[Plugin][$] 3D Tree Maker - New version 1.10.14
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Tried and still the same error.[/quote]
Arghh...! do not understand why. Maybe try to delete files and copy them again to be sure file has not been corrupted. Does it work with SU8 ?
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No, it doesn't work on either 8 or 13... Tried deleting. nothing changes.
Just my luck.
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Let's try some testing with the Ruby Console...
Copy paste these lines + <enter>
path='C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs'
Then this
File.exist?(path)
which will return 'true' or 'false'...
If 'false' that's plain weird as you can 'see' it !?
Check the exact spellings, compared to the error messages etc the 'loader text is'3darcstudio/3darcstudiotree.rbs'
If it's 'true' then try...
load path
which will return 'true' or 'false'...
If it's 'true', then the code in the rbs file has loaded and the menu/toolbar etc should be available, as if the Extension had been loaded and activated...
What happens ? -
@tig said:
Let's try some testing with the Ruby Console...
Copy paste these lines + <enter>
path='C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs'
Then this
File.exist?(path)
which will return 'true' or 'false'...True
@tig said:
If it's 'true' then try...
load path
which will return 'true' or 'false'...I get. on Load Path
Error: #<SyntaxError: (eval):155:in
load': C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs:1: no .<digit> floating literal anymore; put 0 before dot RBS1.0... ^ C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs:1: syntax error, unexpected tINTEGER RBS1.0... ^ C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs:1: Invalid char
\010' in expression>
(eval):155
(eval):155 -
@kaas said:
Hello Pascal,
Just had a go with the plugin. It works really fine already!
My 2 cts:
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if I right-click and adjust any part of a tree it also generates new elements for every other part of the tree. I understand changing the branches should also change the position of the leaves but changing the leaves atm also changes the trunk, not really what you want if you're fine tuning a tree
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i might be a nice feature if one could control the size / length of the branches (size decrease or increase by x %) depending on the position on the tree (higher up the tree = make branches less long by 50% etc).
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ditto for the leaves - for instance smaller leaves near the end of a branch.
edit: 4. adjusting a tree reloads all materials and textures. If you-re fine-tuning a tree and already edited one of your materials you have to do that again and again.
Greetings,
Max
The tree is entirely rebuilt each time a single parameter is changed (as almost all parameters have impacts on others"). Something I do not know how to fix.
But the lenght of the brenches in fact are varying based on their position on the tree as you are asking for. This is managed by the "tree shape" parameter (pyramidal, spherical, ...) . See the pdf doc for this parameter. -
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Hello Pascal,
Just had a go with the plugin. It works really fine already!
My 2 cts:
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if I right-click and adjust any part of a tree it also generates new elements for every other part of the tree. I understand changing the branches should also change the position of the leaves but changing the leaves atm also changes the trunk, not really what you want if you're fine tuning a tree
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i might be a nice feature if one could control the size / length of the branches (size decrease or increase by x %) depending on the position on the tree (higher up the tree = make branches less long by 50% etc).
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ditto for the leaves - for instance smaller leaves near the end of a branch.
edit: 4. adjusting a tree reloads all materials and textures. If you-re fine-tuning a tree and already edited one of your materials you have to do that again and again.
edit: 5. the textures for the bark must be located in the 3d arcstudio directory. The same for the models of the leaves. Many people have all their content on (shared and backupped) network drives. It would be great if one could make a redirection to external folders for the textures and a different one for the leaf-models.
Greetings,
Max
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@krisidious said:
I get. on Load Path
Error: #<SyntaxError: (eval):155:in
load': C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs:1: no .<digit> floating literal anymore; put 0 before dot RBS1.0... ^ C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs:1: syntax error, unexpected tINTEGER RBS1.0... ^ C:/Program Files (x86)/Sketchup/Sketchup 2013/Plugins/3darcstudio/3darcstudiotree.rbs:1: Invalid char
\010' in expression>
(eval):155
(eval):155Strange. Really seams the file is corrupted. Could you try deleting all local files from 3darcstudio, and downloading it again after emptying your browser cache from the web site (http://www.3darcstudio.com)
Looks like Sketchup unable to read/interpret source code rbs file :
- the script start with : =begin and =end remarks lines so they should be ignored
- no "." dot character used without the number 0 before, maybe wrong interpretation of the decimal point
exact size of rbs file on my computer is 193ย 410 octets
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no, that didn't work either...
file.
size - 188 KB (193,410 bytes)
size on disk - 192 KB (196,608 bytes) -
@ppoublan said:
But the lenght of the brenches in fact are varying based on their position on the tree as you are asking for. This is managed by the "tree shape" parameter (pyramidal, spherical, ...) . See the pdf doc for this parameter.
As always, I did not spend enough time reading the manual. I will read it.
I ran into another small issue: I made my own leaf-component and textured both front and backside of the faces. If I run the tree plugin the mapping coordinates of the backfaces of those leafs get messed up.
It's easy to fix by right clicking on a component and reload the original leaf-file but a bit strange.
Still, compliments on the plugin! Having great fun with it the last couple of hours
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Played a bit with an olive tree.
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Only purged (and not tried yet with cleanup), 3,5Mb.
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@ppoublan said:
Does someone could confirm SU 2013 has or not better features to build user input data interfaces ? Or should I go any way with Applets and html code ?
No improvements whatsoever.
You can try a library Aerilius-onscreen-gui. That is what He has doneto improve things.
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@massimo said:
Only purged (and not tried yet with cleanup), 3,5Mb.
how many faces? this is the important thing. leaves should be substituted for quad face PNGs.
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This is after running cleanup.
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@olishea said:
@massimo said:
Only purged (and not tried yet with cleanup), 3,5Mb.
how many faces? this is the important thing. leaves should be substituted for quad face PNGs.
Sorry for the following dumb question but I didn't take the time to read all the post or even try the plug-in yet...
All the leaves are components? -
yes
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Dear all,
Iโm really impressed by the number of interesting comments and feedbacks received on this plugin. And I really like the olive tree variations of Massimo. (Encourage everyone to publish their preferred trees made with the plugin).
Thanks to all of you. I will do my best to improve it in future releases, but as the plugin is free and not my job please be patient. I will need to learn more on dev.
Here are few bug corrections that include :- Reversed faces for the trunk and branches in order for face normals to point outward
- Changed the scaling function of flowers to be correctly handled by Thea (and other renders)
- Removed the ruby console
Version available on http://3darcstudio.com/en/downloads-files/sketchup-plugins/206-3d-tree-maker-sketchup-plugin
I carefully read all other comments and Iโm looking how to integrate them in other devs.
Yours
Pascal
PS: script will be published into the Sketchucation Store, but not ready yet.
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