SubD examples and models
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so effective and nicely done
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@rich o brien said:
Earbuds
Nice and clean job.
Really clever use of the "two step" subdivision on the hole.
I use that trick a lot. - 19 days later
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@box said:
What happens when you SUbD some cubes then hit them with Clothworks.
well, definitely a cool result - 14 days later
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There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.
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@box said:
There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.
Thanks Box . Your to kind.
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@tuna1957 said:
...SubD the best tool for the job...
which is absolutely right! Prima! -
Thanks HornOxx. Fooled about trying some other approaches just for practice. Abandoned other ways for SubD and βbing bangβ it was done.
- 14 days later
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And what is exactly this workaround ?
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I simply smooth all edges from the triangulated mess, then I draw some pseudo-quad topology with TOS, extract that as a group, do a quick cleanup using VT2 "merge close vertices", and then use the most overlooked feature of QFT (convert wireframe into quads) to create a quadmesh to subdivide.
The smoothed mesh is just a tiny bit smaller of course because of the subdivision, so you may want to compensate for that with a little JPP. -
Many thanks for the infos!
- 2 months later
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hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here
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@hornoxx said:
:thumb: hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here
Ditto
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- 8 days later
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