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    SubD examples and models

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    • Mike AmosM Offline
      Mike Amos
      last edited by

      Brilliant and inspiring. Thanks for posting this.

      panixiaP 1 Reply Last reply Reply Quote 2
      • panixiaP Offline
        panixia @Mike Amos
        last edited by panixia

        @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

        1 Reply Last reply Reply Quote 1
        • panixiaP Offline
          panixia
          last edited by

          I had to put the shoe modeling on hold because I had to do this for work today 😰

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          1 Reply Last reply Reply Quote 3
          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            🀀 flawless

            Download the free D'oh Book for SketchUp πŸ“–

            panixiaP 1 Reply Last reply Reply Quote 1
            • panixiaP Offline
              panixia @Rich O Brien
              last edited by

              @Rich-O-Brien flowify is the key for this sort of stuff..

              1 Reply Last reply Reply Quote 0
              • Mike AmosM Offline
                Mike Amos
                last edited by

                It would help to see the workflow for that last especially, if/when you have time.

                panixiaP 1 Reply Last reply Reply Quote 0
                • panixiaP Offline
                  panixia @Mike Amos
                  last edited by panixia

                  @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

                  d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

                  They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
                  I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

                  b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

                  Then I created a base grid for the pattern with the proper real world measurements.

                  bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

                  I then created a repeated component with Curviloft Skin

                  d8ca9777-62a2-48b7-9321-78e84b768235-image.png

                  Same for the buttons

                  bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

                  And then create a different variation of that component for the sides

                  5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

                  And another variation for the corners

                  ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

                  then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

                  f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

                  Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

                  6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

                  I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

                  c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

                  Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

                  WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

                  fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

                  From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

                  4d18852f-b09c-427e-90ca-880c94cb269a-image.png

                  Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

                  5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

                  And this is the updated version with the studs..
                  I hope this was helpful to better understand the process..

                  It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

                  a70452d9-4580-4570-b236-6f55f314d6f7-image.png

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                  1 Reply Last reply Reply Quote 4
                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    A Great work! – & thanks for the many pictures of the doing process.

                    never trust a skinny cook

                    1 Reply Last reply Reply Quote 2
                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Agreed, a great resource. Thanks very much for that.

                      1 Reply Last reply Reply Quote 1
                      • panixiaP Offline
                        panixia
                        last edited by

                        I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                        I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                        I think I'm done with this one.
                        Time to unwrap it 😧

                        image.png

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                        ccd066ed-7b8d-49b2-bbfd-6ec277282246-image.png

                        Rich O BrienR 1 Reply Last reply Reply Quote 1
                        • panixiaP Offline
                          panixia
                          last edited by

                          "Work smarter not harder" 😁
                          Another WIP from the same vintage furniture job, leveraging the power of components..
                          Most of the armchair details are reusable for the sofa.

                          984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                          1 Reply Last reply Reply Quote 2
                          • alvisA Offline
                            alvis
                            last edited by

                            It's nice to see an orderly work process. And it seems like I'm already losing my position.

                            panixiaP 1 Reply Last reply Reply Quote 1
                            • panixiaP Offline
                              panixia @alvis
                              last edited by

                              @alvis said in SubD examples and models:

                              it seems like I'm already losing my position

                              Your work has always been a source of great inspiration and will always be.

                              1 Reply Last reply Reply Quote 1
                              • panixiaP Offline
                                panixia
                                last edited by

                                I did some progress with this couple of models.. πŸ€—

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                                1 Reply Last reply Reply Quote 1
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator @panixia
                                  last edited by

                                  @panixia said in SubD examples and models:

                                  Time to unwrap it

                                  I'll say a prayer πŸ™

                                  Download the free D'oh Book for SketchUp πŸ“–

                                  panixiaP 1 Reply Last reply Reply Quote 1
                                  • panixiaP Offline
                                    panixia @Rich O Brien
                                    last edited by

                                    @Rich-O-Brien LOL πŸ˜‚

                                    I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
                                    then I'll do the final SubD

                                    1 Reply Last reply Reply Quote 0
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