sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    SubD examples and models

    已排程 已置頂 已鎖定 已移動 SUbD
    renderpluginsextensions
    1.7k 貼文 81 Posters 1.0m 瀏覽 79 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • alexpacio2013A 離線
      alexpacio2013
      最後由 編輯

      @panixia it's the n°1

      1 條回覆 最後回覆 回覆 引用 1
      • alexpacio2013A 離線
        alexpacio2013
        最後由 編輯

        I'm not as skilled as my master @panixia, but I can still create some items with SubD.
        SketchUp_HE8eGrpfkd.png

        panixiaP 1 條回覆 最後回覆 回覆 引用 5
        • panixiaP 離線
          panixia @alexpacio2013
          最後由 編輯

          @alexpacio2013 what are those balck dummyes around the tires and helmet?
          Maybe some Vray for Sketchup decals?

          alexpacio2013A 1 條回覆 最後回覆 回覆 引用 0
          • alexpacio2013A 離線
            alexpacio2013 @panixia
            最後由 編輯

            @panixia yes, vray decals👋

            1 條回覆 最後回覆 回覆 引用 1
            • tuna1957T 離線
              tuna1957
              最後由 編輯

              Not very spectacular but SubD can make even everyday objects a lot easier to model. Organic shaped mid century modern drawer pull. Pretty common back in the day. Designed to be partially inset into the drawer front. Made attempts to model one years back. No luck. Knocked one out with SubD the other night. No problem. 👍 😎

              mod inset pull.jpg

              1 條回覆 最後回覆 回覆 引用 2
              • panixiaP 離線
                panixia
                最後由 編輯

                Had been a while since the last time i did a model just for fun. So I picked a super fun one and started working on it in my spare time. 😎

                1 條回覆 最後回覆 回覆 引用 1
                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  Anticipation builds......🥁

                  Download the free D'oh Book for SketchUp 📖

                  1 條回覆 最後回覆 回覆 引用 0
                  • panixiaP 離線
                    panixia
                    最後由 panixia 編輯

                    Bowl du Prado.

                    The infamous Marseille Skatepark.

                    I''ll do some minor tweaks and a bit of housekeeping (organizing layers, purging, renaming, setting scenes and styles and whatnot)
                    Then I'll share this model (including the lowpoly cage, the pbr maps and a 3d printable version) for you guys to take a closer look at this workflow.
                    I will probably do a separate post with the download link and a bunch of screenshots to explain the main steps of this workflow.

                    tuna1957T 1 條回覆 最後回覆 回覆 引用 3
                    • HornOxxH 離線
                      HornOxx
                      最後由 編輯

                      😮Boahhhhh !
                      Respect Panixia - the project and your presentation here are impressive!

                      never trust a skinny cook

                      panixiaP 1 條回覆 最後回覆 回覆 引用 1
                      • panixiaP 離線
                        panixia @HornOxx
                        最後由 編輯

                        @HornOxx thank you a lot 😊

                        1 條回覆 最後回覆 回覆 引用 0
                        • Mike AmosM 離線
                          Mike Amos
                          最後由 編輯

                          I have to agree, very nicely done, Sir.

                          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                          1 條回覆 最後回覆 回覆 引用 2
                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            Thats really nice. Would love to play Tony Hawk's around that.

                            Really appreciate the UDIM workflow. I thinks it something we need to have a think about implementing in WrapR

                            Download the free D'oh Book for SketchUp 📖

                            HornOxxH panixiaP 2 條回覆 最後回覆 回覆 引用 1
                            • HornOxxH 離線
                              HornOxx @Rich O Brien
                              最後由 編輯

                              @Rich-O-Brien said in SubD examples and models:

                              Tony Hawk's

                              that's right! I completely forgot about that guy!! 😆

                              never trust a skinny cook

                              1 條回覆 最後回覆 回覆 引用 0
                              • tuna1957T 離線
                                tuna1957 @panixia
                                最後由 編輯

                                @panixia Just superb 👏

                                1 條回覆 最後回覆 回覆 引用 2
                                • panixiaP 離線
                                  panixia @Rich O Brien
                                  最後由 編輯

                                  @Rich-O-Brien said:

                                  Thats really nice. Would love to play Tony Hawk's around that

                                  You actually can, because Marseille/Prado is included in the game.
                                  here is the model from early version of the game which some guy uploaded to warehouse.
                                  At first glance I thought that he did a sloppy job at replicating the game model, but I checked on Youtube and they actually used this remarkably bad version in the first edition of the game.. .

                                  They did a way better job in the newer version of the game, but it's still unrealistic. The whole model is still a bit out of scale in order to make the flat bottom way more stretched than it actually is in real world.

                                  I can tell that with no doubt, because I'm a former BMX rider and a skatepark builder (I actually designed both the concrete skateparks in my city alongside multiple other wooden ramps and dirt jumping trails) and I rode myself the Prado bowl multiple times.
                                  It's a legendary skatepark, so about 20 years ago we used to travel all the way up from south Italy to Marseille to ride that beauty.

                                  Absolutely killer skatepark.. it would not ride that fast in real world if the flat bottom was overstretched like the one in game.. it would loose all the lines and rhythm that made that park so fun to ride.
                                  I don't know why they did the 3d model that bad.. I guess it has to do with game logic and "playability".

                                  @Rich-O-Brien said:

                                  Really appreciate the UDIM workflow. I thinks it something we need to have a think about implementing in WrapR

                                  What you would like to implement? Is actually already working quite well and it's pretty straightforward once you grasp the base logic.
                                  They should consider to implement that UDIM logic in Sketchup itself, so that one can import a single material with multiple UDIMs, while according to the current logic you need to export with a single material and import back multiple different materials like I showed here.
                                  Considering how long they took to implement (half baked) PBR support, I guess they'll include UDIM tiles in Sketchup 2038 or something..

                                  Maybe you could make the tiles edge more obvious in the WrapR UV grid/background?
                                  But again.. you can consider each 4 by 4 color square (in the default WrapR texture) as a reference for the tile. Or simply use a UV checker texture with a really eye catching border like I showed here.
                                  Using that texture, whenever I see magenta showing up on the mesh, I can quickly visually tell that something is wrong in the UV layout and Substance will reject the model because of some nasty UV island overlapping across UDIM spaces, so.. not a big deal.

                                  1 條回覆 最後回覆 回覆 引用 1
                                  • panixiaP 離線
                                    panixia
                                    最後由 編輯

                                    WIP - Day one
                                    Reality Capture - Topogun - SubD

                                    Airwalk_RC.JPG

                                    Airwalk_TGJPG.JPG

                                    Airwalk_SDJPG.JPG

                                    1 條回覆 最後回覆 回覆 引用 1
                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      Yummy, I'd try to resolve this area to be more uniform

                                      image.png

                                      Does Topogun allow you to do quad patches?
                                      5d4e81fc-a1b2-4a1a-82a5-17ae1810f238-image.png

                                      Download the free D'oh Book for SketchUp 📖

                                      panixiaP 1 條回覆 最後回覆 回覆 引用 0
                                      • panixiaP 離線
                                        panixia @Rich O Brien
                                        最後由 panixia 編輯

                                        @Rich-O-Brien said in SubD examples and models:

                                        Yummy, I'd try to resolve this area to be more uniform

                                        Yeah definetly, I was still fiddling around with loops, but I already did yesterday after posting those screenshots, because that 3 to 1 was causing a noticeable bump after subdividing.
                                        I also modeled the inside of the shoe, started to reshape the sole better, figured out a bit about the lace pattern and started to add tickness to the various layers of the main body.

                                        a6897fd3-b91d-46a3-890d-676e9af919c2-image.png

                                        bcdb8939-4ed5-4fa1-b18e-f14561318f99-image.png

                                        1ee09a8a-d425-4750-9444-0c5a4839f6fa-image.png

                                        f55880e5-0c5b-4d01-8eb3-7a959077337f-image.png

                                        @Rich-O-Brien said in SubD examples and models:

                                        Does Topogun allow you to do quad patches?

                                        It does and they are interactive, you can preview them and dynamically change the number of segments for each curve and change how the topology is arranged. You can create multiple patches at once, with 2,3,4 or more splines, join them and so on and so forth.
                                        Once created you can't change them anymore, but you can edit them with the usual topology tools like move, extrude, draw, cut, collapse, brushes for soft move and relax and the usual stuff.

                                        2025-05-16 14-02-28.mp4

                                        Mike AmosM 1 條回覆 最後回覆 回覆 引用 2
                                        • Mike AmosM 離線
                                          Mike Amos @panixia
                                          最後由 編輯

                                          @panixia

                                          Very sharp.......................

                                          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                                          1 條回覆 最後回覆 回覆 引用 2
                                          • Rich O BrienR 離線
                                            Rich O Brien Moderator
                                            最後由 編輯

                                            Could you imagine if SU had these type of tools!

                                            I'd love it. But it would completely cripple the viewport and user experience.

                                            Download the free D'oh Book for SketchUp 📖

                                            panixiaP 1 條回覆 最後回覆 回覆 引用 2
                                            • 1
                                            • 2
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 82
                                            • 83
                                            • 12 / 83
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement