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    [REQ] Plugin Multi-View Elevations

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    • BoxB Offline
      Box
      last edited by

      Multi Elevation Set Point

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      • TIGT Offline
        TIG Moderator
        last edited by

        Late to the party...

        ElevTag - 1 direction == outside elev marker...
        ElevTag4 - 4 direction == room elev marker...

        That's what mine is called...
        Unpublished for personal use...

        TIG

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        • CadFatherC Offline
          CadFather
          last edited by

          camera samurai

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          • KrisidiousK Offline
            Krisidious
            last edited by

            You already have something that does this Tig?

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • renderizaR Offline
              renderiza
              last edited by

              Maybe TIG already have this but just in case here is some initial progress into making this plugin happen.

              The following code is only purpose is to position camera to the center of a group (in this case the marker with arrows). The way the code filters other groups is by name so in this case I am naming the group "Camera".

              model = Sketchup.active_model ;
              sel = model.selection ;
              ents = model.active_entities ;	
              groups = ents.grep(Sketchup;;Group)
              
              groups.each do |e|
                if e.name == "Camera"
                  boundbox = e.bounds ;
                  @center = boundbox.center ;
                end ;
              end ;
              
              view = Sketchup.active_model.active_view ;
              
              x = @center.x.to_f ;
              y = @center.y.to_f ;
              z = 50 ;
              newEye = Geom;;Point3d.new(x,y,z) ;
              
              targetX = 0.0 if !targetX ; 
              targetY = 0.0 if !targetY ; 
              targetZ = 50.0 if !targetZ ; 
              newTarget = Geom;;Point3d.new(targetX,targetY,targetZ)
              
              newUp = Geom;;Vector3d.new(0,0,1)
              
              newCamera = view.camera
              newCamera.set(newEye,newTarget,newUp)
              
              view.camera = newCamera
              view.invalidate()
              

              There is still a lot of things to but just want to post some progress code. This is just testing code that you may use with "Ruby Code Editor" to see results.

              Cheers!

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • CadFatherC Offline
                CadFather
                last edited by

                woudn't it be more useful to actually click on the position required? (cheddar walls)

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  @cadfather said:

                  woudn't it be more useful to actually click on the position required? (cheddar walls)

                  yes that will be necessary. like 5 or more of these will be needed per plan... and rooms will never be in the same location.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    What you suggested can be done no problem but having the ability to place a marker will provide visual reference which is good. Maybe you can click where you want to position camera and also place markers at the same time.

                    Cheers!

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • OxerO Offline
                      Oxer
                      last edited by

                      Are you probe CubicPanoOut? You can free downloading it here CubicPanoOut.rb
                      The plugin create six Views/Scenes-->Front, Right, Left, Back, Up and Down and you have the possibility to save the six images with size option.
                      With the Place Camera SU Tool, put the camera for example in the center of a room and automatically the CubicPanoOut generate the six Views/Scenes.
                      The problem is that the images generates are square, same width & height but you can go to File/Export/2D Graphic and save the image in the size that you want.

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        I'll have a look at it.

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • S Offline
                          sepo
                          last edited by

                          We are talking about sections here rather than elevations, right? Elevations would just show internal orthogonal views and sections would cut through the walls.
                          Surely that would be awesome tool to have.

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            In drafting we just call them elevations, but yes it is a section and in SU a section would be used to accomplish it. having the walls on either side cut out would be good. However, I have seen architects and designers show varying methods of showing them. some don't show any walls past the interior surface, some show the section of the wall, floor and roof/ceiling...

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • S Offline
                              sepo
                              last edited by

                              If you are showing design only than cut walls could be omitted, but if you are preparing working drawings than one would show cut walls. In any case I always show cut walls as they convey idea of proximity of windows /doors to the floor/ceiling.
                              So idea of this plugin is really advanced section tool. That would save a lot of time if possible to implement, so +1 from me.

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                Hi,

                                Here is an update of what I have done so far;

                                
                                #########Guide
                                # camdist = 80*12
                                # Elavation A (Front) = x , y+camdist
                                # Elavation B (Right) = x+camdist , y
                                # Elavation D (Left)  = x-camdist , y
                                # Elavation C (Back)  = x , y-camdist
                                ########
                                
                                model = Sketchup.active_model ;
                                view = model.active_view ;
                                camera = view.camera ;
                                pages = model.pages ;
                                page = pages.selected_page
                                sel = model.selection ;
                                ents = model.active_entities ;   
                                groups = ents.grep(Sketchup;;Group)
                                
                                groups.each do |e|
                                  if e.name == "Camera"
                                    boundbox = e.bounds ;
                                    @center = boundbox.center ;
                                  end ;
                                end ;
                                
                                x = @center.x.to_f ;
                                y = @center.y.to_f ;
                                z = 6*12 ;
                                newEye = Geom;;Point3d.new(x,y,z) ;
                                newUp = Geom;;Vector3d.new(0,0,1)
                                camdist = 80*12
                                
                                if page == nil
                                pages.add "Elevation A" 
                                pages.add "Elevation B" 
                                pages.add "Elevation C" 
                                pages.add "Elevation D" 
                                end
                                
                                elev1 = "Elevation A" ;
                                elev2 = "Elevation B" ;
                                elev3 = "Elevation D" ;
                                elev4 = "Elevation C" ;
                                page_num = 0 ;
                                
                                pages.each {|page|
                                	if page.name == elev1
                                		pages.selected_page = model.pages[page_num] ;
                                		break
                                	end ;
                                	page_num+=1 ;
                                } #Pages.each
                                if page.name != "Elevation A"
                                pages.add "Elevation A" 
                                end
                                
                                targetX = x ;
                                targetY = y+camdist ;
                                targetZ = z ;
                                newTarget = Geom;;Point3d.new(targetX,targetY,targetZ)
                                
                                elevACam = view.camera
                                elevACam.set(newEye,newTarget,newUp)
                                
                                view.camera = elevACam
                                view.invalidate()
                                
                                camera.perspective = true ;
                                camera.perspective = false ;
                                page = pages.selected_page.update(1) ;
                                
                                #####################################################################
                                x = @center.x.to_f ;
                                y = @center.y.to_f ;
                                page_num = 0 ;
                                pages.each {|page|
                                	if page.name == elev2
                                		pages.selected_page = model.pages[page_num] ;
                                		break
                                	end ;
                                	page_num+=1 ;
                                } #Pages.each
                                if page.name != "Elevation B" 
                                pages.add "Elevation B" 
                                end
                                
                                targetX = x+camdist ;
                                targetY = y ;
                                targetZ = z ;
                                newTarget = Geom;;Point3d.new(targetX,targetY,targetZ)
                                
                                elevBCam = view.camera
                                elevBCam.set(newEye,newTarget,newUp)
                                
                                view.camera = elevBCam
                                view.invalidate()
                                
                                camera.perspective = false ;
                                page = pages.selected_page.update(1) ;
                                
                                #####################################################################
                                x = @center.x.to_f ;
                                y = @center.y.to_f ;
                                page_num = 0 ;
                                pages.each {|page|
                                	if page.name == elev3
                                		pages.selected_page = model.pages[page_num] ;
                                		break
                                	end ;
                                	page_num+=1 ;
                                } #Pages.each
                                if page.name != "Elevation D" 
                                pages.add "Elevation D" 
                                end
                                
                                targetX = x-camdist ;
                                targetY = y ;
                                targetZ = z ;
                                newTarget = Geom;;Point3d.new(targetX,targetY,targetZ)
                                
                                elevBCam = view.camera
                                elevBCam.set(newEye,newTarget,newUp)
                                
                                view.camera = elevBCam
                                view.invalidate()
                                
                                camera.perspective = false ;
                                page = pages.selected_page.update(1) ;
                                
                                #####################################################################
                                x = @center.x.to_f ;
                                y = @center.y.to_f ;
                                page_num = 0 ;
                                pages.each {|page|
                                	if page.name == elev4
                                		pages.selected_page = model.pages[page_num] ;
                                		break
                                	end ;
                                	page_num+=1 ;
                                } #Pages.each
                                if page.name != "Elevation C" 
                                pages.add "Elevation C" 
                                end
                                
                                targetX = x ;
                                targetY = y-camdist ;
                                targetZ = z ;
                                newTarget = Geom;;Point3d.new(targetX,targetY,targetZ)
                                
                                elevBCam = view.camera
                                elevBCam.set(newEye,newTarget,newUp)
                                
                                view.camera = elevBCam
                                view.invalidate()
                                
                                camera.perspective = false ;
                                page = pages.selected_page.update(1) ;
                                
                                #####################################################################
                                page_num = 0 ;
                                pages.each {|page|
                                	if page.name == elev1
                                		pages.selected_page = model.pages[page_num] ;
                                		break
                                	end ;
                                	page_num+=1 ;
                                } #Pages.each
                                
                                

                                Important to realize that the above code is just a sketch which still needs to be polish but it offers an idea of the progress. Also I post it so that if anyone spots something that I can improve then please by all means let me know.

                                If you want to test this its important to do the following;

                                1. Crete group to serve as a marker
                                2. Right click that group and pick "Entity info"
                                3. Under Name enter "Camera"
                                4. Open "Ruby Code Editor" plugin
                                5. Copy & Paste the above code I provided to "Ruby Code Editor"
                                6. Execute Code
                                7. Done!

                                Anyways hope to keep working on this so I can finish and make Beta rb file...Cheers!

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  I have PM'd a 2013 compliant version of my tool 'TIG-ElevTag' to some of you for beta-testing...
                                  All comments welcome [by PM] before it gets published...

                                  TIG

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    Are you gonna publish it how i think you're gonna publish it?

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      NO.
                                      I await beta-test results...
                                      I'll send you a copy - to test πŸ˜•

                                      TIG

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        Hi,

                                        TIG is upcoming plugin looks very good! I might still finish my attempt to make plugin but only for learning purpose. (Hope to be as good as TIG one day) πŸ’š

                                        Cheers!

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • KrisidiousK Offline
                                          Krisidious
                                          last edited by

                                          @renderiza said:

                                          Hi,

                                          TIG is upcoming plugin looks very good! I might still finish my attempt to make plugin but only for learning purpose. (Hope to be as good as TIG one day) πŸ’š

                                          Cheers!

                                          He's a talented guy no doubt. I still want to see what you came up with too Renderiza.

                                          By: Kristoff Rand
                                          Home DesignerUnique House Plans

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                                          • S Offline
                                            sepo
                                            last edited by

                                            Hi Tig
                                            Any chance for me to test it?
                                            Best
                                            Sepo

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