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    [Plugin][$] TopoShaper - v2.7b - 30 Jan 26

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    • K 離線
      Keniff
      最後由 編輯

      Hi, Finally got this working on my mac after I realised that it worked on a group rather than selecting points (contrary to some vids I've watched) However, now I've got it working the results I've got are not using all the cloud points in the group. Therefore the result is very "pointy" Any help appreciated

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      • fredo6F 離線
        fredo6
        最後由 編輯

        Very difficult to help if you do not post the model

        Fredo

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        • A 離線
          akaraphon
          最後由 編輯

          hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

          ps. thank you

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          • A 離線
            akaraphon
            最後由 編輯

            hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

            thank you


            area_THAT_i_WANT.png

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            • fredo6F 離線
              fredo6
              最後由 編輯

              @akaraphon said:

              hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

              If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

              Anyway, the best is that you post your model so that I can have a look.

              Fredo

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              • A 離線
                alpro
                最後由 編輯

                Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

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                • A 離線
                  alpro
                  最後由 編輯

                  That's great Fredo, look forward to it.

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @alpro said:

                    Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                    It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                    Fredo

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                    • pbacotP 離線
                      pbacot
                      最後由 編輯

                      ??
                      What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                      My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                        But I'll think about what can be done, especially for roads.

                        Fredo

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                        • K 離線
                          KrisM
                          最後由 編輯

                          This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                          KrisM

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                          • PixeroP 離線
                            Pixero
                            最後由 編輯

                            Something interactive like this for roads would be superb.
                            https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                            And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              I think there is already a Plugin, InstantRoad by ValiArchitect.

                              Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                              Fredo

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                              • PixeroP 離線
                                Pixero
                                最後由 編輯

                                But Instant road isn't interactive like in the link.

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                                • A 離線
                                  alpro
                                  最後由 編輯

                                  @fredo6 said:

                                  In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                  But I'll think about what can be done, especially for roads.

                                  Fredo

                                  So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                                    Requirement: LibFredo6 8.7a

                                    TopoShaper 2.4a is a maintenance release with small adjustments.


                                    Home Page of TopoShaper for information and Download.

                                    Main post of this TopoShaper thread.

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                                    • M 離線
                                      MelResDes
                                      最後由 編輯

                                      Hello,
                                      I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                                      Date: 16-Feb-19 12:25:07
                                      An error occurred in CLEANSING
                                      The operation is fully aborted

                                      undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                                      toposhapercleanser.rbe: 84 -- initialize
                                      toposhapertool.rbe: 541 -- new
                                      toposhapertool.rbe: 541 -- cleansing_processing
                                      toposhapertool.rbe: 523 -- after_selection
                                      toposhapertool.rbe: 493 -- notify_edge_picked
                                      body_lib6edgepicker.rbe: 445 -- call
                                      body_lib6edgepicker.rbe: 445 -- notify_action
                                      body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                                      toposhapertool.rbe: 658 -- execute_validate
                                      toposhapertool.rbe: 387 -- handle_initial_selection
                                      toposhapertool.rbe: 319 -- activate
                                      toposhapertool.rbe: 133 -- select_tool
                                      toposhapertool.rbe: 133 -- action__mapping
                                      lib6plugin.rbe: 126 -- call
                                      lib6plugin.rbe: 126 -- launch_action
                                      lib6plugin.rbe: 224 -- launch_action
                                      bootstrap_toposhaper.rbe: 83 -- launch_action
                                      bootstrap_toposhaper.rbe: 136 -- block in startup
                                      lib6plugin.rbe: 1271 -- command_invoke
                                      lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                                      lib6traductor.rbe: 1361 -- block in add_command

                                      Please let me know if you need more info from me or if you need the file I am working on.
                                      Thanks!

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        Can you advise if you use Linux under the cover?

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                                        • M 離線
                                          MelResDes
                                          最後由 編輯

                                          I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            I found the problem, which seems specific to SU2019.

                                            I will publish a fix.

                                            Fredo

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