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SubD examples and models

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  • P Offline
    panixia
    last edited by 15 May 2025, 21:38

    WIP - Day one
    Reality Capture - Topogun - SubD

    Airwalk_RC.JPG

    Airwalk_TGJPG.JPG

    Airwalk_SDJPG.JPG

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    • R Offline
      Rich O Brien Moderator
      last edited by 30 days ago

      Yummy, I'd try to resolve this area to be more uniform

      image.png

      Does Topogun allow you to do quad patches?
      5d4e81fc-a1b2-4a1a-82a5-17ae1810f238-image.png

      Download the free D'oh Book for SketchUp πŸ“–

      P 1 Reply Last reply 29 days ago Reply Quote 0
      • P Offline
        panixia @Rich O Brien
        last edited by panixia 29 days ago

        @Rich-O-Brien said in SubD examples and models:

        Yummy, I'd try to resolve this area to be more uniform

        Yeah definetly, I was still fiddling around with loops, but I already did yesterday after posting those screenshots, because that 3 to 1 was causing a noticeable bump after subdividing.
        I also modeled the inside of the shoe, started to reshape the sole better, figured out a bit about the lace pattern and started to add tickness to the various layers of the main body.

        a6897fd3-b91d-46a3-890d-676e9af919c2-image.png

        bcdb8939-4ed5-4fa1-b18e-f14561318f99-image.png

        1ee09a8a-d425-4750-9444-0c5a4839f6fa-image.png

        f55880e5-0c5b-4d01-8eb3-7a959077337f-image.png

        @Rich-O-Brien said in SubD examples and models:

        Does Topogun allow you to do quad patches?

        It does and they are interactive, you can preview them and dynamically change the number of segments for each curve and change how the topology is arranged. You can create multiple patches at once, with 2,3,4 or more splines, join them and so on and so forth.
        Once created you can't change them anymore, but you can edit them with the usual topology tools like move, extrude, draw, cut, collapse, brushes for soft move and relax and the usual stuff.

        2025-05-16 14-02-28.mp4

        M 1 Reply Last reply 29 days ago Reply Quote 2
        • M Offline
          Mike Amos @panixia
          last edited by 29 days ago

          @panixia

          Very sharp.......................

          1 Reply Last reply Reply Quote 2
          • R Offline
            Rich O Brien Moderator
            last edited by 29 days ago

            Could you imagine if SU had these type of tools!

            I'd love it. But it would completely cripple the viewport and user experience.

            Download the free D'oh Book for SketchUp πŸ“–

            P 1 Reply Last reply 29 days ago Reply Quote 2
            • P Offline
              panixia @Rich O Brien
              last edited by panixia 29 days ago

              @Rich-O-Brien yeah, in Sketchup is hard to imagine this kind of stuff working in realtime.

              For simple objects sometime I do some basic retopology using Tools on Surface, or Artisan Knife or Intersecting geometry, then extract the edges, weld and run QFT "create quadfaces from wireframes".
              Another workaround is to pre-triangurate (with qft diagonals) small patches and then use the "Drop To" plugin to trow/conform them over objects.
              I usually do those tricks for smaller portions of models.

              For massive retopology on heavy meshes like this (this model is 120k+ vertices) I usually run Topogun (whith QFT oj import/export) then import back the base topology to refine and detail it using VT, Artisan, Edge tools, Qft, fredo corner, JPP, Flowify and basically every plugin compatible with quads (and basically whatever tool and plugin as long as I use the pretriangulation trick).

              I did a quick video to demonstrate this tecnique a few time ago..

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              • R Offline
                rv1974
                last edited by 29 days ago

                @panixia there are some awesome Vietnaniese plugins to copy\paste from\to SU\Max.
                you could just paste to max and apply Retopo modifier (fully parametric, as we love it). Then continue in max or paste it back to SU

                P 1 Reply Last reply 28 days ago Reply Quote 1
                • P Offline
                  panixia @rv1974
                  last edited by 28 days ago

                  @rv1974 of course you have that Retopo modifier if you have a new version of Max..
                  But I'm still on older perpetual version.. πŸ˜€
                  Btw I have quadremesher, which is quite similar (but not as good as the modifier) and of course the "classic" manual retopology tools from 3dsMax in the "freeform" panel.

                  There's no need for Vietnamese Plugin because with QFT exporter/importer to move quad models back and forth between SU and Max.

                  The reason why I use Topogun most of the time instead of Max, is actually that the dynamic patches are sort of halfway between the speed of auto-retopo and the full control of manual retopo.
                  If I reacall correctly, only Blender has something similar in retopoflow, but the patches are limited to 3 or 4 sides.
                  In topogun you can have patches from 2 to whatewer-you-need sides, and they can be changed interactively.

                  T R 2 Replies Last reply 28 days ago Reply Quote 2
                  • T Offline
                    tuna1957 @panixia
                    last edited by 28 days ago

                    @panixia Fantastic shoe ! Always amazed by your modeling. πŸ‘

                    P 1 Reply Last reply 28 days ago Reply Quote 1
                    • P Offline
                      panixia @tuna1957
                      last edited by 28 days ago

                      @tuna1957 thank you so much!
                      I'm glad you enjoy this stuff 😊

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                      • R Offline
                        rv1974 @panixia
                        last edited by rv1974 25 days ago

                        @panixia

                        yeah they significantly improved Retopo Mod:
                        https://youtu.be/qtj3rvL2pUI?si=fgKIm9kbfUwoqCY_&t=1
                        also Conform is insanely good:
                        https://youtu.be/gQXM76Xy0qY?si=T-FUu8PxPFfmgU53

                        P 1 Reply Last reply 24 days ago Reply Quote 1
                        • P Offline
                          panixia @rv1974
                          last edited by 24 days ago

                          @rv1974 said in SubD examples and models:

                          yeah they significantly improved Retopo Mod:

                          yeah.. I saw that.. amazing.

                          @rv1974 said in SubD examples and models:

                          also Conform is insanely good:

                          I also saw the new conform modifier, but I believe this video shows an updated/improved version.. looks good.

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                          • P Offline
                            panixia
                            last edited by 20 days ago

                            Let's go 😬

                            95849d87-f148-4b4c-838d-943ceeac84d7-image.png

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                            • R Offline
                              Rich O Brien Moderator
                              last edited by 20 days ago

                              Yay! Wrap-R

                              Looks like a fun texturing project too!

                              Download the free D'oh Book for SketchUp πŸ“–

                              P 1 Reply Last reply 20 days ago Reply Quote 1
                              • P Offline
                                panixia @Rich O Brien
                                last edited by panixia 20 days ago

                                @Rich-O-Brien indeed 😍

                                I believe I've just found a new trick to speed up that IDmask baking thing
                                (just some SelectionToy trick to quickly detect hard edges and split up surfaces without having to select too many loops manually)

                                00874627-66ba-4aba-ae7e-d60517ae30c7-image.png

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                                • P Offline
                                  panixia
                                  last edited by 20 days ago

                                  Addictive.. πŸ˜…

                                  e5bbd0a3-8880-422f-b469-053346c81225-image.png

                                  a712f722-a5ad-4c50-9900-9acb755ce0a1-image.png

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                                  • M Offline
                                    Mike Amos
                                    last edited by 20 days ago

                                    Brilliant and inspiring. Thanks for posting this.

                                    P 1 Reply Last reply 20 days ago Reply Quote 2
                                    • P Offline
                                      panixia @Mike Amos
                                      last edited by panixia 20 days ago

                                      @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

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                                      • P Offline
                                        panixia
                                        last edited by 17 days ago

                                        I had to put the shoe modeling on hold because I had to do this for work today 😰

                                        image.png

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                                        72d86671-dcf4-4ebf-9f2b-367d71327963-image.png

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                                        • R Offline
                                          Rich O Brien Moderator
                                          last edited by 17 days ago

                                          🀀 flawless

                                          Download the free D'oh Book for SketchUp πŸ“–

                                          P 1 Reply Last reply 17 days ago Reply Quote 1
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