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3ds/obj import into SU 2015

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  • R Offline
    Rich O Brien Moderator
    last edited by 23 Apr 2015, 14:13

    triangulate the file before importing if you can.

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    • A Offline
      aclark
      last edited by 23 Apr 2015, 14:20

      I believe it is all triangulated after importing. Are you saying I should open in max and triangulate first?

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      • R Offline
        Rich O Brien Moderator
        last edited by 23 Apr 2015, 14:23

        yes, if you let SU do it it can cause probs in some instances.

        Download the free D'oh Book for SketchUp πŸ“–

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        • A Offline
          aclark
          last edited by 23 Apr 2015, 14:26

          I'll give that a shot, thanks

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          • A Offline
            aclark
            last edited by 23 Apr 2015, 18:09

            It appears the file is already an editable mesh, unless I'm missing something. Would love it if anyone could take a look to see if I'm missing something. Use the link below to download the .obj and corresponding texture maps.

            https://collinswoerman.egnyte.com/fl/2KilL7gkyE

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            • R Offline
              Rich O Brien Moderator
              last edited by 24 Apr 2015, 08:41

              That's a hefty file you're looking to import.

              regardless, the obj file was missing the textures so i can't tell if i get the issue or not?

              i imported into SU alright. ~170mb in size

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              • R Offline
                Rich O Brien Moderator
                last edited by 24 Apr 2015, 09:01

                another thing is the number of verts floating at the same location.

                removing doubles kill 3 millions vertices for the buildings.

                Download the free D'oh Book for SketchUp πŸ“–

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                • R Offline
                  Rich O Brien Moderator
                  last edited by 24 Apr 2015, 09:41

                  sorry it was 365k of vertices killed for the buildings...

                  [edg3d:306miynz]S1AmQRCHcvZ8fqO[/edg3d:306miynz]

                  this will take time to load but it shows the .skp without the textures

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                  • A Offline
                    aclark
                    last edited by 24 Apr 2015, 13:49

                    Thanks for checking it out. The textures need to be extracted in the same folder as the obj, and then they come in. I got the model in just fine, like how you show. I've tried multiple file formats now, and still have the same problems with textures misaligned. I know it works fine in 3ds max, so I'm puzzled why it's not working for SU.

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                    • R Offline
                      Rich O Brien Moderator
                      last edited by 24 Apr 2015, 13:53

                      sorry, i missed the separate texture download.

                      i'll give it another go and see what i get.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • A Offline
                        aclark
                        last edited by 25 Apr 2015, 03:17

                        FYI, I got it sorted out. I think it has something to do with the z and y axis being flipped. My solution, was to download a trial of Atlantis, imported the obj with textures, then exported it again as an obj to a different folder. Then imported the obj using sim lab into sketchup and it worked like a charm. Hefty file indeed, it is the city of Seattle after all. Thanks for your help.

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