SubD examples and models
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@hornoxx said:
Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...
Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?
Hi. I really like that example model showing of the textures. Any chance you can do a version without the Artisan comparison. I would rather not try to make public comparisons with Artisan as I'm afraid it would be seen as an attempt to compete.
Edit: I meant this in the context of that I wanted to repost the image myself. I don't have any objections to people making comparisons.
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Faucet
Kitchen Faucet.skp -
The backlog for SUbD's facebook's gallery page is getting longer every day! Too much greatness! Too much I tell yah!
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[edg3d:1y50i87y]ylmJ5dJHdBeMU6B[/edg3d:1y50i87y]
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Rich, is that possible to embed on SUbD's site?
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Thomthom, your script is soo incredible...
I'll try to tackle terrain meshes with SUbD asap, but I have to understand basic quad modelling firsthand... Do you have any interesting link using quadface tools? -
@optimaforever said:
Thomthom, your script is soo incredible...
I'll try to tackle terrain meshes with SUbD asap, but I have to understand basic quad modelling firsthand... Do you have any interesting link using quadface tools?I'd recommend looking at the links on the SUbD website about quads:
http://evilsoftwareempire.com/subd/quadsDown the page it include a link to QuadFace Tools manual (old and need in update).
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@thomthom said:
Rich, is that possible to embed on SUbD's site?
Sure. I'll get you setup with your own EDG3D account so you can embed whatever you want.
But here's that model to embed.
<iframe allowfullscreen src="http://edg3d.io/embed.php?e=ylmJ5dJHdBeMU6B&w=400" height="300" width="400" frameborder="0" seamless scrolling="no"></iframe>
Sent from my iPhone using Tapatalk
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About the 3D Viewer above : is it free, for happy fews,...?
Where we can find it ?Ps What is the render's name of the red shining horns' chair ?
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original post http://sketchucation.com/forums/viewtopic.php?p=586347#p586347
[edg3d:38w7v5nh]j7P1I8Q7lthir05[/edg3d:38w7v5nh]
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@cotty said:
[attachment=2:3ofj9ffx]<!-- ia2 -->SCF_Cotty_subd29.png<!-- ia2 -->[/attachment:3ofj9ffx]
I'm working on a tool to convert quad SUbD files into solids using another app. I've been having bit of fun testing the files posted to this thread. SCF_Cotty_subd29 was an intriguing one with its complexity. Attached is a STEP file of the resulting NURB shelled and split.
http://www.masterviacad.com/misc/cotty29Shell.zip
Tim
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I am having too much fun with SubD/QuadFace/VT to not post something...
A face I did this morning:
And the original half face mesh:
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@alvis said:
original post http://sketchucation.com/forums/viewtopic.php?p=586347#p586347
Are you using a different viewer than Box? I see on his embedded model one could toggle the wireframe.
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@evosoft said:
@cotty said:
[attachment=2:te9k9s0h]<!-- ia2 -->SCF_Cotty_subd29.png<!-- ia2 -->[/attachment:te9k9s0h]
I'm working on a tool to convert quad SUbD files into solids using another app. I've been having bit of fun testing the files posted to this thread. SCF_Cotty_subd29 was an intriguing one with its complexity. Attached is a STEP file of the resulting NURB shelled and split.
http://www.masterviacad.com/misc/cotty29Shell.zip
Tim
I am very intrigued about this project! Keep us posted.
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@thomthom said:
@alvis said:
original post http://sketchucation.com/forums/viewtopic.php?p=586347#p586347
Are you using a different viewer than Box? I see on his embedded model one could toggle the wireframe.
I was using an older version there than Alvis and he may have disabled the Wires button.
See if it works for you on this one.
[edg3d:1g8jlxm8]PvRRU2aDAeN7G3k[/edg3d:1g8jlxm8] -
I figured if you make a manifold you'll be needing an air intake to go with it.
Something tells me if you had this thrusting through the bonnet/hood of your car you would be seriously compensating for something.
[edg3d:2bnkw08y]7zcbxVta2AKXkTu[/edg3d:2bnkw08y]
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