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    [Plugin][$] TopoShaper - v2.7b - 30 Jan 26

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    • K
      Keniff
      last edited by

      Hi, Can't get this to work on my Mac. Using the supplied 'test' SKP file I either get a full on program bug splat! a non contoured output, just the shape of the face or the attached useless error message:

      Any help appreciated


      Topo Error Message.jpg

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      • K
        Keniff
        last edited by

        Hi, Finally got this working on my mac after I realised that it worked on a group rather than selecting points (contrary to some vids I've watched) However, now I've got it working the results I've got are not using all the cloud points in the group. Therefore the result is very "pointy" Any help appreciated

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        • fredo6F
          fredo6
          last edited by

          Very difficult to help if you do not post the model

          Fredo

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          • A
            akaraphon
            last edited by

            hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

            ps. thank you

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            • A
              akaraphon
              last edited by

              hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

              thank you


              area_THAT_i_WANT.png

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              • fredo6F
                fredo6
                last edited by

                @akaraphon said:

                hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

                Anyway, the best is that you post your model so that I can have a look.

                Fredo

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                • A
                  alpro
                  last edited by

                  Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                  A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

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                  • A
                    alpro
                    last edited by

                    That's great Fredo, look forward to it.

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                    • fredo6F
                      fredo6
                      last edited by

                      @alpro said:

                      Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                      It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                      Fredo

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                      • pbacotP
                        pbacot
                        last edited by

                        ??
                        What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                        My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • fredo6F
                          fredo6
                          last edited by

                          In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                          But I'll think about what can be done, especially for roads.

                          Fredo

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                          • K
                            KrisM
                            last edited by

                            This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                            KrisM

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                            • PixeroP
                              Pixero
                              last edited by

                              Something interactive like this for roads would be superb.
                              https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                              And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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                              • fredo6F
                                fredo6
                                last edited by

                                I think there is already a Plugin, InstantRoad by ValiArchitect.

                                Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                                Fredo

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                                • PixeroP
                                  Pixero
                                  last edited by

                                  But Instant road isn't interactive like in the link.

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                                  • A
                                    alpro
                                    last edited by

                                    @fredo6 said:

                                    In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                    But I'll think about what can be done, especially for roads.

                                    Fredo

                                    So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

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                                    • fredo6F
                                      fredo6
                                      last edited by

                                      NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                                      Requirement: LibFredo6 8.7a

                                      TopoShaper 2.4a is a maintenance release with small adjustments.


                                      Home Page of TopoShaper for information and Download.

                                      Main post of this TopoShaper thread.

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                                      • M
                                        MelResDes
                                        last edited by

                                        Hello,
                                        I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                                        Date: 16-Feb-19 12:25:07
                                        An error occurred in CLEANSING
                                        The operation is fully aborted

                                        undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                                        toposhapercleanser.rbe: 84 -- initialize
                                        toposhapertool.rbe: 541 -- new
                                        toposhapertool.rbe: 541 -- cleansing_processing
                                        toposhapertool.rbe: 523 -- after_selection
                                        toposhapertool.rbe: 493 -- notify_edge_picked
                                        body_lib6edgepicker.rbe: 445 -- call
                                        body_lib6edgepicker.rbe: 445 -- notify_action
                                        body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                                        toposhapertool.rbe: 658 -- execute_validate
                                        toposhapertool.rbe: 387 -- handle_initial_selection
                                        toposhapertool.rbe: 319 -- activate
                                        toposhapertool.rbe: 133 -- select_tool
                                        toposhapertool.rbe: 133 -- action__mapping
                                        lib6plugin.rbe: 126 -- call
                                        lib6plugin.rbe: 126 -- launch_action
                                        lib6plugin.rbe: 224 -- launch_action
                                        bootstrap_toposhaper.rbe: 83 -- launch_action
                                        bootstrap_toposhaper.rbe: 136 -- block in startup
                                        lib6plugin.rbe: 1271 -- command_invoke
                                        lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                                        lib6traductor.rbe: 1361 -- block in add_command

                                        Please let me know if you need more info from me or if you need the file I am working on.
                                        Thanks!

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                                        • fredo6F
                                          fredo6
                                          last edited by

                                          Can you advise if you use Linux under the cover?

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                                          • M
                                            MelResDes
                                            last edited by

                                            I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

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