SketchUcation 3D Viewer (formerly the '[ignore]' thread)
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Rich yeah I see there are lots of possibilities to edit the lighting and such, had a bit of a fiddle but have to be elsewhere now.
Dave, the lights come on when you move it, hence the black until you do.
And the background changes because what you are seeing is a still snapshot from the model, then you see the viewer background.They are settings within the viewer that we are testing.
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@ntxdave said:
Are you guys using a renderer or what the heck are you talking about (remember that I still consider myself a newbie to SU so I am trying to learn all I can)?
Yes, the viewer is a sort-of "real-time renderer" using the capabilities of WebGL. Of course it has far less sophisticated settings than the professional not real-time rendering software like Thea or V-Ray but still has some simple setting options for materials, lights, etc.
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BTW now it has the "fullscreen" option enabled (cross arrows).
(If new functions like the fullscreen do not work, simply erase browser cache to let the new javascript load.)
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Full-screen X works - opens a new tab.
So no need to press Esc to back step ? -
@tig said:
Full-screen X works - opens a new tab.
So no need to press Esc to back step ?Thank you for the info. Well..... This "fullscreen" might need some refining.... Right now this was the easiest way to go to "fullscreen" from within an Iframe but later it might change to a more fancy solution.
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@tig
have you uploaded from your mac at all?
john -
@gábor said:
@tig said:
Full-screen X works - opens a new tab.
So no need to press Esc to back step ?Thank you for the info. Well..... This "fullscreen" might need some refining.... Right now this was the easiest way to go to "fullscreen" from within an Iframe but later it might change to a more fancy solution.
Yes, this worked for me. However, I do see something a little different. With all of the others that I have viewed I could do some amount of zooming with the scroll wheel on my mouse but with the full screen view that function is limited. I could only zoom out and could not zoom in.
I love following this thread as it is exciting to see where this is going. This is something I am trying to sell to our management instead of presenting everything to their clients in a PDF format. Their primary concern is one of cost (primarily in the time it would take me to take our models and make them available like this).
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Also think that tool tips for the function icons would be a big help for many users (especially once you start publishing/sharing the models).
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Visual fluff is last to be added.
Priority #1 is making the .skp conversion cross platform and feature rich.
We won't be beta testing this side of Xmas. Come the 15th it'll be shelved until new year.
In its current pre-alpha state it's only being used by less than 10 people.
And it's also running of a computer in our office.
Something like this needs good infrastructure in place first. That costs $$$$.
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@rich o brien said:
Visual fluff is last to be added.
Priority #1 is making the .skp conversion cross platform and feature rich.
We won't be beta testing this side of Xmas. Come the 15th it'll be shelved until new year.
In its current pre-alpha state it's only being used by less than 10 people.
And it's also running of a computer in our office.
Something like this needs good infrastructure in place first. That costs $$$$.
Fully understand.......I still would like to participate and much as you will allow...
Their main concern, I think, was the amount of time/work it would take my to make the models available no necessarily the cost of the software/service (they pay me by the hour).
Technically, I am retired but am listed as an employee for convenience
I have a couple of other models you can test if you wish.....
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[sw:190rd3os]El6HXbNFffP1CM2[/sw:190rd3os]
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It's pretty fast (pretty and fast actually!) This last one from Tadao Ando is really cool!
I don't like though:
- the white gif on black background and uncentered when opening the model.
- Rightclicking on the frame makes the object run away and pops up an error message about context menu not working.
- Fullscreen is actually another window, wich is fine, but not being fullscreen is not that good.
I'll say it again: It's pretty fast!
Congratulations,
João
EDIT: What about an optional click me button while it's there, idle, waiting for someone to remember clicking on it. Maybe a gif that would flash after a certain time... some seconds, fast enough so that people don't go to another link or runaway from page.
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@jql said:
- the white gif on black background and uncentered when opening the model.
just nailed on for now. what you see is not the final appearance
@jql said:
- Rightclicking on the frame makes the object run away and pops up an error message about context menu not working.
see above
@jql said:
- Fullscreen is actually another window, wich is fine, but not being fullscreen is not that good.
see above
@jql said:
I'll say it again: It's pretty fast! Congratulations
Thanks, it also supports Leader Text and scenes.
@jql said:
What about an optional click me button while it's there, idle, waiting for someone to remember clicking on it.
Added to our 'ToDo' list
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[sw:35y6a5ng]ulIUramlUZWLB9W[/sw:35y6a5ng]
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[sw:g24m5r3l]z1cFGFx5RK3TG06[/sw:g24m5r3l]
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Why total "vertical" rotation in all these sort of viewers are impossible ?
The total "horizontal" rotation is working like a charm! -
there is issue as camera passes over the Z axis.
so we prevent complete orbit.
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