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    Bricks'n'Tiles alternative

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    • M Offline
      miikka1978
      last edited by miikka1978

      Bricks'n'Tiles has been my favorite tile texture generator for a long time. Anyway, I updated my Windows 7 to Windows 10 and I can't get it working anymore. Do you know if there are any similar texture generator softwares available?

      This domain is for sale

      favicon

      (www.bricksntiles.com)

      Edit 12.1.2023:
      Here few ones that have been proposed/considered:
      https://architextures.org/
      https://www.vizpark.com/shop/omnitiles-standalone/
      https://www.poliigon.com/search/generator
      https://www.materialmaker.org/
      https://www.renderhub.com/viverna/tiles-generator-texture
      https://www.stonecurators.com/stone-designer/
      https://blenderartists.org/t/addon-parquet-floor-generator/630413

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      • R Offline
        rv1974
        last edited by

        Missing this utility too.
        Lately I use Floor generator in 3DS Max to make huge stone wall textures.

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        • M Offline
          miikka1978
          last edited by

          I have lately been getting back to 3D model rendering and I would like to create my own textures from product images.

          What are the software (free or paid) that you are using nowadays to create your own tiling/seamless textures, see example below?

          I am still dreaming about Bricks'n Tiles but unfortunately it is no longer available. I also have some really old Substance player (Make_It_A_Parquet) template but somehow it doesn't really work because I am not able to change the background color and there are some weird lines in the output.


          https://i.postimg.cc/HLt06Kr0/Sunbstance-Player.jpg

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          • Gus RG Offline
            Gus R
            last edited by

            Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.

            www.instagram.com/gusrobatto/

            www.facebook.com/gusrobatto

            www.flickr.com/photos/gusrobatto

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              This is quite good for a free alternative to node based procedural material creation...

              Link Preview Image
              Material Maker

              Material Maker procedural textures authoring tool web page

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              (www.materialmaker.org)

              Download the free D'oh Book for SketchUp πŸ“–

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              • M Offline
                miikka1978
                last edited by

                @gus r said:

                Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.

                This looks really nice / quick /simple solution. Is there some way to use a source image as an input texture? For example if I have a source texture from a tile manufacturer I could use the image and just create nice tiling texture with some variations for tiles to make it realistic. I checked some Poliigon generator tutorials but I didn't see any option to use source images.

                Source image example:

                https://i.postimg.cc/JhDvXkMJ/LATTIALAATTA-BOSTON-GREIGE-60cm-x-60cm.jpg
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                • Gus RG Offline
                  Gus R
                  last edited by Gus R

                  I am not aware of being able to use any source textures with the Poliigon generator.

                  Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.

                  You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.

                  It's $5.95/month.

                  www.instagram.com/gusrobatto/

                  www.facebook.com/gusrobatto

                  www.flickr.com/photos/gusrobatto

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                  • Gus RG Offline
                    Gus R
                    last edited by

                    I was able to generate a simple tile pattern using your sample for the pattern. You'd have to experiment with all the different settings there. You can add more than one texture.

                    LATTIALAATTA-BOSTON-GREIGE-60cm-x-60cm Stack 577.1 x 577.1 inches.jpg

                    www.instagram.com/gusrobatto/

                    www.facebook.com/gusrobatto

                    www.flickr.com/photos/gusrobatto

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                    • Gus RG Offline
                      Gus R
                      last edited by

                      Your sample is pretty small so make sure you get anything from 1K to 4K in size. A 1K would be 1024x1024 pixels. It's all double from there: 1024, 2048, 4096, etc. The smallest size texture forces the other textures to be reduced in size so you'll lose a lot of resolution.

                      www.instagram.com/gusrobatto/

                      www.facebook.com/gusrobatto

                      www.flickr.com/photos/gusrobatto

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                      • M Offline
                        miikka1978
                        last edited by

                        @gus r said:

                        I am not aware of being able to use any source textures with the Poliigon generator.

                        Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.

                        You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.

                        It's $5.95/month.

                        Thanks for this tip. This seems like a perfect solution for my purpose. I just assigned for this at least for a month.

                        @rich o brien said:

                        This is quite good for a free alternative to node based procedural material creation...

                        Link Preview Image
                        Material Maker

                        Material Maker procedural textures authoring tool web page

                        favicon

                        (www.materialmaker.org)

                        I will also check the Material Maker. After a quick test this seems to be really comprehensive tool but it takes quite some time to learn to use it. I tested quickly some basic templates but even those included so many inputs/outputs that I got totally confused.

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