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    SubD examples and models

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    • BoxB Online
      Box
      last edited by

      Twilight Hobby is free and relatively easy to learn. It also has a good forum.
      As for time and effort, that is down to you.

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      • kimgaK Offline
        kimga
        last edited by

        @thomthom said:

        @rv1974 said:

        General question:
        Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

        This plugins would have a benefit to API access to the viewport pipeline - as then the subdivided mesh could be sent directly to the OpenGL pipeline instead of having to regenerate SketchUp faces. Then SU would know only about the control mesh and any tool could be used to manipulate the mesh while seeing the subdivided result.
        Though I have some ideas for that which might make it less of an issue.

        (I feel we should be having a separate thread for all of this and keep this thread about example models. Can a mod split out the recent posts?)

        Sorry to keep coming back to this, but as we are 5 years later, I wonder if using SubD will have an implication on which Render engine to choose to use/learn or this problem is now handled in SU 2021? (I use 2018 at the moment).

        In other words. Would quad face modelling be the way to go forward with SU to design small (furniture), but sometimes larger (spaceship, organic building) items? I haven't yet tried newer versions of SU (after 2018 - as I like the fact that you can own it) I wonder if a newer version would handle better a complex geometry?

        Am I right that SU only uses one core? Just as ArchiCAD? I choose this new computer looking at single-core performance for this particular reason, but it doesn't seem to improve either of the above-mentioned software`s performances (although I use quite an old version in both cases).

        I wonder if choosing the rendering engine wisely (OPEN GL - whatever this means) would solve my problems with slow/too big models - apart from the obvious solution to use PROXIES or other modelling methods to reduce the number of POLYGONS.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @unknownuser said:

          I wonder if using SubD will have an implication on which Render engine to choose to use/learn or this problem is now handled in SU 2021?

          Not really. You will need to export the hi-poly mesh to a render engine as I know of no Render App that supports SUbD Proxy meshes at render time. That said, OBJ export via QFT is a file format widely supported.

          @unknownuser said:

          Would quad face modelling be the way to go forward with SU to design small (furniture), but sometimes larger (spaceship, organic building) items?

          Yes, QF is the best way to get higher fidelity meshes. But you need to bake the mesh data into the model to render it. Or, as above, export the proxy to OBJ so you can leverage subdivision in other apps.

          @unknownuser said:

          I wonder if a newer version would handle better a complex geometry?

          Probably, new releases offer better performance in general. A 4 year old version just introduces more incompatibility for you going forward. If you support the app then paying the devs, via a license, for their continuous improvements is part of helping the app to get better over time. Not only that you're keeping nice peeps in jobs and helping the extension ecosystem to continue to grow.

          @unknownuser said:

          I wonder if choosing the rendering engine wisely (OPEN GL - whatever this means) would solve my problems with slow/too big models - apart from the obvious solution to use PROXIES or other modelling methods to reduce the number of POLYGONS.

          SketchUp is not geared towards hi-poly meshes. It's a conceptual drafting tool to rapidly design and present ideas. Extensions/Plugins have added abilities to SketchUp it doesn't have out of the box. This support comes with limitations. Same can be said for many other apps. 3DS Max can't do what SketchUp does.

          You're bound run into many roadblocks not matter what path you chose.

          But break your problem into smaller parts and you should have no issue.

          Download the free D'oh Book for SketchUp πŸ“–

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          • pilouP Offline
            pilou
            last edited by

            @unknownuser said:

            I am after an easy to use SOFTWARE

            The more easy is the SimLab Composer Lite! πŸ˜„ ( free 1920 * 800 or 1920 *1040 if you take an old version)
            (don't load the "try version" if you want the "free" version πŸ€“ )

            ELse the free more exiting TwinMotion Free in 2 K for personal use ! 😎

            @unknownuser said:

            The Twinmotion trial is freely available for anyone to use for an unlimited period of time for testing the product; it may not be used for commercial purposes. The trial includes the full features of Twinmotion, with the exception of exports being limited to a 2K resolution.

            https://fr.reneelab.com/wp-content/uploads/sites/4/2019/01/resolution-de-video.png

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • BoxB Online
              Box
              last edited by

              An excellent response Rich.
              Can we shift back to the point of the thread now.
              Making smooth curves from low poly structures.


              Subd Mam.gif

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              • kimgaK Offline
                kimga
                last edited by

                @pilou said:

                @unknownuser said:

                I am after an easy to use SOFTWARE

                The more easy is the SimLab Composer Lite! πŸ˜„ ( free 1920 * 800 or 1920 *1040 if you take an old version)
                (don't load the "try version" if you want the "free" version πŸ€“ )

                ELse the free more exiting TwinMotion Free in 2 K for personal use ! 😎

                @unknownuser said:

                The Twinmotion trial is freely available for anyone to use for an unlimited period of time for testing the product; it may not be used for commercial purposes. The trial includes the full features of Twinmotion, with the exception of exports being limited to a 2K resolution.

                https://fr.reneelab.com/wp-content/uploads/sites/4/2019/01/resolution-de-video.png

                I tried TwinMotion before as it comes free with ArchiCAD as well as it was free in 2019 to download. It is fun, but I struggled with the background. Sometimes it is good to put the building in context - in an architectural project that would be a different scenario in each case. It`s very time consuming to model that up too. I prefer Lumion - unfortunately it is way too expensive.

                I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...

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                • kimgaK Offline
                  kimga
                  last edited by

                  @box said:

                  An excellent response Rich.
                  Can we shift back to the point of the thread now.
                  Making smooth curves from low poly structures.

                  I am going through the whole thread, I've just seen this not long ago.

                  And thanks for the GIFs Box. They are a very good way to communicate how quad works.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    πŸ˜„

                    You're right! Where are my manners?

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @unknownuser said:

                      I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...

                      TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • BoxB Online
                        Box
                        last edited by

                        @rich o brien said:

                        TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.

                        Not the first time this has been recommended.

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                        • kimgaK Offline
                          kimga
                          last edited by

                          @rich o brien said:

                          @unknownuser said:

                          I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...

                          TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.

                          Thank you Rich for the answers and for the book - I downloaded it and it has some great tips. I wish I had it when started using SketchUp. I sent the link to someone who`s learning. It will save her so much time!

                          I will give TwiLight a go. I`ve just found out - from the thread (I am still working my way through) that Box uses Twilight Hobby too.... So now, I will have to start learning to render. I am out of excuses.....

                          Cheers

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                          • kimgaK Offline
                            kimga
                            last edited by

                            @box said:

                            Those are amazing figures. As you noticed I had to create a Box page so I could respond.
                            Perhaps I should post a few gifs there.

                            Ha..I felt like travelling back in time.

                            I started to follow you a long time ago on FB - because of these handy GIFs - and just read the comment above on this thread...So this is how it started...πŸ˜„

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              @kimga said:

                              I am out of excuses.....Cheers

                              You are on an adventure....enjoy it πŸ‘

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                @rich o brien said:

                                Like so....

                                https://i.imgur.com/drtqZi2.png

                                Thanks!

                                I like how it cleaned the intersection, unfortunately it moved the pole in a place that is undesirable.
                                The middle one is what I ended up with-still not happy with the crowded geometry(and perhaps a little bump in the final geometry).


                                Component_6.jpg

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • kimgaK Offline
                                  kimga
                                  last edited by

                                  @pbacot said:

                                  @kimga said:

                                  Is it possible to set up virtual studio in SketchUp, for example with lighting and camera and just pop in the main object and make the render quicker this way?

                                  Programs like Twilight and Thea work within SketchUp, so it is an advantage in that way. You place lighting objects (provided by the renderer) in SketchUp and run the render. You can model studios and / or use image based lighting for your studio lighting and reflections. I like working this way as can work on the model over time and it's ready to render based on the scenes and settings that I have already developed, no export necessary. Blender is amazing though--it somehow does much more in terms of realtime / fast rendering on my limited system than these plugin renderers can. I suspect it helps in more advanced work, but I've not learned to use it efficiently yet.

                                  Thank you for your answer. I was trying to add a "thumb up" as I did with most helpful posts in this thread, but for some reason, it doesn't work here.

                                  Most people recommended Twilight, so I started down this way but I would like to know the main differences compared with Thea...

                                  This is exactly what I am looking for. An easy to use render that I can pre-set and just throw in the model and hopefully spend minimal time on it. Ageing it down with textures possibly....

                                  Blender would be nice, but I fear I have no time for that just now.

                                  Thbank you

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    https://i.imgur.com/en1RlRS.png

                                    https://i.imgur.com/dOfNElE.png

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      wunderbar! πŸ‘ πŸ‘ and still well fitting to Halloween πŸ˜„

                                      (could you please explain to me what the term "baked" means, I have never understood it)

                                      never trust a skinny cook

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        It is where the hi-poly mesh details, like its normals and curvature are written out to image and used on the lo-poly mesh to fake/drive details it doesn't naturally have.

                                        Things like edge wear and grime position can be fiddled with if you have a good hi-poly mesh to drive your bake.

                                        Thibk of it as a shortcut to give lo-poly more oomph when it come to image related output.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          @hornoxx said:

                                          could you please explain to me what the term "baked" means, I have never understood it

                                          Let's try to put it simple... πŸ˜„

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                                          • tuna1957T Offline
                                            tuna1957
                                            last edited by

                                            Herman Miller β€œSwoop” lounge chair. Have intended to model this up for all long time. Finally sat down and did it. SubD for the plywood shell and cushions. 😎


                                            HMI_Swoop_Lounge_Chair_3D copy.jpg

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