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    Triangulate triangles ?

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    • renderizaR Offline
      renderiza
      last edited by

      Both of these are very useful so maybe add an option to choose between the two.

      http://s23.postimg.org/sp0h6r557/e_1.png

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • TIGT Offline
        TIG Moderator
        last edited by

        To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
        πŸ˜•

        TIG

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        • renderizaR Offline
          renderiza
          last edited by

          Not as easy as using the center of face.bounds.center is it. πŸ˜•

          If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • renderizaR Offline
            renderiza
            last edited by

            I sure don't call the code below a success but its definitely interesting...

            http://s13.postimg.org/yerdljl8n/eee.jpg

            
            model = Sketchup.active_model
            ents = model.active_entities
            sel = model.selection
            faces = sel.grep(Sketchup;;Face)
            
            model.start_operation('csplit')
              faces.each do |face|
                vertices = face.vertices
                edges = face.edges
                bbox = face.bounds
                cpoint = bbox.center
            
               edges.each do |e|
                  e1 = e.start.position
                  e2 = e.end.position      
            
                  x = (e2.x + e1.x) / 2
                  y = (e2.y + e1.y) / 2 
                  z = (e2.z + e1.z) / 2
            
                  vertices.each do |vertex|
                    p1 = [x, y, z]
                    p2 = vertex
                    line = ents.add_line p1,p2
                  end
                end    
              end
              sel.clear
            model.commit_operation
            

            Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • renderizaR Offline
              renderiza
              last edited by

              If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

              http://s15.postimg.org/3zyfm7ayz/pp1.jpg

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • JQLJ Offline
                JQL
                last edited by

                Renderiza,

                That's not success, that's brilliance!

                I'll start designing tiles right away...

                Thanks!

                JQL

                www.casca.pt
                Visit us on facebook!

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                • renderizaR Offline
                  renderiza
                  last edited by

                  Wish you success or better yet brilliance in your designs! πŸ’š

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                  • pilouP Offline
                    pilou
                    last edited by

                    you make big progress and be near the success! β˜€

                    @unknownuser said:

                    Not as easy as using the center of face.bounds.center is it. πŸ˜•

                    If I find the best way to do it with code I'll let you know.

                    Why not take the image of the first post as "pseudo code" ?

                    • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
                      (point can be also the calculate center of gravity of 3 points! πŸ˜‰
                    • draw 3 lines from this point to the 3 vertices

                    Tig has finalized his "triangulate" method!
                    Medians stay in race! πŸ˜„

                    Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
                    nomedian.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      Thanks guys! Will definitely study your suggestions. πŸ‘

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • jolranJ Offline
                        jolran
                        last edited by

                        I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                        Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                        I just ripped it out from a plugin I'm working on..

                        # Arguments need 3 point3D objects from triangle.
                        def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                        	
                        	#Init Vectors for calculation.
                        	vec1  = p1.vector_to(p2) 
                        	vec2  = p1.vector_to(p3) 
                        	fakeZ = vec1.cross(vec2) #cross Plane...
                        	#midpoints
                        	mp1 = p1.offset(vec1, vec1.length/2)
                        	mp2 = p1.offset(vec2, vec2.length/2)
                        	#cross vectors..
                        	vec1 = vec1.cross(fakeZ)
                        	vec2 = vec2.cross(fakeZ)
                        	#lines
                        	line1 = [mp1, vec1]
                        	line2 = [mp2, vec2]
                        	return c = Geom.intersect_line_line(line1, line2) #point3D
                        end
                        

                        edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          It works! 😍

                          http://s9.postimg.org/3oou2krkf/yay.jpg

                          Here is the code...

                          
                          model = Sketchup.active_model
                          ents = model.active_entities
                          sel = model.selection
                          faces = sel.grep(Sketchup;;Face)
                          
                          model.start_operation('csplit')
                            faces.each do |face|
                              v = face.vertices
                          
                              cx = v[0].position.x + v[1].position.x + v[2].position.x
                              cy = v[0].position.y + v[1].position.y + v[2].position.y   
                              cz = v[0].position.z + v[1].position.z + v[2].position.z 
                          
                              px = cx / 3
                              py = cy / 3 
                              pz = cz / 3 
                          
                              v.each do |vertex|
                                p1 = [px, py, pz]
                                p2 = vertex
                                line = ents.add_line p1,p2
                              end
                            end
                            sel.clear
                          model.commit_operation
                          

                          Note: At the moment the above code works with triangles only.

                          For squares we can use the code bellow...

                          
                          model = Sketchup.active_model
                          ents = model.active_entities
                          sel = model.selection
                          faces = sel.grep(Sketchup;;Face)
                          
                          model.start_operation('csplit')
                            faces.each do |face|
                              v = face.vertices
                          
                              cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                              cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                              cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                          
                              px = cx / 4
                              py = cy / 4 
                              pz = cz / 4 
                          
                              v.each do |vertex|
                                p1 = [px, py, pz]
                                p2 = vertex
                                line = ents.add_line p1,p2
                              end
                            end
                            sel.clear
                          model.commit_operation
                          

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            The following code will work on all geometry types like triangle, square, ect...

                            model = Sketchup.active_model
                            ents = model.active_entities
                            sel = model.selection
                            faces = sel.grep(Sketchup;;Face)
                            @addx = []
                            @addy = []
                            @addz = []
                            
                            model.start_operation('csplit')
                              faces.each do |face|
                                @addx.clear
                                @addy.clear
                                @addz.clear
                            
                                v = face.vertices
                                num = v.length
                            
                                v.each_with_index {|vert,i|
                                  @addx << " + v[#{i}].position.x"
                                  @addy << " + v[#{i}].position.y"
                                  @addz << " + v[#{i}].position.z"
                                }
                            
                                ax = @addx * ","
                                sumx = ax.delete ","
                            
                                ay = @addy * ","
                                sumy = ay.delete ","
                            
                                az = @addz * ","
                                sumz = az.delete ","
                            
                                cx = eval("#{sumx}")
                                cy = eval("#{sumy}")
                                cz = eval("#{sumz}")
                            
                                px = cx / num
                                py = cy / num
                                pz = cz / num
                            
                                v.each do |vertex|
                                  p1 = [px, py, pz]
                                  p2 = vertex
                                  line = ents.add_line p1,p2
                                end
                            
                              end
                              sel.clear
                            model.commit_operation
                            
                            

                            Note: To test code above you can copy & paste it to one of this ruby consoles...
                            http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                              Here is the new code...

                                def csplit()
                                  #
                                  model = Sketchup.active_model
                                  ents = model.active_entities
                                  sel = model.selection
                                  faces = sel.grep(Sketchup;;Face)
                                  #
                                  model.start_operation('csplit')
                                    #
                                    faces.each do |face|
                                      #
                                      sum = Geom;;Point3d.new(0,0,0)
                                      #
                                      verts = face.vertices
                                      n = verts.size.to_f
                                      # use API Geom;;Point3d.+ instance method;
                                      verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                                      #
                                      avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                                      #
                                      verts.each {|v| ents.add_line( avg, v ) }
                                      #
                                    end # each face
                                    #
                                  model.commit_operation
                                  #
                                rescue => e
                                  #
                                  puts "Error <#{e.class.name}; #{e.message} >"
                                  puts e.backtrace if $VERBOSE
                                  #
                                  model.abort_operation
                                  #
                                else # when no errors;
                                  #
                                  sel.clear
                                  #
                                end # csplit()
                              
                                csplit()
                              
                              

                              If you have the time make sure to thank Dan...Cheers!

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • pilouP Offline
                                pilou
                                last edited by

                                Seems very cool! πŸ‘
                                Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                                And you will your name in the index Plugin automatic list by Jim! 😎

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  Ok I will start working on that ASAP!!!

                                  By the way you like the name "FaceSplit"?

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                                    https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      I am glad you liked "FaceSplit"! 🀣

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        Here is the logo...

                                        Big:

                                        http://s8.postimg.org/f4mis2579/Face_Split.png

                                        Small:

                                        http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          Here is the plugin main page... http://sketchucation.com/forums/viewtopic.php?p=495689#p495689

                                          I used FaceSplit as name but if you guys come up with better name that is short & catchy then it will be easy to change.'

                                          Cheers! πŸ‘

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Bravo!
                                            Seems fabulous after this studious working weekend! 😎

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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