SketchUcation 3D Viewer (formerly the '[ignore]' thread)
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Sorry...
That was a dumb idea by me
We have yet to implement saving of transparency in the editor backend. You can set it but not yet save the setting.
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[sw:1yyfbcir]DyUX11ZLF5yHrIe[/sw:1yyfbcir]
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Cool viewer!
You are making a new Sketchfab ? -
@pilou said:
You are making a new Sketchfab ?
Not really. Ours is focused around SU and leveraging elements in SU to be advantageous in the viewer.
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A little tester.
[sw:lxkjkfhq]9s0gUfnBqzhj9xW[/sw:lxkjkfhq] -
Imagine that on a full sized model like Tunstall Court ect
John -
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Yep that works.
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I just changed it so it was obvious. I might have a fiddle when I have time to make it look nice.
I must say, if you can get the swipe to work this would be a godsend on mobile devices. For me it actually works better and faster on my phone than this old laptop I'm stuck with. -
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Conductor is missing on the top view!
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[sw:2nmm7lj7]UiTqF1eYwKc9q5x[/sw:2nmm7lj7]
Specular Tests with various lighting settings
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[sw:4segqeqa]zi8EvGSru7vWBPS[/sw:4segqeqa]
Mixed specular materials
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Cool stuff, Rich.
That last one loaded faster for me than any of the others have over the last few days.
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Here's one as a colour test.
Compared to the look of it in SU directly it is quite flat.
Certainly a very hand tool.
[sw:d92pbvyj]C879twdkomuSZmh[/sw:d92pbvyj] -
Box I really like your last one. However, when it first loads (after clicking it) it is all black until I click the screen and then it appears. The background also disappears.
@Rich - I think this is really headed in a good direction.......
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play with the transparency and spec of the glass. mix with lights making sure the total light is 100 or less
don't add hemi at 100 + spot at 100 etc...
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set the hemi to lightblue and light yellow at 60.
set spec/shiness for material to 20 and the opacity to 60 or so
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