SubD examples and models
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@optimaforever said:
Thomthom, your script is soo incredible...
I'll try to tackle terrain meshes with SUbD asap, but I have to understand basic quad modelling firsthand... Do you have any interesting link using quadface tools?I'd recommend looking at the links on the SUbD website about quads:
http://evilsoftwareempire.com/subd/quadsDown the page it include a link to QuadFace Tools manual (old and need in update).
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@thomthom said:
Rich, is that possible to embed on SUbD's site?
Sure. I'll get you setup with your own EDG3D account so you can embed whatever you want.
But here's that model to embed.
<iframe allowfullscreen src="http://edg3d.io/embed.php?e=ylmJ5dJHdBeMU6B&w=400" height="300" width="400" frameborder="0" seamless scrolling="no"></iframe>
Sent from my iPhone using Tapatalk
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About the 3D Viewer above : is it free, for happy fews,...?
Where we can find it ?Ps What is the render's name of the red shining horns' chair ?
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original post http://sketchucation.com/forums/viewtopic.php?p=586347#p586347
[edg3d:38w7v5nh]j7P1I8Q7lthir05[/edg3d:38w7v5nh]
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@cotty said:
[attachment=2:3ofj9ffx]<!-- ia2 -->SCF_Cotty_subd29.png<!-- ia2 -->[/attachment:3ofj9ffx]
I'm working on a tool to convert quad SUbD files into solids using another app. I've been having bit of fun testing the files posted to this thread. SCF_Cotty_subd29 was an intriguing one with its complexity. Attached is a STEP file of the resulting NURB shelled and split.
http://www.masterviacad.com/misc/cotty29Shell.zip
Tim
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I am having too much fun with SubD/QuadFace/VT to not post something...
A face I did this morning:
And the original half face mesh:
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@alvis said:
original post http://sketchucation.com/forums/viewtopic.php?p=586347#p586347
Are you using a different viewer than Box? I see on his embedded model one could toggle the wireframe.
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@evosoft said:
@cotty said:
[attachment=2:te9k9s0h]<!-- ia2 -->SCF_Cotty_subd29.png<!-- ia2 -->[/attachment:te9k9s0h]
I'm working on a tool to convert quad SUbD files into solids using another app. I've been having bit of fun testing the files posted to this thread. SCF_Cotty_subd29 was an intriguing one with its complexity. Attached is a STEP file of the resulting NURB shelled and split.
http://www.masterviacad.com/misc/cotty29Shell.zip
Tim
I am very intrigued about this project! Keep us posted.
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@thomthom said:
@alvis said:
original post http://sketchucation.com/forums/viewtopic.php?p=586347#p586347
Are you using a different viewer than Box? I see on his embedded model one could toggle the wireframe.
I was using an older version there than Alvis and he may have disabled the Wires button.
See if it works for you on this one.
[edg3d:1g8jlxm8]PvRRU2aDAeN7G3k[/edg3d:1g8jlxm8] -
I figured if you make a manifold you'll be needing an air intake to go with it.
Something tells me if you had this thrusting through the bonnet/hood of your car you would be seriously compensating for something.
[edg3d:2bnkw08y]7zcbxVta2AKXkTu[/edg3d:2bnkw08y]
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The very funny Protrude by Jim Foltz
Random colors prototype by a famous ruby coder!
Render : the free cool Visualizer
Here Gradiendator by Steve Richey
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@ely862me said:
:thumb:
Some Flowify and we got some great wheels!!?
Great job!!
Just one Q:
You use crease on rims? -
Getting into the good habit of doing it in quads. Now I have better appreciation of QFT, Vertex tools and slowly unlearning the ngon habit. sometimes, bit of frustration... but getting there. Here's Roca Urbi wash basin which i used in a recent project.
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Nice, simple model up there !!!
@nlipovac said:
Just one Q:
You use crease on rims?Yes, whenever I want the edge sharp. And even if you want it a bit rounded you can use Crease but you need to bump the number of subdivisions to get it nicely rounded. In that case you will consider adding another loop to control the roundness.
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It's great how this can be used to generate a proxy and an high poly model by just generating the proxy.
It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!
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@jql said:
It would be cool to have render engines integrated in the workflow
This is already in the pipes!
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