SubD examples and models
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@hornoxx said:
... a simple beverage can and a trial with texturing
Thanks for sharing that model. This will be useful to experiment with how OpenSubdiv handle UVs.
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The hardest thing about having a shoe like this is lacing it especially when youre in a hurry....Im taking my time.. yet making this in 3d is proving to be more difficult than i ever suspected.
im happy anyways with how the shoe is taking shape..
Tried 3 methods.. but i couldnt even show it...So how do i lace this shoe?... proxy attached in case..
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Works for me.
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It doesn't work for me. I have sent the bug. I get one every time I try it.
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Elisei ,
check your other plugins.
it is a conflict. -
works for me too
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@ely862me said:
I thought this was happening only with this model, but it seems it happens with all. I don't remember doing any changes later. This is a bit strange. Maybe Thomas has some hints from the error I sent his way.
Edit
Thomas, have you released any updates recently ?
When I went to Welcomne to SubD panel it said a new version is available. Then I went to SCF pluginstore and installed SubD. Now it seems to work.You where running an expired beta build. Guess you didn't update after the release.
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I thought this was happening only with this model, but it seems it happens with all. I don't remember doing any changes later. This is a bit strange. Maybe Thomas has some hints from the error I sent his way.
Edit
Thomas, have you released any updates recently ?
When I went to the Welcome to SubD panel it said a new version is available. Then I went to the SCF pluginstore and installed SubD. Now it seems to work. -
Strange as it worked until today !
I believe I didn't update after the release.
Thanks, back and runnin' fine ! -
The beta builds have an expiry time based on the build date.
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your doodle has even material thickness how do you get that ? ! ? -
That's why Fredo invented JPP !
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@box said:
A little late night doodle.
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This is the basic process I used, forgive the wandering mouse as I haven't had my coffee yet but this could be tweaked to any detail level you desire and done correctly will remain a solid with a suitable double skin. It is after all nothing more than a scaled tube.
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That's nice. For some reason I didn't think you started with a solid in the first place!
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@Box, another great tutorial for those of us who are trying to move further along with quad modeling. Between this and the other tutorial you share earlier today, I am getting the oicture clearer.
The other aspect that I have seen in you instrument post that woul ge nice to see is how you achieved the curved sections.
I have now downloaded the trial versions of the Subd and Vertex Tools plus the QFT plugins. I created one model so far. It has errors but I now have a better idea of where I should go. Will be trying some more tomorrow. It is not as big a mystery as it was before.
Again, thanks for sharing you knowledge with the rest of us.
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