SubD examples and models
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Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it.
Great tool!
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That's cool! I'd love to have that as my tea-cup!
Can we see the control-mesh?
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Nice video, Ithil, and showing use of many tools. At first people were posting forms and I kept thinking, "nice, but what IS that?" Now everyone's showing some practical uses, and quick modeling too.
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@nlipovac said:
Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it.
Great tool!Well mug is simple model (not to me), and SubD logo is displacement map, that is why there is jagged lines (poor subdivision for displacement)...
It is rendered in Thea so if anyone wants that model i will post it(13MB).
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@rich o brien said:
[attachment=1:2mfhe77f]<!-- ia1 -->2016-01-22 (1).png<!-- ia1 -->[/attachment:2mfhe77f]
[attachment=0:2mfhe77f]<!-- ia0 -->2016-01-22.png<!-- ia0 -->[/attachment:2mfhe77f]
Great one...
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[edg3d:dnta4rl7]5GLbESn9NhL4NJT[/edg3d:dnta4rl7]
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@thomthom said:
I really like that example model showing of the textures. Any chance you can do a version without the Artisan comparison. I would rather not try to make public comparisons with Artisan as I'm afraid it would be seen as an attempt to compete.
Hi Thomas
your request surely is justified and necessary.
I hope that my cited example above was not misunderstood this way.
The shown geometry comparison had only a learning purpose. The SubD Quad-Face-way for me is a second and new route to go...
Quite sure I'm happy to have both tools now, especially because not every jobs requires quads -
@hornoxx said:
Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...
Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?
Hi. I really like that example model showing of the textures. Any chance you can do a version without the Artisan comparison. I would rather not try to make public comparisons with Artisan as I'm afraid it would be seen as an attempt to compete.
Edit: I meant this in the context of that I wanted to repost the image myself. I don't have any objections to people making comparisons.
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Faucet
Kitchen Faucet.skp -
The backlog for SUbD's facebook's gallery page is getting longer every day! Too much greatness! Too much I tell yah!
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[edg3d:1y50i87y]ylmJ5dJHdBeMU6B[/edg3d:1y50i87y]
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Rich, is that possible to embed on SUbD's site?
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Thomthom, your script is soo incredible...
I'll try to tackle terrain meshes with SUbD asap, but I have to understand basic quad modelling firsthand... Do you have any interesting link using quadface tools? -
@optimaforever said:
Thomthom, your script is soo incredible...
I'll try to tackle terrain meshes with SUbD asap, but I have to understand basic quad modelling firsthand... Do you have any interesting link using quadface tools?I'd recommend looking at the links on the SUbD website about quads:
http://evilsoftwareempire.com/subd/quadsDown the page it include a link to QuadFace Tools manual (old and need in update).
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