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    • majidM Offline
      majid
      last edited by

      Ammmazing job.... outstanding!

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • HornOxxH Offline
        HornOxx
        last edited by

        Hi All - there is a stupid question from me, which reveals that I have not yet understood essential SubD functions πŸ˜‰
        Once I have fiddled with the crease tools here and there, I often end up in a mess of values. Then I would often like to reset all these Crease values to "nothing" to start over again with my trial and error method. Is there a function within SubD that resets all these values?


        crease.jpg

        never trust a skinny cook

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        • V Offline
          Vizan
          last edited by

          @hornoxx said:

          Hi All - there is a stupid question from me, which reveals that I have not yet understood essential SubD functions πŸ˜‰
          Once I have fiddled with the crease tools here and there, I often end up in a mess of values. Then I would often like to reset all these Crease values to "nothing" to start over again with my trial and error method. Is there a function within SubD that resets all these values?

          Ctrl+A+Crease Tool

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          • BoxB Offline
            Box
            last edited by

            Unfortunately it looks like those vertex ones are persistent little 'objects' even exploding doesn't remove the crease. I think it's an issue that Thomthom would need to address.
            You can at least ctrl click on them and reset them all at once, not as easy as doing the edges though.

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            • HornOxxH Offline
              HornOxx
              last edited by

              thank you Box for your study - exactly this was my attempt and I thought not to know the decisive click now πŸ˜‰

              never trust a skinny cook

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              • thomthomT Offline
                thomthom
                last edited by

                Yup, it's on my list to add a way to select all creased entities. Might add a separate Clear Creasing as well for easy shortcut-action.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • BoxB Offline
                  Box
                  last edited by

                  A little late night doodle.

                  https://i.imgur.com/FoOssUm.gif

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                  • B Offline
                    Builder54
                    last edited by

                    I began to focus on organic modelling in Sketchup a few months back. It has not come easy to me. But I'm ready to begin a model that I will see to completion. I'll post updates here to help me stay focused. The subject for this model came out of my discussion with Forrest Gimp on another forum. Unfortunately, I have zero experience with rendering. So my goal here will be to successfully produce a life-like model transitioning from a low poly model using Vertex Tools 2, Quadface Tools, then use SubD to complete it. Any advice along the way would be appreciated.

                    This was my first session's work. Roughly 4 hours 😲

                    [attachment=2]panther-chameleon.jpg[/attachment


                    panther-chameleon.jpg


                    SketchUp_CQpaXsagve.png


                    SketchUp_lodfSBEVa1.png

                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                    Robh Ruppel

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      I think this whole thread is instructive: http://sketchucation.com/forums/viewtopic.php?f=397&t=73461

                      cool stuff!

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • B Offline
                        Builder54
                        last edited by

                        The next step will be to take a fresh look tomorrow and begin fine tuning with details. I'm a huge fan of TutorialsUp on YouTube. He has a sharp attention to detail. This is an area I need to improve on.


                        sbJ3WJOAm3.png

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • B Offline
                          Builder54
                          last edited by

                          In the process of trial and error over the last few months, I have seen patterns of error. As with any type of modelling, there needs to be a workflow. A type of best practices, in order to ensure minimal mistakes and to be efficient.

                          Here are some of the things I've learned

                          1. Don't model in millimeters if I'm planning on subdividing. Scale up 10 -100 x's
                          2. Don't re-invent the wheel. Model half as a component then mirror to complete the full form
                          3. Keep it simple, and elegant. Lines should look streamlined
                          4. Huge challenge for me was to improve my power of observation. I started off attempting to model my face. You'll never see that. You would think that after 60 some years, I would know my own face. Apparently not. Still haven't come close to mastering it. But here I'm posting a new image of the hind leg. The chameleon's legs didn't resemble the picture image. I've improved that now. Another reminder to work smarter not harder

                          to be continued...

                          Any quick tips on repositioning the legs. From this view, the claws will not be perching on the branch. I have already tried isolating parts and moving them inward. But it does tend to distort geometry higher upper in the chain.

                          edit: another tidbit I found useful is to navigate with viewports rather than scrolling with mouse. Staying in parallel projection using Front and Side viewports is quick.


                          SketchUp_P2FARNLsjY.png


                          SketchUp_9fFny5LqY0.png

                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                          Robh Ruppel

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                          • B Offline
                            Builder54
                            last edited by

                            Cool images


                            SketchUp_s0DSPg1AlD.png


                            SketchUp_klQhaXhYqR.png

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • alvisA Offline
                              alvis
                              last edited by

                              Respect!

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                              • BoxB Offline
                                Box
                                last edited by

                                Nice.

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                                  never trust a skinny cook

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                                  • B Offline
                                    Builder54
                                    last edited by

                                    Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


                                    SketchUp_ZwAHvpvBsH.png

                                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                    Robh Ruppel

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                                    • B Offline
                                      Builder54
                                      last edited by

                                      @hornoxx said:

                                      ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                                      Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

                                      Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

                                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                      Robh Ruppel

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                                      • B Offline
                                        Builder54
                                        last edited by

                                        The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


                                        SketchUp_zNyf5CLfnV.png

                                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                        Robh Ruppel

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                                        • B Offline
                                          Builder54
                                          last edited by

                                          Improving the Slug


                                          SketchUp_gKafKKED0H.png


                                          SketchUp_LyXkTCMSm7.png

                                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                          Robh Ruppel

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                                          • B Offline
                                            Builder54
                                            last edited by

                                            Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
                                            SketchUp_zzSispXnbe.png


                                            cus7iD9aaR.gif

                                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                            Robh Ruppel

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