SubD examples and models
- 
 @ntxdave said: What is the best way to learn and what other tools should I acquire (also in previous post)? Learn by trying and failing and trying and succeeding. When you fail. Post a topic. When you succeed post a topic.  All you need is QuadFace Tools, SUbD and Vertex Tools. 
- 
 and in addition to what rich said, i would strongly reccommend also split tools, autosmooth, curviloft, beziere surface, and extrude tools for quick quad-topology generation, not mandatory plugins, but stll very useful in this workflow.. also the stunning "flowify" supports quads, but maybe that's a bit advanced if you are absolute beginner in this modeling techniques.. 
- 
 once you catch the basic trick, every plugin you are confortable with can be useful in the process.. 
 (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify 
 
 
- 
 @driven said: cotty, have you tried any in Sketchy Physics, etc... Can you explain your question a bit more? 
- 
 @panixia said: once you catch the basic trick, every plugin you are confortable with can be useful in the process.. 
 (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify looks clean modeling..  Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary.. Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..
- 
 Where are the SKP models ? 
- 
 
- 
 Thumb is missing!  
- 
 
- 
 
- 
 
- 
   
- 
  
- 
 For the Thumb and the rest!  
- 
 I did this for something else but may as well drop it in here too. 
  
- 
 
- 
 For crazzy models you can use the incedible TopMod!  And Import OBJ by TIG for "SU MAKE"!   SUbD Low Subdivisions 
  
 
- 
 pilou did you try with .obj importer from quadface tools? it should preserve quads.. 
- 
 My original start TopMod model had some triangular faces! 
 And some original TopMod surfaces are curved!
- 
 i saw the triangles, but i suspect the "curved" should be simply non-planar quads. 
 in that case quadface importer could hopefully handle them..
 is topmod free? that looks intersting..
Advertisement










 
                             
                             
                             
                             
                             
                             
                            