SubD examples and models
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 @ntxdave said: Also, what rendering engine did you use Box? It is Brighter 3D done in about a minute with two su materials and lighting from the Sketchucation HDRI Studio Pack. 
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 Are all the units in the last picture the same construction? Interesting that where they abut the hexagon shape is preserved but at the open edges it is smoothed. I mean, I don't know what else could happen, but are any edges selectively creased etc? 
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 cotty, have you tried any in Sketchy Physics, etc... 
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 I really enjoy these exploration of shapes and topology!    
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 @ntxdave said: What is the best way to learn and what other tools should I acquire (also in previous post)? Learn by trying and failing and trying and succeeding. When you fail. Post a topic. When you succeed post a topic.  All you need is QuadFace Tools, SUbD and Vertex Tools. 
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 and in addition to what rich said, i would strongly reccommend also split tools, autosmooth, curviloft, beziere surface, and extrude tools for quick quad-topology generation, not mandatory plugins, but stll very useful in this workflow.. also the stunning "flowify" supports quads, but maybe that's a bit advanced if you are absolute beginner in this modeling techniques.. 
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 once you catch the basic trick, every plugin you are confortable with can be useful in the process.. 
 (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify 
 
 
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 @driven said: cotty, have you tried any in Sketchy Physics, etc... Can you explain your question a bit more? 
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 @panixia said: once you catch the basic trick, every plugin you are confortable with can be useful in the process.. 
 (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify looks clean modeling..  Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary.. Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..
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 Where are the SKP models ? 
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 Thumb is missing!  
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