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    SubD examples and models

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    • HornOxxH Offline
      HornOxx
      last edited by

      ... ok - therefor you will need Tig´s SplitDonut tool

      http://sketchucation.com/forums/viewtopic.php?p=386601#p386601
      http://sketchucation.com/forums/viewtopic.php?p=386610#p386610
      http://sketchucation.com/forums/viewtopic.php?p=377338#p377338


      _Splitt Donut.jpg

      never trust a skinny cook

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      • thomthomT Offline
        thomthom
        last edited by

        @hornoxx said:

        Jo-Ke´s nice "looking for a new droid"-topic brought me to this (An)droid idea...
        http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=62870

        (I have no idea how to avoid the deformations at the eyes, so suggestions are most welcome)

        This illustrates a hole on a flat surface - but maybe it can be applied still. The quads around it seem to flow in line with the hole.

        Link Preview Image
        Topology Guides: Photo

        Guides for 3d Artists

        favicon

        Tumblr (topology-guides.tumblr.com)

        tumblr_nridfvhxeH1ub7tgwo1_1280.png

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • ntxdaveN Offline
          ntxdave
          last edited by

          OK - a silly example but after all of my notes trying to get things working like @Box showed, here is something to let you know I am getting there.

          DavesFunnel.PNG

          Thanks to all of you that got me going on the right path......stick around, I will probably come up with something else. Just wanted to let you all know that I am making some progress.

          👍 👍 👍 👍 👍

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          • BoxB Offline
            Box
            last edited by

            numerobis was absolutely right about split tools Dave, and if you scrolled down from that gif to the next one where I answered you about the curves, You will see I showed you split tools there.

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            • ntxdaveN Offline
              ntxdave
              last edited by

              @box said:

              numerobis was absolutely right about split tools Dave, and if you scrolled down from that gif to the next one where I answered you about the curves, You will see I showed you split tools there.

              Yes, I see that now. I just forgot it. I was looking at the Funnel gif and it did not show and I did not properly put the two together.

              Now going back to the referenced video (the curves one), I see that you used another plugin that I think is CadFather's Soften/Unsoften to divide all of the selected surfaces into quads. Is that another tool that you recommend?

              Please be patient with me. It is finally starting to sink in. This stuff is a pretty different from the type of modeling I have been doing but I can see where it can pay off and definitely is something all of us should learn.

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              • ntxdaveN Offline
                ntxdave
                last edited by

                @Box - your patience is paying off for me. Here is my latest endeavor in trying to learn how to do some quad modeling.
                Faucet.png

                This is actually two pieces. The faucet is a separate component from the base. I tried drawing the two pieces as a single object but could not get it to come out right.

                Any advice?

                One concern I have with all of this is the file size. This drawing is a little over 9Mb. If I wanted to include it in a kitchen or bathroom along with some other stuff then you could wind up with some huge files. Is this normal?

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                • HieruH Offline
                  Hieru
                  last edited by

                  @ntxdave said:

                  One concern I have with all of this is the file size. This drawing is a little over 9Mb. If I wanted to include it in a kitchen or bathroom along with some other stuff then you could wind up with some huge files. Is this normal?

                  It's relatively normal and Sketchup seems to handle things very well these days.

                  I'll use SubD for various models in a scene, including multiple taps/faucets and various other elements - many of which may have quite complex geometry for the control mesh.

                  Here's a moderately detailed example:
                  SubDTap.jpg


                  Mayfair_Cielo_Proxy.zip

                  www.davidhier.co.uk

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    @ntxdave said:

                    ... I tried drawing the two pieces as a single object but could not get it to come out right... Any advice? ...

                    Hi Dave - this could be, what you are looking for (I have no idea what it is 😆 )
                    On page 9 of this topic, Thomthom is showing a view examples how to cut out (Quad-)holes.


                    001.JPG


                    001.skp

                    never trust a skinny cook

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      @hornoxx said:

                      Hi Dave - this could be, what you are looking for (I have no idea what it is 😆 )
                      On page 9 of this topic, Thomthom is showing a view examples how to cut out (Quad-)holes.

                      Will that is what I had tried to do but obviously did something wrong. Will look at it some more. Thanks for sharing the skp file.

                      @Hieru Thanks for sharing yours and the feedback as well.

                      Some day, I am going to learn ❗ ❗

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I think you can get away with even fewer polygons in your control-mesh. I had a quick playaround where I stripped away some of the loops:

                        2016-02-16_19h26_31.png


                        001-test.skp

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          @thomthom said:

                          I think you can get away with even fewer polygons in your control-mesh. I had a quick playaround where I stripped away some of the loops:

                          Again, thanks for sharing. And I will look at this closer again. I had tried this but not sure what the heck I did wrong. All part of the learning process.

                          I am glad that people are so willing to share and will put up with all of these questions from someone like me. I REALLY appreciate it.

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                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            @ntxdave said:

                            Thanks for sharing the skp file

                            😛 thats why this topic is named "SubD examples and models"

                            @hieru said:

                            ...Here's a moderately detailed example...

                            ...which is really great! - thanks for sharing!

                            never trust a skinny cook

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              More silly questions:
                              001-test-questions.png

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                Hi Dave
                                most of this particular model is done in Basic SketchUp as shown in the added video.
                                So the lines around the hole (your question 2) were simply moved or drawn with
                                native SU-tools in this case - there was no magic stick 😛
                                The mesh change 1B (your question 1) I just did to hit the edges of the octagon-hole
                                perfectly in order to just get quads.
                                For lifting the 4 lines I used Vertex Tools. If you hold CTRL, the lifting of the
                                Vertex Tool gizmo will create a new "tube" section. If you don´t have Vertex Tools,
                                you can do all this with basic SU-tools as well but it is important to avoid any internal
                                faces. Also the scaling can be done with basic SU-tools as well. But using Vertex Tools
                                for scaling, rotating, moving ... is much better in order do get a "clean" Quad mesh...
                                Also Quadface Tools are important if you want or need to "divide" your model in certain
                                sections or if you want to add, select or edit loops without doing all that manually...
                                I am far from understanding all that and am just starting to discover these functions by
                                testing and playing 😉

                                never trust a skinny cook

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                                • C Offline
                                  cuttingedge
                                  last edited by

                                  QFT, Vertex Tools & SubD, proved to be the most enjoyable tools for modeling. Here's a WIP of my earpods..

                                  apple earpods WIP

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @unknownuser said:

                                    you could wind up with some huge files. Is this normal?

                                    Yep! Basically SKetshup is a "box modeling" program, not a "Subdivision" program!
                                    It's was not provided for that!
                                    We are lucky that works for some little objects, but that will be very difficult for biggest project! 😉
                                    Manage millions of polygons is not its speciality! 💚

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      @pilou said:

                                      @unknownuser said:

                                      you could wind up with some huge files. Is this normal?

                                      Yep! Basically SKetshup is a "box modeling" program, not a "Subdivision" program!
                                      It's was not provided for that!
                                      We are lucky that works for some little objects, but that will be very difficult for biggest project! 😉
                                      Manage millions of polygons is not its speciality! 💚

                                      If they're working with render engines and if you have Thea Interactive Rendering capabilities, you'll be able to fire up a render with subdivision without Sketchup Open GL viewport even being aware of it!

                                      Then it will be fast even for millions of polys, if you have enough power in your CPU+GPU combo, it will actually be a zip!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Yes thanks to Proxies! 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          @HornOxx Thanks a ton. I see what I did wrong. I thought I had used the Ctrl when using the Gizmo tool but I must not have.

                                          I tried selecting the grids at both end and scaling at the same time but for some reason it would not do it. I was able to do it by scaling one end at a time.

                                          I wish the ConnetEdges tool that is part of the QFT tool would give you a little better control over the division (like being able to split the selected surface evenly) but I also know that you can use the move tool to position the rings/loops so there is more than one way to get the job done. I also like the way you went into wire frame mode and used guide lines to drag the ring/loops. That was pretty neat also.

                                          Ultimately, I would like to be able to put together a beginners guide to quad face modeling.

                                          Here are the sections I would like to see:

                                          • What is Quad Modeling

                                          • Why is it necessary/Why would you want to use it

                                          • Step by step example

                                          • This would be a step by step guide with pictures that showed each step with an explanation of why you are performing it* I think a written guide might work better than a video but maybe some animated gifs because the newbie needs to understand both how and why you are performing the step* The sample model needs to be comprehensive enough to see all (or at least most) of the features yet not so complicated that the beginner cannot understand what is being done

                                          • Glossary

                                          • Poly* Quad* Tri* N-Gon* Other Terms

                                          Just some current thoughts - a long way off though.

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                                          • ntxdaveN Offline
                                            ntxdave
                                            last edited by

                                            @pilou said:

                                            Yes thanks to Proxies! 😉

                                            Another dumb question: What are Proxies?

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