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    SubD examples and models

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      The texture distortions aren't an issue for v2 of SUbD. It uses OpenSubDiv and it's even more awesome.

      Download the free D'oh Book for SketchUp πŸ“–

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      • O Offline
        optimaforever
        last edited by

        @rich o brien said:

        The texture distortions aren't an issue for v2 of SUbD. It uses OpenSubDiv and it's even more awesome.

        Oho
        Is it even better than Catmull-Clark?

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        • JQLJ Offline
          JQL
          last edited by

          Damn Rich, you're playing with all the good tools!

          I've been playing with OpenSubDiv on Blender and I can't seem to find how to crease... I'm going to seach some tuts...

          www.casca.pt
          Visit us on facebook!

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Shift + E on selected edges to crease.

            Or hit N to bring up property panel. At the top you can see crease slider.

            Download the free D'oh Book for SketchUp πŸ“–

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            • C Offline
              cuttingedge
              last edited by

              @thomthom said:

              Indeed - one start seeing everything in quads. πŸ˜„

              to an extent it becomes an uncontrollable syndrome- seeing the world in wires... now in quads.. here's my finished earpod..

              my earpod

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              • garydornG Offline
                garydorn
                last edited by

                Howdy
                Please excuse my questions if its not suitable here.

                I've modelled up an AC aceca body - using SU 6 - native tools only , following CaljuCotcas how to model in a car in 3D using blueprints https://www.youtube.com/watch?v=Hgrix3m1l9k

                blueprint is from a 3Warehouse model called Aceca ( no model just blueprints.)

                Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

                Thanks - any advice appreciated.


                Ac aceca model SU 6 with stages in different layers


                photo off web


                l_ac-aceca-1955-.jpg


                screen shot of file

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                • utilerU Offline
                  utiler
                  last edited by

                  Holy crap!!!!! Very impressed.....

                  purpose/expression/purpose/....

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    @garydorn said:

                    Howdy

                    Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

                    Thanks - any advice appreciated.

                    In order for your mesh to smooth properly with SubD and even with Artisan, you need to make it a lot cleaner.
                    For SubD you need to make it like this .


                    Component_3 3.jpg


                    Component_3 2.jpg


                    Component_3 1.jpg

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • O Offline
                      optimaforever
                      last edited by

                      Ok... again a dumb question:
                      to get these topologies (Cut Face A and B), is there a specific tool or can I draw them the usual way with QFT line tool?


                      how to quadify a 5 sided corner

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @optimaforever said:

                        @rich o brien said:

                        The texture distortions aren't an issue for v2 of SUbD. It uses OpenSubDiv and it's even more awesome.

                        Oho
                        Is it even better than Catmull-Clark?

                        OpenSubdiv uses Catmull-Clack. But with more improvements than the variants I implemented myself. In the current version of SUbD the UVs are linearly interpolated. OpenSubdiv offer some more options - though I'm still exploring exactly what that means.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @garydorn said:

                          Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

                          Car modelling has been my main interest for QFT and SUbD. You can see a test model in the beginning of this thread: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826#p584865

                          That car you got there would be really fun to model. I've been thinking that I want to model a rounder car like that. (Was thinking Cobra is similar.)

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • R Offline
                            rv1974
                            last edited by

                            @unknownuser said:

                            OpenSubdiv uses Catmull-Clack. But with more improvements than the variants I implemented myself. In the current version of SUbD the UVs are linearly interpolated. OpenSubdiv offer some more options - though I'm still exploring exactly what that means.

                            Something in this fashion (at 10:17)
                            Are you going to grant us all those options mentoned below, or concentrate on one working the best?

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @rich o brien said:

                              Shift + E on selected edges to crease.

                              Or hit N to bring up property panel. At the top you can see crease slider.

                              @Rich @Thomhom sorry to get a bit off topic, but neither OpenSubDiv nor the regular SubDiv in Blender seem to assume the crease.

                              Open subdiv doesn't allow to subdiv in edit mode so I can't interactivelly see how I'm creasing.

                              Of course I must be doing something wrong... That goes to show how Sketchup is intuitive for sketchup users, making all other software cumbersome to use, so again, congratulations on your work Thomthom.

                              There is still a big difference in SubD in Sketchup or SubD in Blender though, the control mesh UV stays within UV unwrap when you deform it, while in Sketchup I suspect it doesn't as deforming an edge or a face will make Sketchup assume it should extend the tiling:

                              I've shared this concern with other developers dealing with UV unwrap πŸ˜‰ but it makes sense sharing it here too:

                              Would it be possible to have this behaviour by default on a set of faces that are being used in your control mesh?

                              http://i.imgur.com/MuLG03A.gif

                              www.casca.pt
                              Visit us on facebook!

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @rv1974 said:

                                Something in this fashion (at 10:17)
                                Are you going to grant us all those options mentoned below, or concentrate on one working the best?

                                I'm working on exposing these options to the SUbD UI. I was thinking of trying to pick default values that makes sense most of the time - but make it easy to switch.

                                But need to work on the names. Like in that video the naming is weird. "Smooth (Always Sharp)" ... I mean, whut? Oxymoron descriptions that make no sense. And "Bilinear" - maybe it's just me, but I struggle to visualize what that really means - at least compared to "Smooth". So I need to figure out some better names. And I was thinking the UI would have some thumbnails to illustrate what goes on.

                                In the OSD docs there are some visualizations, but I'm still not quite happy with that style: http://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html#face-varying-interpolation-rules

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @jql said:

                                  Would it be possible to have this behaviour by default on a set of faces that are being used in your control mesh?

                                  Nothing exist that allow UVs to be pinned like that. Though extensions can make sure to preserve UVs like that - Vertex Tools will for instance. And QFT have a save and reload feature - such that if you only distort the mesh with any tool that mess up UVs you can restore them to the vertices.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @jql said:

                                    @Rich @Thomhom sorry to get a bit off topic, but neither OpenSubDiv nor the regular SubDiv in Blender seem to assume the crease.

                                    Hmmm....sounds like PEBKAC

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      General question:
                                      Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @rv1974 said:

                                        General question:
                                        Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

                                        This plugins would have a benefit to API access to the viewport pipeline - as then the subdivided mesh could be sent directly to the OpenGL pipeline instead of having to regenerate SketchUp faces. Then SU would know only about the control mesh and any tool could be used to manipulate the mesh while seeing the subdivided result.
                                        Though I have some ideas for that which might make it less of an issue.

                                        (I feel we should be having a separate thread for all of this and keep this thread about example models. Can a mod split out the recent posts?)

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          @rv1974 said:

                                          General question:
                                          Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

                                          As with all my questions with blender... I will get there eventually...

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            How to cut Holes into a Sphere

                                            @pilou said:

                                            Maybe this ? πŸ˜‰

                                            thanks Pilou for your suggestion!

                                            @thomthom said:

                                            ...The quads around it seem to flow in line with the hole...

                                            thanks Thomthom for this bunch of possibilities!

                                            I tried a just slightly more complex form for the proxy which in deed provides a much better result.

                                            in this context, here are two interesting and well done videos which deal with this topic (they are Maya, but the principles are similar to SketchUp)
                                            https://www.youtube.com/watch?v=7qe2MWrXGHo
                                            https://www.youtube.com/watch?v=lvMfoH5Ikrc


                                            cutting holes in sphere Kopie.jpg


                                            examples 1 Proxy.skp

                                            never trust a skinny cook

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