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    Texture Matching

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    • R Offline
      roland joseph
      last edited by

      Open the group you want to edit. Take a sample with your eye dropper of the closed group next to it that you want to align your material with (mapped in the direction you want). This way you get the texture direction from the group already mapped properly instead of the default direction.

      Same thing as ...positioning your material on a face and then sampling (eye dropper) from that face when ever you want to map a texture to another face in the same direction.

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      • KrisidiousK Offline
        Krisidious
        last edited by

        I've tried that and it's as though the entire group has been moved, the origins are different and thus the materials don't match up still.

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • R Offline
          roland joseph
          last edited by

          Then it sounds like you need to do some group exploding to get rid of the old mapping.
          As in your example above, you should be able to sample any one of those groups and use that sample to align all the others.

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          • R Offline
            roland joseph
            last edited by

            Not sure if this is unorthodox but I also paint a face with just plain color to get rid of material mapping.

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Fredo's ThruPaint digs into groups. Did you try that?

              Download the free D'oh Book for SketchUp 📖

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              • KrisidiousK Offline
                Krisidious
                last edited by

                The moving around will work, but would be too labor intensive. I'm looking for a way to assign the exact same mapping orientation to all faces in a model of the same texture.

                The making the texture default sometimes works but again too labor intensive to change them all and if you use the ctrl/shift tools you end up adding all those hidden backface type defaults into your working group.

                I'm hoping that one of the texture plugins like thrupaint or one of thomthom's UV plugins has something to the same effect.

                I appreciate the suggestions though. 😄

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  @rich o brien said:

                  Fredo's ThruPaint digs into groups. Did you try that?

                  I have tried it, but I'm not getting the results I wanted. was wondering if I'm just missing a way to control everything of one texture. I seem to be locked into areas.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Did you try this?

                    PicPick-021.png

                    Download the free D'oh Book for SketchUp 📖

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      like this? My settings

                      matching.JPG

                      it's not matching them for some reason.

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Can I have some sample area to try out.

                        Download the free D'oh Book for SketchUp 📖

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by

                          favicon

                          (www.aboveallhouseplans.com)

                          here ya go, sliced it to save on size. should have grabbed all groups as is.

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            ThruPaint does not provide continous textures across different groups.

                            Actually, the best is to use the native Projected mode of the Paint tool, which, I believe use an absolute origin for texture positioning.

                            Fredo

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              @fredo

                              Could the sample material and UVs be extended to allow this?

                              Download the free D'oh Book for SketchUp 📖

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                              • Wo3DanW Offline
                                Wo3Dan
                                last edited by

                                @fredo6 said:

                                ThruPaint does not provide continous textures across different groups.

                                Actually, the best is to use the native Projected mode of the Paint tool, which, I believe use an absolute origin for texture positioning.

                                Fredo

                                One think that does work across different (nested) groups with native tools is to reposition the texture and drag each red pin to a one mutual location (endpoint of a basic edge or guidepoint in plane! of faces) further down and to the left of all included geometry (thus all the basic and grouped (nested) faces that need to be painted correctly). So all these faces would then have their red pin located at the same [X,Y,Z] location.

                                For me it worked in you model. Tedious to do though and I had to reset one texture of a nested face.
                                Probably a plugin would be able to dig trough the (nested) geometry to do all the faces in a certain plain with the same defined/selected material. This would exclude other faces, painted with other material.

                                But hé, unfortunately I can't do Ruby scripting.

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