SubD examples and models
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@collage architecture said:
Still learning the workflow in quad and vertices.
Advertising removed and warning issued.
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Still learning the workflow in quad and vertices.
sorry for mistake I've made,I don't know how to post an image..I'm still learning how to manage quads and vertices, Thomthom's toolset is a magic
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It was time to do a little exercise again ...
My sons asked me if I could do Bender from the Futurama series - so I did it
Bender - somehow I like that guy
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That's a brilliant model!!
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I like his song "Du findest keine Freunde mit Salat, du findest keine Freunde mit Salat, ..."
Nice model! -
@thomthom said:
That's a brilliant model!!
@cotty said:
I like his song "Du findest keine Freunde mit Salat, du findest keine Freunde mit Salat, ..."
Nice model!Thank you Thomas and Cotty - glad you like the model
Cotty, I only know the Simpsonยดs Salat song version so far
https://www.youtube.com/watch?v=7yA4TJ8s5I4Just to complete this Bender thing, I've made some new facial expressions just by changing Benderยดs eyes and his tooth lines, which is quite funny
I have posted these on the 3D Warehouse If someone wants them
https://3dwarehouse.sketchup.com/model.html?id=854df1f5-7dbc-41f4-9291-9a0439ff5dc4
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So... next step - Fredo's Animator?
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Another simple one...
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one the hardest transitions to tackle in subd is the pipe perpendicular to a pipe. the poles (5 star) cause the pinching and irregular shape.
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Funny you should mention it Rich, but that's exactly what I had to deal with the other week.
The general opinion is that you have to increase the detail (segments) of your cylinders.
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And a here's a quick render.
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when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical.
i wish there was a Spherize extension for SU like Blender has.
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this is a good model example Hieru thanks for sharing!
In addition to the modelยดs complexity itself I first assumed that you had managed to make a screw thread inside this cylinder -
@rich o brien said:
when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical.
i wish there was a Spherize extension for SU like Blender has.
Yes, I had to rework things several times until I managed to maintain the cylindrical form.
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@hornoxx said:
this is a good model example Hieru thanks for sharing!
In addition to the modelยดs complexity itself I first assumed that you had managed to make a screw thread inside this cylinderThanks!
I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.
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@hieru said:
I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.
I wouldn't call it cheating. No need to use SUbD where it isn't needed. (Or any tool for that matter.)
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What I mean is that I used a saw-tooth profile rather than threading on the control mesh.
In theory I could have used various modelling techniques on this and combined them, but SubD seemed like the best tool for coping with all the more difficult aspects at once.
I even tried doing this in Moi first - because I was under the impression that it was supposed to be easier to model this sought of thing. The basic form with the tubes and 50% of the bevelling worked a treat, but it crashed and burned when it came to some of the more complex bevelling (where the small tubes meet the base).
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Hi
quite similar to Cottyยดs example just right above I recently tried this tree-like structure,
which is complete based on an octagonal geometry - This allowed me to start with only a halved
tree first
The first finished "branch fork"(?) I scaled, rotated and varied a little before mounting it to
the previous one then...
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