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    3ds/obj import into SU 2015

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      triangulate the file before importing if you can.

      Download the free D'oh Book for SketchUp πŸ“–

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      • A Offline
        aclark
        last edited by

        I believe it is all triangulated after importing. Are you saying I should open in max and triangulate first?

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          yes, if you let SU do it it can cause probs in some instances.

          Download the free D'oh Book for SketchUp πŸ“–

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          • A Offline
            aclark
            last edited by

            I'll give that a shot, thanks

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            • A Offline
              aclark
              last edited by

              It appears the file is already an editable mesh, unless I'm missing something. Would love it if anyone could take a look to see if I'm missing something. Use the link below to download the .obj and corresponding texture maps.

              https://collinswoerman.egnyte.com/fl/2KilL7gkyE

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                That's a hefty file you're looking to import.

                regardless, the obj file was missing the textures so i can't tell if i get the issue or not?

                i imported into SU alright. ~170mb in size

                Download the free D'oh Book for SketchUp πŸ“–

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  another thing is the number of verts floating at the same location.

                  removing doubles kill 3 millions vertices for the buildings.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    sorry it was 365k of vertices killed for the buildings...

                    [edg3d:306miynz]S1AmQRCHcvZ8fqO[/edg3d:306miynz]

                    this will take time to load but it shows the .skp without the textures

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • A Offline
                      aclark
                      last edited by

                      Thanks for checking it out. The textures need to be extracted in the same folder as the obj, and then they come in. I got the model in just fine, like how you show. I've tried multiple file formats now, and still have the same problems with textures misaligned. I know it works fine in 3ds max, so I'm puzzled why it's not working for SU.

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        sorry, i missed the separate texture download.

                        i'll give it another go and see what i get.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • A Offline
                          aclark
                          last edited by

                          FYI, I got it sorted out. I think it has something to do with the z and y axis being flipped. My solution, was to download a trial of Atlantis, imported the obj with textures, then exported it again as an obj to a different folder. Then imported the obj using sim lab into sketchup and it worked like a charm. Hefty file indeed, it is the city of Seattle after all. Thanks for your help.

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