sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin][$] TopoShaper - v2.7b - 30 Jan 26

    已排程 已置頂 已鎖定 已移動 Plugins
    456 貼文 144 Posters 715.7k 瀏覽 143 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • fredo6F 離線
      fredo6
      最後由 編輯

      @alpro said:

      Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

      It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

      Fredo

      1 條回覆 最後回覆 回覆 引用 0
      • pbacotP 離線
        pbacot
        最後由 編輯

        ??
        What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

        My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

        1 條回覆 最後回覆 回覆 引用 0
        • fredo6F 離線
          fredo6
          最後由 編輯

          In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

          But I'll think about what can be done, especially for roads.

          Fredo

          1 條回覆 最後回覆 回覆 引用 0
          • K 離線
            KrisM
            最後由 編輯

            This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
            KrisM

            1 條回覆 最後回覆 回覆 引用 0
            • PixeroP 離線
              Pixero
              最後由 編輯

              Something interactive like this for roads would be superb.
              https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

              And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

              1 條回覆 最後回覆 回覆 引用 0
              • fredo6F 離線
                fredo6
                最後由 編輯

                I think there is already a Plugin, InstantRoad by ValiArchitect.

                Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                Fredo

                1 條回覆 最後回覆 回覆 引用 0
                • PixeroP 離線
                  Pixero
                  最後由 編輯

                  But Instant road isn't interactive like in the link.

                  1 條回覆 最後回覆 回覆 引用 0
                  • A 離線
                    alpro
                    最後由 編輯

                    @fredo6 said:

                    In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                    But I'll think about what can be done, especially for roads.

                    Fredo

                    So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

                    1 條回覆 最後回覆 回覆 引用 0
                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                      Requirement: LibFredo6 8.7a

                      TopoShaper 2.4a is a maintenance release with small adjustments.


                      Home Page of TopoShaper for information and Download.

                      Main post of this TopoShaper thread.

                      1 條回覆 最後回覆 回覆 引用 0
                      • M 離線
                        MelResDes
                        最後由 編輯

                        Hello,
                        I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                        Date: 16-Feb-19 12:25:07
                        An error occurred in CLEANSING
                        The operation is fully aborted

                        undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                        toposhapercleanser.rbe: 84 -- initialize
                        toposhapertool.rbe: 541 -- new
                        toposhapertool.rbe: 541 -- cleansing_processing
                        toposhapertool.rbe: 523 -- after_selection
                        toposhapertool.rbe: 493 -- notify_edge_picked
                        body_lib6edgepicker.rbe: 445 -- call
                        body_lib6edgepicker.rbe: 445 -- notify_action
                        body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                        toposhapertool.rbe: 658 -- execute_validate
                        toposhapertool.rbe: 387 -- handle_initial_selection
                        toposhapertool.rbe: 319 -- activate
                        toposhapertool.rbe: 133 -- select_tool
                        toposhapertool.rbe: 133 -- action__mapping
                        lib6plugin.rbe: 126 -- call
                        lib6plugin.rbe: 126 -- launch_action
                        lib6plugin.rbe: 224 -- launch_action
                        bootstrap_toposhaper.rbe: 83 -- launch_action
                        bootstrap_toposhaper.rbe: 136 -- block in startup
                        lib6plugin.rbe: 1271 -- command_invoke
                        lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                        lib6traductor.rbe: 1361 -- block in add_command

                        Please let me know if you need more info from me or if you need the file I am working on.
                        Thanks!

                        1 條回覆 最後回覆 回覆 引用 0
                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          Can you advise if you use Linux under the cover?

                          1 條回覆 最後回覆 回覆 引用 0
                          • M 離線
                            MelResDes
                            最後由 編輯

                            I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

                            1 條回覆 最後回覆 回覆 引用 0
                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              I found the problem, which seems specific to SU2019.

                              I will publish a fix.

                              Fredo

                              1 條回覆 最後回覆 回覆 引用 0
                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                NEW RELEASE: TopoShaper v2.5a - 16 Feb 19

                                Requirement: LibFredo6 8.7a

                                TopoShaper 2.5a includes a major fix for SU2019, preventing it to launch correctly .


                                Home Page of TopoShaper for information and Download.

                                Main post of this TopoShaper thread.

                                1 條回覆 最後回覆 回覆 引用 0
                                • M 離線
                                  MelResDes
                                  最後由 編輯

                                  The update worked! Thank you so much!

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @melresdes said:

                                    The update worked! Thank you so much!

                                    Thanks for signaling the problem.

                                    Fredo

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • M 離線
                                      MelResDes
                                      最後由 編輯

                                      Hello Fredo,
                                      Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                      Thanks!

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @melresdes said:

                                        Hello Fredo,
                                        Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                        Thanks!

                                        You can use the native Sketchup Sandbox, or Artisanby Whaat (pay plugin).

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • M 離線
                                          MelResDes
                                          最後由 編輯

                                          Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @melresdes said:

                                            Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                                            Did you build the terrain from iso-contours (so you get a quadmesh) or from a cloud of points (so you get a triangulated mesh)?

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 22
                                            • 23
                                            • 12 / 23
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement