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    • pilouP Offline
      pilou
      last edited by

      For crazzy models you can use the incedible TopMod! ๐Ÿ˜Ž

      And Import OBJ by TIG for "SU MAKE"! ๐Ÿค“

      bague.jpg

      SUbD Low Subdivisions
      bague1.jpg


      bague_v6.zip

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • panixiaP Offline
        panixia
        last edited by

        pilou did you try with .obj importer from quadface tools? it should preserve quads..

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        • pilouP Offline
          pilou
          last edited by

          My original start TopMod model had some triangular faces!
          And some original TopMod surfaces are curved!

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • panixiaP Offline
            panixia
            last edited by

            i saw the triangles, but i suspect the "curved" should be simply non-planar quads.
            in that case quadface importer could hopefully handle them..
            is topmod free? that looks intersting..

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            • thomthomT Offline
              thomthom
              last edited by

              @pilou said:

              For crazzy models you can use the incedible TopMod! ๐Ÿ˜Ž

              And Import OBJ by TIG for "SU MAKE"! ๐Ÿค“

              Can you share the OBJ file?

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pilouP Offline
                pilou
                last edited by

                From the Topmod ?
                No Problem ๐Ÿ˜„


                soccerball_obj.zip

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Here is the result of the OBJ imported using QuadFaceTools:

                  2016-01-16_19h35_24.png

                  Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD.

                  You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads.

                  2016-01-16_19h37_59.png

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    Hi All
                    I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.

                    Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!

                    I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - Iยดm starting to learn :- ))

                    Here is a first simple question
                    I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible?
                    (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)


                    SCF_Cotty_subd14__01.jpg

                    never trust a skinny cook

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                    • cottyC Offline
                      cotty
                      last edited by

                      Unsmooth quads from the quadface tools for the group:

                      showgridquad.PNG

                      my SketchUp gallery

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        @cotty said:

                        Unsmooth quads from the quadface tools for the group

                        I see the Quads !!! :- )) Thanks Cotty

                        never trust a skinny cook

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                        • cottyC Offline
                          cotty
                          last edited by

                          May the quads be with you!

                          my SketchUp gallery

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                          • cottyC Offline
                            cotty
                            last edited by

                            SCF_Cotty_subd23.png


                            SCF_Cotty_subd23.skp

                            my SketchUp gallery

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                              Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                              Only "Export" ! (SU Make 2016 2015)

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • BoxB Offline
                                Box
                                last edited by

                                I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.


                                sofa rough.JPG

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                                  Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?


                                  04 r.jpg


                                  zipped skp2015 file


                                  used texture

                                  never trust a skinny cook

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                                  • cottyC Offline
                                    cotty
                                    last edited by

                                    Nice! Here's the chair texture...


                                    rainbow.png

                                    my SketchUp gallery

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @pilou said:

                                      @unknownuser said:

                                      this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                                      Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                                      Only "Export" ! (SU Make 2016 2015)

                                      Ah, yea, the docs probably don't mention this at all, but it's listed among the other importers:

                                      File > Import
                                      2016-01-17_10h08_03.png

                                      The only reason the exporter isn't among the other exporter is that the API is lacking the interface. Them guys over at SketchUp should fix that! ...oh wait...

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @box said:

                                        I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.

                                        It makes me very happy to hear that. My biggest concern with SUbD was how it relied on quad topology and I wasn't sure how well that requirement of workflow would be received in the realms on SketchUp.

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @hornoxx said:

                                          Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                                          Thanks for sharing that model - it's a nice study of geometry and texture.
                                          At the moment SUbD use simple linear interpolation for the textures. However, I am working with integrating OpenSubdiv into a future release. That will give more options for textures;

                                          2016-01-17_10h24_41.png
                                          Source: http://graphics.pixar.com/library/Geri/paper.pdf

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            @Thomthom

                                            In fact all works fine! ๐Ÿ’š
                                            It was half my fault! I was too confident of the first reading text! ๐Ÿ˜„

                                            huhu.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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