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3ds/obj import into SU 2015

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  • A Offline
    aclark
    last edited by 23 Apr 2015, 14:09

    All, I have a file the is a native 3ds/obj that I would like to import into sketchup. It is a large file and it has 219 JPEG textures that use uv mapping. I can get the geometry to import correctly, but the materials are not coming in correctly. They are misaligned. Does anyone have experience with 3ds imports and how to resolve the texture mapping issues?

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    • R Online
      Rich O Brien Moderator
      last edited by 23 Apr 2015, 14:13

      triangulate the file before importing if you can.

      Download the free D'oh Book for SketchUp πŸ“–

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      • A Offline
        aclark
        last edited by 23 Apr 2015, 14:20

        I believe it is all triangulated after importing. Are you saying I should open in max and triangulate first?

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        • R Online
          Rich O Brien Moderator
          last edited by 23 Apr 2015, 14:23

          yes, if you let SU do it it can cause probs in some instances.

          Download the free D'oh Book for SketchUp πŸ“–

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          • A Offline
            aclark
            last edited by 23 Apr 2015, 14:26

            I'll give that a shot, thanks

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            • A Offline
              aclark
              last edited by 23 Apr 2015, 18:09

              It appears the file is already an editable mesh, unless I'm missing something. Would love it if anyone could take a look to see if I'm missing something. Use the link below to download the .obj and corresponding texture maps.

              https://collinswoerman.egnyte.com/fl/2KilL7gkyE

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              • R Online
                Rich O Brien Moderator
                last edited by 24 Apr 2015, 08:41

                That's a hefty file you're looking to import.

                regardless, the obj file was missing the textures so i can't tell if i get the issue or not?

                i imported into SU alright. ~170mb in size

                Download the free D'oh Book for SketchUp πŸ“–

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                • R Online
                  Rich O Brien Moderator
                  last edited by 24 Apr 2015, 09:01

                  another thing is the number of verts floating at the same location.

                  removing doubles kill 3 millions vertices for the buildings.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • R Online
                    Rich O Brien Moderator
                    last edited by 24 Apr 2015, 09:41

                    sorry it was 365k of vertices killed for the buildings...

                    [edg3d:306miynz]S1AmQRCHcvZ8fqO[/edg3d:306miynz]

                    this will take time to load but it shows the .skp without the textures

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • A Offline
                      aclark
                      last edited by 24 Apr 2015, 13:49

                      Thanks for checking it out. The textures need to be extracted in the same folder as the obj, and then they come in. I got the model in just fine, like how you show. I've tried multiple file formats now, and still have the same problems with textures misaligned. I know it works fine in 3ds max, so I'm puzzled why it's not working for SU.

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                      • R Online
                        Rich O Brien Moderator
                        last edited by 24 Apr 2015, 13:53

                        sorry, i missed the separate texture download.

                        i'll give it another go and see what i get.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • A Offline
                          aclark
                          last edited by 25 Apr 2015, 03:17

                          FYI, I got it sorted out. I think it has something to do with the z and y axis being flipped. My solution, was to download a trial of Atlantis, imported the obj with textures, then exported it again as an obj to a different folder. Then imported the obj using sim lab into sketchup and it worked like a charm. Hefty file indeed, it is the city of Seattle after all. Thanks for your help.

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