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    SubD examples and models

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      barrel.png

      [edg3d:30l4sz9z]KOsfTsGvmvZe0VW[/edg3d:30l4sz9z]

      Download the free D'oh Book for SketchUp πŸ“–

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        i forgot the file...

        barrel.skp

        Download the free D'oh Book for SketchUp πŸ“–

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        • pbacotP Offline
          pbacot
          last edited by

          Thanks for the barrel! Very nice but mine arrived all dirty and leaking some black stuff!

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • C Offline
            Carto
            last edited by

            @rich o brien said:

            i forgot the file...

            [attachment=0:2m18mrri]<!-- ia0 -->barrel.skp<!-- ia0 -->[/attachment:2m18mrri]

            Hello Rich,

            Did you use your new plugin (Wrap-R) to map the texture? BTW great model. Thanks.

            Regards

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            • BoxB Offline
              Box
              last edited by

              Just a simple example once again of how working with these tools can make for some really neat meshes.


              Scroll2.jpg

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              • cottyC Offline
                cotty
                last edited by

                A quick evening doodle...

                subd_knife.jpg

                my SketchUp gallery

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • N Offline
                    nlipovac
                    last edited by

                    @thomthom said:

                    Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                    How is it coming along, any sneak peek? 😎

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @nlipovac said:

                      @thomthom said:

                      Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                      How is it coming along, any sneak peek? 😎

                      It's been slow over the summer. Currently on vacation. Things will spin up in a few weeks. πŸ˜„

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • cottyC Offline
                        cotty
                        last edited by

                        @thomthom said:

                        Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                        Of course no problem...


                        subd_knife.skp

                        my SketchUp gallery

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          grab_22_09_2016_001.png

                          [edg3d:q5l0hefm]0BS0SdGtKkVqlg4[/edg3d:q5l0hefm]

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • N Offline
                            nlipovac
                            last edited by

                            @rich o brien said:

                            [attachment=0:lutopfq9]<!-- ia0 -->grab_22_09_2016_001.png<!-- ia0 -->[/attachment:lutopfq9]

                            [edg3d:lutopfq9]0BS0SdGtKkVqlg4[/edg3d:lutopfq9]

                            Looks great! πŸ€“
                            Texturing inside Substance Designer?

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                            • HieruH Offline
                              Hieru
                              last edited by

                              Quick question.

                              What happens if you share a SubD model (without converting to plain mesh) and someone without SubD opens it? Do they just get the control mesh?

                              www.davidhier.co.uk

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Yea, it'll appear like any other SketchUp group/component.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • K Offline
                                  kaas
                                  last edited by

                                  If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
                                  Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
                                  Any suggestions?


                                  stackCubi_leg.jpg


                                  stackCubi_leg.skp

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    Hi Kaas
                                    I would recommend TigΒ΄s Split Tools which generate quads at the connection points like sketched below.

                                    http://sketchucation.com/forums/viewtopic.php?t=43376
                                    https://www.youtube.com/watch?v=hcGGcLndeTE


                                    Split Tools.jpg

                                    never trust a skinny cook

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                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      Thanks Thomas πŸ‘

                                      www.davidhier.co.uk

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                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        @Kaas

                                        Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...

                                        CornerControl.jpg

                                        ...only to find that there isn't that much difference in the poly count:

                                        CornerSubD.jpg

                                        In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.


                                        Corner.skp

                                        www.davidhier.co.uk

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                                        • K Offline
                                          kaas
                                          last edited by

                                          @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
                                          @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


                                          cubi.jpg


                                          stackStove_cubi_test1.skp

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            Happy to help πŸ‘ . I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).

                                            One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.

                                            On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                            www.davidhier.co.uk

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