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SubD examples and models

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  • C Offline
    cuttingedge
    last edited by 10 Jan 2016, 08:37

    @panixia said:

    once you catch the basic trick, every plugin you are confortable with can be useful in the process..
    (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)

    here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify

    looks clean modeling.. πŸ‘ Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..

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    • P Offline
      pilou
      last edited by 10 Jan 2016, 11:13

      Where are the SKP models ?

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • C Offline
        cotty
        last edited by 10 Jan 2016, 11:15

        SCF_Cotty_subd16.png


        SCF_Cotty_subd16.skp

        my SketchUp gallery

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        • P Offline
          pilou
          last edited by 10 Jan 2016, 11:45

          Thumb is missing! πŸ˜„

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • C Offline
            cotty
            last edited by 10 Jan 2016, 12:36

            @pilou said:

            Thumb is missing! πŸ˜„

            Here we go...

            SCF_Cotty_subd16b.png

            my SketchUp gallery

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            • C Offline
              cotty
              last edited by 10 Jan 2016, 12:55

              SCF_Cotty_subd17.png


              SCF_Cotty_subd17.skp

              my SketchUp gallery

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              • C Offline
                cotty
                last edited by 10 Jan 2016, 13:28

                SCF_Cotty_subd18_SUexport.png


                SCF_Cotty_subd18.skp

                my SketchUp gallery

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                • C Offline
                  cotty
                  last edited by 16 Jan 2016, 09:32

                  SCF_Cotty_subd19_SUexport.png

                  SCF_Cotty_subd20_SUexport.png

                  my SketchUp gallery

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                  • C Offline
                    cotty
                    last edited by 16 Jan 2016, 10:06

                    SCF_Cotty_subd21_SUexport.png

                    my SketchUp gallery

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                    • P Offline
                      pilou
                      last edited by 16 Jan 2016, 11:08

                      For the Thumb and the rest! πŸ‘

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • B Offline
                        Box
                        last edited by 16 Jan 2016, 11:28

                        I did this for something else but may as well drop it in here too.


                        subdfork.gif

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                        • C Offline
                          cotty
                          last edited by 16 Jan 2016, 12:04

                          SCF_Cotty_subd22.png


                          SCF_Cotty_subd22.zip

                          my SketchUp gallery

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                          • P Offline
                            pilou
                            last edited by 16 Jan 2016, 15:06

                            For crazzy models you can use the incedible TopMod ! 😎

                            And Import OBJ by TIG for "SU MAKE"! πŸ€“

                            bague.jpg

                            SUbD Low Subdivisions
                            bague1.jpg


                            bague_v6.zip

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • P Offline
                              panixia
                              last edited by 16 Jan 2016, 15:25

                              pilou did you try with .obj importer from quadface tools? it should preserve quads..

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                              • P Offline
                                pilou
                                last edited by 16 Jan 2016, 16:51

                                My original start TopMod model had some triangular faces!
                                And some original TopMod surfaces are curved!

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • P Offline
                                  panixia
                                  last edited by 17 Jan 2016, 00:54

                                  i saw the triangles, but i suspect the "curved" should be simply non-planar quads.
                                  in that case quadface importer could hopefully handle them..
                                  is topmod free? that looks intersting..

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                                  • T Offline
                                    thomthom
                                    last edited by 17 Jan 2016, 01:47

                                    @pilou said:

                                    For crazzy models you can use the incedible TopMod ! 😎

                                    And Import OBJ by TIG for "SU MAKE"! πŸ€“

                                    Can you share the OBJ file?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • P Offline
                                      pilou
                                      last edited by 17 Jan 2016, 02:14

                                      From the Topmod ?
                                      No Problem πŸ˜„


                                      soccerball_obj.zip

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • T Offline
                                        thomthom
                                        last edited by 17 Jan 2016, 02:34

                                        Here is the result of the OBJ imported using QuadFaceTools:

                                        2016-01-16_19h35_24.png

                                        Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD.

                                        You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads.

                                        2016-01-16_19h37_59.png

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • H Offline
                                          HornOxx
                                          last edited by 17 Jan 2016, 10:34

                                          Hi All
                                          I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.

                                          Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!

                                          I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - IΒ΄m starting to learn :- ))

                                          Here is a first simple question
                                          I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible?
                                          (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)


                                          SCF_Cotty_subd14__01.jpg

                                          never trust a skinny cook

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