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    Model for Rendering Samples - Green Dragon

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @frederik said:

      Thea Render TR1
      Render time: 4 minutes
      Raw render...

      that metal looks awesome.
      i challenge you to try one with weathered(?) copper πŸ˜‰

      [you know.. for the green theme.. πŸ’š ]

      dotdotdot

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      • david57D Offline
        david57
        last edited by

        Mitsuba Renders.
        Fist one: 47 minutes.
        Second one: 4.5 minutes.
        Third one: 10 minutes.


        Untitled Dragon.jpg


        Lost the green color and lacking wings.


        Untitled Dragon 3.jpg

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        • david57D Offline
          david57
          last edited by

          Using Cu2O on this one.


          Untitled Cu2O Dragon.jpg

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          • cottyC Offline
            cotty
            last edited by

            A last green one from me, this time with the used simple light scene...
            (Indigo Renderer)


            dragon_cotty_b.jpg

            my SketchUp gallery

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            • FrederikF Offline
              Frederik
              last edited by

              @jeff hammond said:

              that metal looks awesome.

              You can get it here... πŸ˜‰

              @jeff hammond said:

              i challenge you to try one with weathered(?) copper πŸ˜‰

              [you know.. for the green theme.. πŸ’š ]

              πŸ˜„
              That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

              Cheers
              Kim Frederik

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @frederik said:

                @jeff hammond said:

                that metal looks awesome.

                You can get it here... πŸ˜‰

                i almost switched to thea a while back.. i tried it for a few days and i liked it.
                it's just when i had to make some renders for a project, i ended up using indigo for it since it's more familiar and i like that one too.

                idk, i guess if rendering was a more important aspect of my work -- or, if i were more passionate about rendering from a hobby pov, i'd be more inclined to switch over or experiment with thea more..
                but for my requirements, i'm pretty happy with indigo so i'll probably just keep using it
                (not to mention, i have a lifetime indigo license so.... πŸ˜‰ )

                @unknownuser said:

                That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                oh.. right-- that would present a challenge πŸ‘Š

                i was thinking of the tin can rendering you did a few months ago which had some old looking metal on it and thought something similar would look nice on the dragon.. but yeah, the tin can was round and way easier to map.

                dotdotdot

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                • cottyC Offline
                  cotty
                  last edited by

                  @frederik said:

                  That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                  For these, I did a quick one with SketchUV...

                  my SketchUp gallery

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                  • BoxB Offline
                    Box
                    last edited by

                    How about old gold.


                    DragonGold.jpg

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                      Rendered in Thea.
                      dragon_finale_jpg.jpg
                      setup.jpg

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @massimo said:

                        I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                        Rendered in Thea.
                        [attachment=1:3p74nvwk]<!-- ia1 -->dragon_finale_jpg.jpg<!-- ia1 -->[/attachment:3p74nvwk]
                        [attachment=0:3p74nvwk]<!-- ia0 -->setup.jpg<!-- ia0 -->[/attachment:3p74nvwk]

                        Thanks for this masimo. Just before you posted it I was thinking about contacting a professional photographer I know to get some tips on studio photography in the real world. Many of the contributors to this thread, including myself, took an easy route, using easily accessible render features without spending a lot if time trying to achieve a more profound studio effect.

                        Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                        Did you actually use a model like the schematic, and if so, where dud the eye go?

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • micioneM Offline
                          micione
                          last edited by

                          angry dragon...

                          (Renditioner v3)


                          Dragon.png

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            @al hart said:

                            without spending a lot if time trying to achieve a more profound studio effect.

                            That's indeed time consuming, but you have a lot more control on the effects and, at the end, indeed a "more profound effect" as you said.

                            @al hart said:

                            Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                            No problem. Anyway I took the basic set-up from here. It's in italian, but you have a lot of images to look at.

                            @al hart said:

                            Did you actually use a model like the schematic

                            Yes, what I've posted is the Thea's workspace view from above.

                            @al hart said:

                            ...and if so, where dud the eye go?

                            Sorry, not sure to understand this. You mean where is placed the camera?

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              Renditioner V3.

                              Advanced glass.

                              Background for small object.

                              studio neutral 2 lighting.

                              Quality medium.

                              Render time 9 minutes.

                              Photo chopped for light levels.


                              Green Dragon.

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                              • Rich O BrienR Online
                                Rich O Brien Moderator
                                last edited by

                                render-01.png

                                render-02.png

                                render-03.png

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • K Offline
                                  kaas
                                  last edited by

                                  As far as I know Lightup can't do SSS so I used some liquid material settings instead because the glass didn't look nice. Rendering time 2 minutes 30 seconds. Maybe Adam himself has a trick for making it look more like glass?


                                  lightup_liquid_sml.jpg

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                                  • Rich O BrienR Online
                                    Rich O Brien Moderator
                                    last edited by

                                    http://i.minus.com/ib1y5EsR6slOde.gif

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • massimoM Offline
                                      massimo Moderator
                                      last edited by

                                      πŸ˜„
                                      now put some fire in its mouth please.

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                                      • andybotA Offline
                                        andybot
                                        last edited by

                                        Rich - is that Blender cycles?

                                        Ah, guessing from the animation, I presume it is Blender...

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • Rich O BrienR Online
                                          Rich O Brien Moderator
                                          last edited by

                                          @massimo

                                          don't waste my day further....

                                          but...yes.....i'm looking into it

                                          @andy

                                          Blender Render

                                          UV unwrapped (@Kim - I couldn't resist)

                                          AO baked

                                          Freestyle edges on for silhouette and border only

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            @massimo said:

                                            Sorry, not sure to understand this. You mean where is placed the camera?

                                            Yes - I meant: "Where is the camera with regard to the schematic"

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

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