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[Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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  • F Offline
    fredo6
    last edited by 10 Nov 2018, 10:08

    @alpro said:

    Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

    It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

    Fredo

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    • P Offline
      pbacot
      last edited by 10 Nov 2018, 18:34

      ??
      What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

      My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • F Offline
        fredo6
        last edited by 11 Nov 2018, 22:13

        In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

        But I'll think about what can be done, especially for roads.

        Fredo

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        • K Offline
          KrisM
          last edited by 11 Nov 2018, 22:51

          This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
          KrisM

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          • P Offline
            Pixero
            last edited by 12 Nov 2018, 08:56

            Something interactive like this for roads would be superb.
            https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

            And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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            • F Offline
              fredo6
              last edited by 12 Nov 2018, 10:07

              I think there is already a Plugin, InstantRoad by ValiArchitect.

              Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

              Fredo

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              • P Offline
                Pixero
                last edited by 12 Nov 2018, 10:54

                But Instant road isn't interactive like in the link.

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                • A Offline
                  alpro
                  last edited by 13 Nov 2018, 01:35

                  @fredo6 said:

                  In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                  But I'll think about what can be done, especially for roads.

                  Fredo

                  So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

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                  • F Offline
                    fredo6
                    last edited by 19 Dec 2018, 21:08

                    NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                    Requirement: LibFredo6 8.7a

                    TopoShaper 2.4a is a maintenance release with small adjustments.


                    Home Page of TopoShaper for information and Download.

                    Main post of this TopoShaper thread.

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                    • M Offline
                      MelResDes
                      last edited by 16 Feb 2019, 17:31

                      Hello,
                      I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                      Date: 16-Feb-19 12:25:07
                      An error occurred in CLEANSING
                      The operation is fully aborted

                      undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                      toposhapercleanser.rbe: 84 -- initialize
                      toposhapertool.rbe: 541 -- new
                      toposhapertool.rbe: 541 -- cleansing_processing
                      toposhapertool.rbe: 523 -- after_selection
                      toposhapertool.rbe: 493 -- notify_edge_picked
                      body_lib6edgepicker.rbe: 445 -- call
                      body_lib6edgepicker.rbe: 445 -- notify_action
                      body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                      toposhapertool.rbe: 658 -- execute_validate
                      toposhapertool.rbe: 387 -- handle_initial_selection
                      toposhapertool.rbe: 319 -- activate
                      toposhapertool.rbe: 133 -- select_tool
                      toposhapertool.rbe: 133 -- action__mapping
                      lib6plugin.rbe: 126 -- call
                      lib6plugin.rbe: 126 -- launch_action
                      lib6plugin.rbe: 224 -- launch_action
                      bootstrap_toposhaper.rbe: 83 -- launch_action
                      bootstrap_toposhaper.rbe: 136 -- block in startup
                      lib6plugin.rbe: 1271 -- command_invoke
                      lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                      lib6traductor.rbe: 1361 -- block in add_command

                      Please let me know if you need more info from me or if you need the file I am working on.
                      Thanks!

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                      • F Offline
                        fredo6
                        last edited by 16 Feb 2019, 18:45

                        Can you advise if you use Linux under the cover?

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                        • M Offline
                          MelResDes
                          last edited by 16 Feb 2019, 19:16

                          I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

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                          • F Offline
                            fredo6
                            last edited by 16 Feb 2019, 20:03

                            I found the problem, which seems specific to SU2019.

                            I will publish a fix.

                            Fredo

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                            • F Offline
                              fredo6
                              last edited by 16 Feb 2019, 20:15

                              NEW RELEASE: TopoShaper v2.5a - 16 Feb 19

                              Requirement: LibFredo6 8.7a

                              TopoShaper 2.5a includes a major fix for SU2019, preventing it to launch correctly .


                              Home Page of TopoShaper for information and Download.

                              Main post of this TopoShaper thread.

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                              • M Offline
                                MelResDes
                                last edited by 16 Feb 2019, 20:38

                                The update worked! Thank you so much!

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                                • F Offline
                                  fredo6
                                  last edited by 16 Feb 2019, 21:07

                                  @melresdes said:

                                  The update worked! Thank you so much!

                                  Thanks for signaling the problem.

                                  Fredo

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                                  • M Offline
                                    MelResDes
                                    last edited by 21 Feb 2019, 20:32

                                    Hello Fredo,
                                    Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                    Thanks!

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                                    • F Offline
                                      fredo6
                                      last edited by 21 Feb 2019, 20:42

                                      @melresdes said:

                                      Hello Fredo,
                                      Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                      Thanks!

                                      You can use the native Sketchup Sandbox, or Artisanby Whaat (pay plugin).

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                                      • M Offline
                                        MelResDes
                                        last edited by 21 Feb 2019, 20:57

                                        Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

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                                        • F Offline
                                          fredo6
                                          last edited by 21 Feb 2019, 22:15

                                          @melresdes said:

                                          Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                                          Did you build the terrain from iso-contours (so you get a quadmesh) or from a cloud of points (so you get a triangulated mesh)?

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