SketchUp 2014 Wishlist
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huh, still not working for me.
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nada....
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to recreate.
select unnamed group.
rename in entity info
hit returndon't hit return. this seems to be the issue.
go to layer drop down, hit down arrow. -
seems it only happens if I write in entity info and then fail to hit return afterwards and then try to select a layer.
I'm not sure now... sometimes it happens every time and sometimes not. If it persists I'll make a thread or a report.
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Yeah, any more info you can find on it would be great. Thanks Kris,
Chris
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handling of more complex models please....
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Better/smoother camera animation.
Object animation.
Better camera tools. Ie., Panning, rotating, and zooming via keyboard.
"Repair" of polylines back into circles and arcs which had been altered when executing, for example, follow-me and intersections and ruby scripts. Implement via context menu of a selection or as an option when saving model.
A means to size the drawing window to a specific aspect ratio or display temporary vertical and horizontal pixel rulers to use a guide when re-sizing the drawing window.
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@jo-ke said:
handling of more complex models please....
+1
Getting sick of sticky "complex" models. You can only switch to wireframe mode so many times before your brain explodes. Will SU ever deal with complex models? I don't see how/why other apps can crunch complex scenes but SU fails, I'm no programmer but I just don't see things progressing in this regard.
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Id like to apply diferent styles to earch group or component, or by layer. Could it be only inside Layout.
Also something I think a ruby can handle, to toggle a certain group or component to wire-frame mode or shaded mode, could it be by hiding all faces and not the edges or the other way and hiding all the edges and showing only the faces, also a reset button to show all.
Could it work like this: it displays in wireframe until double click to edit, then it show all elements, and go back to wireframe when finished editing. -
It would be nice if Sketchup had views like other 3d modeling programs that can be tiled and enlarged when required + would be nice if it was possible to dock the floating windows with materials, components etc.
And of course the camera could work better when zooming in to detail while working on large model.
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What I wish NOT to happen... Despite the fact now it's no sign that it could happen... one cannot know what goes trough Trimble's mind...
So, what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default... and everything to remain provided as plugins... so everyone should customize its SketchUp according to particular needs. There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow... -
@unknownuser said:
So, what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default... and everything to remain provided as plugins... so everyone should customize its SketchUp according to particular needs. There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow...
+1
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@unknownuser said:
There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow...
Been there and have absolutely no wish to return. +1 Evolution not revolution.
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+1
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I'll +1 as well
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...aside from the fact that someone/some group may have 5+ computers running sketchup and you have to make sure they all get the plugins etc in order to do something crazy like, say, weld a polyline..
sure.. +1
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@unknownuser said:
...aside from the fact that someone/some group may have 5+ computers running sketchup and you have to make sure they all get the plugins etc in order to do something crazy like, say, weld a polyline..
sure.. +1
Well, let's also assume that all 5+ workers KNOW HOW to use sketchup, how to install a plugin, how to search for one if needed... or just hire better workers
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@unknownuser said:
what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default...
More than one viewport is complicated? Really?!?
They could keep the one-screen-setting as default to avoid scaring people with so many views...
Or release a plugin that has to be activated in the prefs... this way 90% of the users will never know that multiview is supported.This simplicity thing is really a joke. You have to install a massive amount of plugins to make sketchup really usable. I have met many people who thought a bit push-pull is all what can be done in SU and dropped it...
But besides this... why couldn't it be an option to select more than one viewport? You don't have to use it, but you can if you need it! -
@numerobis said:
@unknownuser said:
This simplicity thing is really a joke. You have to install a massive amount of plugins to make sketchup really usable. I have met many people who thought a bit push-pull is all what can be done in SU and dropped it...
But besides this... why couldn't it be an option to select more than one viewport? You don't have to use it, but you can if you need it!First, it's simplicity can be somehow intimidating at first, but I know a lot of different people who are using SU for very different purposes. For example I know somebody that uses SU to sell proffesional kitchenware and what he uses is a 3d warehouse library, rectangle tool, push-pull, measuring tools and sometimes paint tool. Yes, making SU "usable" for an architect or a 3d designer requires several plugins to install... but you only install them once. Then, why some to be privileged and others to be forced to accept tools that they dont't want to?
And second... here wasn't any talk about multi-viewport. It may be a good idea... in several (I must admit -very rare) occasions it seemed desirable. But again, Sketchup's nature and ease to navigate in 3d space doesn't require multiple viewports.
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I came from 3dsMax before I used SU. I sincerely feel like a multi viewport solution is a workaround to a single, well functioning viewport. To me, 3dsMax (and others) should improve their 3d modeling abilities to make it so that multiple viewports aren't required to complete a simple task like moving an object where you want it to go.
But that is just my personal opinion. It doesn't mean that multiple viewports are off the table. It just means I've never felt a need for them.
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