MSPhysics 1.0.3 (16 October 2017)
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i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? love the way u can paint over a couple of selected objects and just 'drop 'em'!
http://hocuspocus-studio.fr/tools/product/physx-painter/ -
@jenujacob said:
i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? love the way u can paint over a couple of selected objects and just 'drop 'em'!
So many times I wished for a tool like that!
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Super the new, transparent Control Panel.
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Wow, what an update rate and what significant new features. Thanks!!! Let's test the best ... And another (shameless ...) request: Would it be possible to save the replay data with the model to call this stored simulation again in another session?
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@anton_s said:
Announcing 0.7.0: Change Log
Here is a little turret with particle effects.
OMG it's very cool. And good the innovation on UI dialog.
I will try the "create_particle" function. -
Example turret works under Windows 7, SU16 make very good. But immediate BugSplat under Windows 8.1, SU16 make (have to test more). Smoke and fire are not reproduced in Replay. And ... if the velocity is too low, the sun will never shine again ...
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@PituPhysics: cool new MSPhysics models in 3D-Warehouse
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How does the added curve functions (similar to SketchyPhysics) work? Can't wait to see an example because my attempts to transform SP-scripts to MSP will take years...
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At first glance MSPhysics working "mostly", nicely with SPGears & Linux SU8. When Using UI only simulation tab works on Linux / Wine.
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Yes, this is exactly what I mean. Thank you very much! The first step to this:
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Hey faust, here is your birdy configured to work on MSPhysics and SketchyPhysics. I think it needs some adjustments though.
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Hey Anton, this is more than I could wish. It works excellent. Many thanks also to you!
For people who want to work with the unlimited possibilities of Physics scripts, such examples are fundamental.
In addition to the new capabilities of MSP, especially the transfer of SP to MSP is interesting for me because there are so many very good models and scripts. And when you look at this example, there are significant differences in the scripts. I would like to explore them in the near future ... -
@Anton: cool new MSPhysics models in 3D-Warehouse - you linked in the first post
Magnets test, copyable joints, new turret with missiles, buoyancy with flow on water surface ... - impressive! -
Can we have an option to store Replay in a model, please?
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And from Anton's TODO list - the fracture/split function and Twilight implementation.
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Hey everyone, first post here. I have MSPhysics 0.4.0, and I have a model which I would like to use in a physics simulation. The model is a box with several protrusions and a few holes. When I run the simulation with show collision meshes enabled, the box's mesh is rendered as a box with all the empty spaces included, so objects hit the spaces between the protrusions instead of continuing through. Any help would be much appreciated!
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I speak French
Excuse me my english
I want a body designated by name ? Please
I TEST get_"group_by_name(name) Does not work !!!
ex: skechiphysics FindBodyName(NAME)... -
findBody("name") and findGroupByName("name") ==> version MSPhysics ????, please.
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