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    Texture Matching

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    • KrisidiousK Offline
      Krisidious
      last edited by

      I've tried that and it's as though the entire group has been moved, the origins are different and thus the materials don't match up still.

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • R Offline
        roland joseph
        last edited by

        Then it sounds like you need to do some group exploding to get rid of the old mapping.
        As in your example above, you should be able to sample any one of those groups and use that sample to align all the others.

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        • R Offline
          roland joseph
          last edited by

          Not sure if this is unorthodox but I also paint a face with just plain color to get rid of material mapping.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Fredo's ThruPaint digs into groups. Did you try that?

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • KrisidiousK Offline
              Krisidious
              last edited by

              The moving around will work, but would be too labor intensive. I'm looking for a way to assign the exact same mapping orientation to all faces in a model of the same texture.

              The making the texture default sometimes works but again too labor intensive to change them all and if you use the ctrl/shift tools you end up adding all those hidden backface type defaults into your working group.

              I'm hoping that one of the texture plugins like thrupaint or one of thomthom's UV plugins has something to the same effect.

              I appreciate the suggestions though. ๐Ÿ˜„

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • KrisidiousK Offline
                Krisidious
                last edited by

                @rich o brien said:

                Fredo's ThruPaint digs into groups. Did you try that?

                I have tried it, but I'm not getting the results I wanted. was wondering if I'm just missing a way to control everything of one texture. I seem to be locked into areas.

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Did you try this?

                  PicPick-021.png

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    like this? My settings

                    matching.JPG

                    it's not matching them for some reason.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Can I have some sample area to try out.

                      Download the free D'oh Book for SketchUp ๐Ÿ“–

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        favicon

                        (www.aboveallhouseplans.com)

                        here ya go, sliced it to save on size. should have grabbed all groups as is.

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          ThruPaint does not provide continous textures across different groups.

                          Actually, the best is to use the native Projected mode of the Paint tool, which, I believe use an absolute origin for texture positioning.

                          Fredo

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            @fredo

                            Could the sample material and UVs be extended to allow this?

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • Wo3DanW Offline
                              Wo3Dan
                              last edited by

                              @fredo6 said:

                              ThruPaint does not provide continous textures across different groups.

                              Actually, the best is to use the native Projected mode of the Paint tool, which, I believe use an absolute origin for texture positioning.

                              Fredo

                              One think that does work across different (nested) groups with native tools is to reposition the texture and drag each red pin to a one mutual location (endpoint of a basic edge or guidepoint in plane! of faces) further down and to the left of all included geometry (thus all the basic and grouped (nested) faces that need to be painted correctly). So all these faces would then have their red pin located at the same [X,Y,Z] location.

                              For me it worked in you model. Tedious to do though and I had to reset one texture of a nested face.
                              Probably a plugin would be able to dig trough the (nested) geometry to do all the faces in a certain plain with the same defined/selected material. This would exclude other faces, painted with other material.

                              But hรฉ, unfortunately I can't do Ruby scripting.

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