualize quads from triangles and ngons.

                                          ๐Ÿ˜ please please auto-detect sausages ad donuts ๐Ÿ˜

                                          somewere i should have a "wishlist" i wrote with some examples included too..

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            Another quick late night doodle just for fun and to help wrap my head around quads.
                                            It's very quick and simple but everything is so easy to manipulate with the combination of QFT, VT and SubD.


                                            Plane.gif


                                            SubD Plane Proxy.skp

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