Sketchup 2013 issues
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So are you saying Kristoff, that in the pro version it doesn't nag you each time.
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No, I'm saying it does. maybe it's because I'm still in evaluation?
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You're right, mine is not there either...
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Ah Ok, so either it's annoying everyone that is using 13 or you and I are equally "Challenged"
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I've looked through preferences and found nothing.
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@penguin2 said:
Loaded the following from EW:-
'Selection Toys'
'Edge Tools2'http://sketchucation.com/forums/viewtopic.php?f=11&t=32055#p476358
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@box said:
Is this nagware that only goes away with Pro, or am I even more stupid than usual?
No you are not any dumber than usual.
Yes the check box has been removed for the 2013 Make edition, and only appears in the Pro edition.
An omission from the "What's New" list...
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Does anyone know of a registry entry that would disable the Nag screen?
I have a ruby script that I run at startup that draws a complete kitchen.
Version 7 - 17 seconds
Version 8 - 19 seconds
Version 2013 - 52 secondsFor what ever reason Version 8's graphics have less jaggies than Version 7 or Version 2013.
So - I'm not impressed.
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@garry k said:
Does anyone know of a registry entry that would disable the Nag screen?
I have a ruby script that I run at startup that draws a complete kitchen.
Version 7 - 17 seconds
Version 8 - 19 seconds
Version 2013 - 52 secondsFor what ever reason Version 8's graphics have less jaggies than Version 7 or Version 2013.
So - I'm not impressed.
The nag [aka 'welcome'] screen 'show' setting is hard-coded into 'Make', it simply ignores the existing registry entry that is set 0/1 for 'Pro' by the check-box...
So don't waste your time trying to circumvent it -
@garry k said:
Version 7 - 17 seconds
Version 8 - 19 seconds
Version 2013 - 52 secondsInteresting. Is the operation wrapped in
model.start_operation
? And is thedisable_ui
argument set totrue
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I am not using model.start_operation.
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See if it makes a difference if you wrap it up into one operation - and use the disable_ui argument.
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I added in the code as you suggested.
model.start_operation( "gkware", true )
did all the work
model.commit_operation
Version 8 increased its time from 19 seconds to 90 seconds
Version 2013 increased its time from 52 seconds to 64 secondsSo - for those who are using start / commit then 2013 is faster. But for me - it's quite a bit slower.
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That is bizzare. I've never seen disable_ui make things slower. It's always been faster as it prevented the UI from updating while the operation ran.
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When running code without the disable_ui I have to make certain that the Outliner is not visible - otherwise it is really slow.
Here are 2 images of a kitchen. One in Sketchup 8 and the other in Sketchup 2013
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For the images - the edge appear more jagged because you haven't exported with anti-aliasing.
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These aren't exported - I used a snipping tool to grab exactly what I see on screen.
If you click on the images and compare them - Sketchup 8 is giving me better graphics.
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I figured it out - I had to play around with the OpenGL settings. Sketchup 2013 defaulted to 15 0x antialias whereas Sketchup 8 was using 40 4x.
Now they are both rendering the same.
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@garry k said:
I figured it out - I had to play around with the OpenGL settings. Sketchup 2013 defaulted to 15 0x antialias whereas Sketchup 8 was using 40 4x.
Now they are both rendering the same.
I'm glad you got it working, but I'm interested in this kitchen plugin... Do you have your own thread? I'd love to know more about it.
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What I have is a C++ program that I built called CabMaker32. It handles the sizes, # of doors / drawers etc. It builds a complete cutting list and lets you fill in a few details about rendering. It then calls Sketchup with a ruby script. The Ruby script then renders the cabinets.
I did create a door plugin - that will give you door and drawer fronts in lots of wood textures and pretty much what ever size you need - inches or metric.
There are many door styles.
My web site is CabMaker32.com - you can download the free door plugin and trials for cabmaker32 and cutmasterpro (a parts optimizer that I built in C++).
I have 2 threads here
http://sketchucation.com/forums/viewtopic.php?f=183&t=50636
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