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    • tuna1957T 線上
      tuna1957
      最後由 編輯

      Thanks Box , HornOxx.

      HornOxx, you asked about triangles..... After I exploded the twelve pieces I erased and redrew the flat bottom inside and out so they were all quads. The pairs of triangles at the top just bellow the rim I could eliminate by " soft, smooth, no cast shadows" but I lost to much definition of the crease that way. Leaving them as triangles kept a better look to the vertical grooves. It seems you can cheat on the quads a little sometimes and still get a nice result.


      groovy vase triangles.jpg


      groovy vase triangles2.jpg

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      • HornOxxH 離線
        HornOxx
        最後由 編輯

        thanks for these Infos - yes, you are geting a better shape so 👍
        This Green-Blue look is this quadface tools live mesh analysis feature - I always forget about this good feature 😉

        never trust a skinny cook

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        • tuna1957T 線上
          tuna1957
          最後由 編輯

          HornOxx, your correct the green, purple colors are from Quadface tools analyze function. I forget about it myself sometimes 😆 .

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @optimaforever said:

            @thomthom said:

            Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:

            [attachment=0:gkjocs9z]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:gkjocs9z]

            This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
            I usually delete the problematic edges and redraw the geometry from scratch when that happens.

            If you send me one of these models I can have a look into what is going on.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • tuna1957T 線上
              tuna1957
              最後由 編輯

              Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU.....


              twist shade2.jpg

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              • pilouP 離線
                pilou
                最後由 編輯

                Not by me! 😉

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • BoxB 離線
                  Box
                  最後由 編輯

                  A couple of sinks I knocked up as an example.
                  Simple

                  https://i.imgur.com/cVYgeHu.gif

                  Somewhat more complex

                  https://i.imgur.com/vgEyLkv.gif

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    No thickness ? 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • HornOxxH 離線
                      HornOxx
                      最後由 編輯

                      @pilou said:

                      No thickness ? 😉
                      😄 😄 I think thickness doesn't make sense where it's not to be seen. but did you notice that Box even models the water overflow correctly? 😲 😄 👍

                      never trust a skinny cook

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        Yes of course, it was for find a little default on these voluptuous design beauties! 😉

                        The cool thing about Subdivision modeling it's that is always a surprise before the final object! ☀

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • HornOxxH 離線
                          HornOxx
                          最後由 編輯

                          @pilou said:

                          The cool thing about Subdivision modeling it's that is always a surprise before the final object!
                          Yes, each time 😎

                          never trust a skinny cook

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                          • McGyverM 離線
                            McGyver
                            最後由 編輯

                            In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                            https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                            Sorry about the crappy screen capture... and thanks for any info.

                            [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                            • HornOxxH 離線
                              HornOxx
                              最後由 編輯

                              Hi - it could Artisan Subdivide and Smooth (but I'm not sure, however)

                              never trust a skinny cook

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                              • D 離線
                                dedmin
                                最後由 編輯

                                @unknownuser said:

                                In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                                https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                                Sorry about the crappy screen capture... and thanks for any info.

                                Zorro2 - https://www.youtube.com/watch?v=Z7uAMfs4T8s

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                                • McGyverM 離線
                                  McGyver
                                  最後由 編輯

                                  Thank you both!
                                  It was Zorro 2... I did not know that was what that tool did... too bad, I could have used that a bunch of times.
                                  Thanks again.

                                  [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                  • tuna1957T 線上
                                    tuna1957
                                    最後由 編輯

                                    Been fooling about off and on trying to come up with a reasonably decent "human" type figure. Getting close. Still trying to figure out the best approach for head and hands. Started with blocking in half of the monster and then copied and flipped to get both sides. Progress ! 😆


                                    humaniod.jpg

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      Not by me! 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • alsomarA 離線
                                        alsomar Extension Creator
                                        最後由 編輯

                                        Hi everyone! Here's a recent exercise I made with SketchUp 2019, SUbD, VertexTools and QuadFace Tools. It's the head of a corinthian column. I used Thea for SketchUp v2 for the rendered pic.

                                        column_1b.jpg
                                        column_2b.jpg

                                        Alejandro Soriano Visuals · All my links

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                                        • HornOxxH 離線
                                          HornOxx
                                          最後由 編輯

                                          U-Boot Typ VII
                                          Hi, just a little sunday afternoon exercise again, entirely modeled with SubD and all of it´s associated quad tools. (the idea was to play a little bit with the shape of the old German submarine "Type VII" / rendered in Enscape)
                                          https://3dwarehouse.sketchup.com/model/4ee76836-331b-49cd-88bd-c44e10b389e3/U-Boot-Type-VII-NEO
                                          (edit 09-14-2019: added an AO-render, rendered with Shaderlight, combined with a SU line overlay)


                                          U-Boot Type VII-NEO_1600.jpg


                                          screenshot_1600.jpg


                                          _AO 1600.jpg

                                          never trust a skinny cook

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                                          • HornOxxH 離線
                                            HornOxx
                                            最後由 編輯

                                            Hi All - Back in 2017 I modelled Homer Simpson's head and loudly announced that I intend to make the whole guy - someday 😉 (https://sketchucation.com/forums/viewtopic.php?f=397&t=63826&start=810)
                                            Now, more than two years later, I finally managed to realize this announcement - still without clothes though, but that's again another task - sometime 😄
                                            Homer's body was modeled as individual segments first, such as body, arms, legs... and then finally merged into one solid. Only details like eyes, ears and his 3 hairs are added as independent solids. The renderings are made with Enscape and Shaderlight
                                            Enjoy 😄


                                            Enscape Render


                                            Shaderlight Render


                                            Story 2 SL_1600.jpg


                                            Enscape Render

                                            never trust a skinny cook

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