sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Unreal 4 Engine

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    87 Posts 20 Posters 20.1k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AdamBA Offline
      AdamB
      last edited by

      Here's a (realtime) video of how the model was rigged ready for exporting movies.

      Developer of LightUp Click for website

      1 Reply Last reply Reply Quote 0
      • KrisidiousK Offline
        Krisidious
        last edited by

        Very nice Adam... I ran both movies side by side and saw little difference that wasn't modeling.

        By: Kristoff Rand
        Home DesignerUnique House Plans

        1 Reply Last reply Reply Quote 0
        • cmeedC Offline
          cmeed
          last edited by

          Adam They look Great!
          Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

          heres another example of Unreal 4 - its german
          http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

          c

          1 Reply Last reply Reply Quote 0
          • cmeedC Offline
            cmeed
            last edited by

            here it is found it on youtube

            1 Reply Last reply Reply Quote 0
            • cmeedC Offline
              cmeed
              last edited by

              Another Koolaa inspired by RobertPencil

              1 Reply Last reply Reply Quote 0
              • AdamBA Offline
                AdamB
                last edited by

                @cmeed said:

                Adam They look Great!
                Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

                heres another example of Unreal 4 - its german
                http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

                c

                Sure, its called a specular map and controls which parts of the texture reflect. LightUp creates one automatically for you from your base texture based on grayscale brightness. If you need (or have) something different, you can set a filename with an image. See this video: https://www.youtube.com/watch?v=22FSi1aT2bg (around 10m30s in).

                Adam

                Developer of LightUp Click for website

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  Architecture Real-time - Unreal Engine 4

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • FrederikF Offline
                    Frederik
                    last edited by

                    @solo said:

                    Architecture Real-time - Unreal Engine 4

                    😮 😲 👍

                    Cheers
                    Kim Frederik

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      miikka1978
                      last edited by

                      One more Unreal Engine Architecture video.

                      1 Reply Last reply Reply Quote 0
                      • olisheaO Offline
                        olishea
                        last edited by

                        wow

                        oli

                        1 Reply Last reply Reply Quote 0
                        • jenujacobJ Offline
                          jenujacob
                          last edited by

                          now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

                          1 Reply Last reply Reply Quote 0
                          • soloS Offline
                            solo
                            last edited by

                            @jenujacob said:

                            now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

                            That is just it, we are on a Sketchup forum discussing a new engine but there does not seem to be any support for skp files, so how will the workflow go?

                            I am very interested in using Unreal but I refuse to have to use a 3rd party software to bridge the two as it makes no sense to complicate my workflow.

                            So, the challenge goes out as to how SKP and Unreal can work together or if if can.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

                            1 Reply Last reply Reply Quote 0
                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              You could use the SDKs of both apps to make a direct pipeline between both.

                              There's probably one already out there.

                              I wonder how lightup fbx export would work? It is used a lot in Unity from what I understand.

                              Download the free D'oh Book for SketchUp 📖

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kaas
                                last edited by

                                @solo said:

                                ... so how will the workflow go?... the challenge goes out as to how SKP and Unreal can work together or if if can.

                                I just tried Unreal using this workflow:

                                • meters as unit in Sketchup
                                • fbx output from Sketchup.
                                • textures used were in size n2 (512x512 for instance)

                                Import the fbx in Unreal:

                                • place the mesh in the scene, rescale if needed
                                • refine / add more objects and save selected overwrite the fbx file in Sketchup and re-import in Unreal. no need to re-scale and material settings (bump / reflection in Unreal)are preserved.

                                Works nicely for a simple scene. What kind of problems / challenges are you expecting?


                                test.jpg

                                1 Reply Last reply Reply Quote 0
                                • cmeedC Offline
                                  cmeed
                                  last edited by

                                  The latest Unreal includes better uv unwrapping. Suitable for simple geometry such as walls and floors etc. I'm not sure of the details but what was lacking before was uvs and a 2nd uv channel when the fbx exported from SU. I think this is now generated and simple unwrapping is done in unreal. I have managed to get a model in and lit. I only played for 10mins or so when I heard about the new feature.
                                  But it can't handle unwrapping anything complicated like a person.

                                  1 Reply Last reply Reply Quote 0
                                  • soloS Offline
                                    solo
                                    last edited by

                                    So from a brief dig around I see Unreal only imports fbx and obj meshes, and so far I have not been successful importing materials, some translate but most do not.

                                    What is needed is an exporter of some sort.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

                                    1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      miikka1978
                                      last edited by

                                      I have been experimenting just a little with Game Engines. My understanding has been that Sketchup files don’t work that well with game Engines because the models need to be UV mapped properly. Therefore, I have assumed that it is always need to have tome 3rd party tool to do the UV mapping, for example Blender. Anyway, I am still novice with these so please correct if I am wrong.

                                      1 Reply Last reply Reply Quote 0
                                      • cmeedC Offline
                                        cmeed
                                        last edited by

                                        miikka1978 - previousily the workflow has needed an extra software to generate uv maps but the latest builds 4.5 (I think) onwards have had a new way of uv mapping on the import but only on simple geometry.
                                        I still don't think it's a full proof. Or do I think, we as sketchup users, are going to be blessed by the makers with an easy way in.
                                        The software ooks incredible to me. There are many arch viz people showing work on their forum and they've even opened a dedicated arch viz forum. So its encouraging

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kaas
                                          last edited by

                                          @miikka1978 said:

                                          .. My understanding has been that Sketchup files don’t work that well with game Engines because the models need to be UV mapped properly....

                                          You're right. I've been playing with the Unreal engine for a bit. It's a game engine and it expects the uvmaps to be properly and uniquely layed out (do a google search for uvmaps in google-images to get an idea).

                                          When textures are used in Sketchup they are stored and Unreal reads them as UV channel 0. Unreal can create lightmaps and stores them in UV channel 1. So when doing a lighting calculation Unreal looks for a UV channel 1. If there is no mapping info in UV channel 1 (in Sketchup you can't create it), Unreal duplicates the UV channel 0 data into channel 1 and tries to store the lightmap data in there.
                                          And that's where you also run into problems with Sketchup. The UV coords for anything that's slightly more complex than a box, a floor or some walls aren't uniquely layed out by Sketchup but overlapping (see image: uvmaps in Roadkill for stairs). So the lighting data gets stored overlapping also and it results in errors and a visual mess.

                                          If you somehow can uniquely lay out the mapping in Sketchup for objects you should be fine.

                                          Still investigating...


                                          uvmaps.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • cmeedC Offline
                                            cmeed
                                            last edited by

                                            Kaas: have you had much success using roadkill? so what happens after you use road kill? what do you have - an .fbx to import?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 2 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement