SubD examples and models
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Only joking, I've hijacked the thread enough already.
Problem is I posted the same question on my FB page so I'll be giving it away here. I've got my eye on you facebook lurkers.
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I want to subscribe to your BOX Gif Channel !!!!
Box, when you pull out all these selected squares with joint-push-pull, how do you succeed. that they taper like pyramids during this process at the same time?
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@hornoxx said:
Box, they taper like pyramids during this process at the same time?
On the toolbar that appears when you use JPP you have an option for taper.
As to the other go to facebook.com/boxgifs and enjoy. -
And if you don't see these options, you have to search for the "more options..." button.
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thank you guys and finally learned this vocabulary
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Here's one I posted way back.
If you had been following my FB Page you would have it sorted by now. -
applied to a sphere...
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wow Cotty !!!!!! - and I bet that "corncob hand grenade ball" you have sketched and so good rendered right now from the scratch - Thanks for this really really good example
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What can I say, I like hooks.
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And the hooks are just hooked up?
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There is actually a pin sticking out at the bottom that would slip into a drilled hole in the board, so yes, in a sense they are just hooked into place but won't swing from side to side.
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Here's a couple of tables using an array of a single SUbD components.
I suspect the first table should only be used to serve Jelly, or Jello as you yanks call it.
The second would be far more stable.
I think I will have to build them just to see how well they work in the real world.
The first one as a proxy, the second can be created by flipping four components.
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Reminds me of this guy from the Snorks cartoon...
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You've spent too much time with the twins Rich.
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A bit of SUbD Bling.
from this
we get this.
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Wow! would like to see detail on the necklace before and after and the links detail!
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I'm in the Doc's waiting room at the moment. I'll knock something up when I get back home.
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so cool again Box - how did you get the individual limbs so well strung up next to each other?
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@hornoxx said:
how did you get the individual limbs so well strung up next to each other?
That's what I meant with my last line about using your choice of Stringer. There are a few to choose from, from memory
Component Stringer by Chris Fulmer
Comp String by Sam D Mitch
Path Copy by Smustardor in this case Copy Along Curve by Anton S.
I rendered another after laying the links down flat to the body.
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Here you go, Unfortunately I can't fully unSUbD it but you get the idea. Each link starts as just a square doughnut that has been twisted with vertex tools.
Why describe when you can do.
Like this,
then distribute with your choice of stringer.
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