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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • A 離線
      alpro
      最後由 編輯

      @fredo6 said:

      In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

      But I'll think about what can be done, especially for roads.

      Fredo

      So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

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      • fredo6F 離線
        fredo6
        最後由 編輯

        NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

        Requirement: LibFredo6 8.7a

        TopoShaper 2.4a is a maintenance release with small adjustments.


        Home Page of TopoShaper for information and Download.

        Main post of this TopoShaper thread.

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        • M 離線
          MelResDes
          最後由 編輯

          Hello,
          I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
          Date: 16-Feb-19 12:25:07
          An error occurred in CLEANSING
          The operation is fully aborted

          undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

          toposhapercleanser.rbe: 84 -- initialize
          toposhapertool.rbe: 541 -- new
          toposhapertool.rbe: 541 -- cleansing_processing
          toposhapertool.rbe: 523 -- after_selection
          toposhapertool.rbe: 493 -- notify_edge_picked
          body_lib6edgepicker.rbe: 445 -- call
          body_lib6edgepicker.rbe: 445 -- notify_action
          body_lib6edgepicker.rbe: 496 -- terminate_current_selection
          toposhapertool.rbe: 658 -- execute_validate
          toposhapertool.rbe: 387 -- handle_initial_selection
          toposhapertool.rbe: 319 -- activate
          toposhapertool.rbe: 133 -- select_tool
          toposhapertool.rbe: 133 -- action__mapping
          lib6plugin.rbe: 126 -- call
          lib6plugin.rbe: 126 -- launch_action
          lib6plugin.rbe: 224 -- launch_action
          bootstrap_toposhaper.rbe: 83 -- launch_action
          bootstrap_toposhaper.rbe: 136 -- block in startup
          lib6plugin.rbe: 1271 -- command_invoke
          lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
          lib6traductor.rbe: 1361 -- block in add_command

          Please let me know if you need more info from me or if you need the file I am working on.
          Thanks!

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          • fredo6F 離線
            fredo6
            最後由 編輯

            Can you advise if you use Linux under the cover?

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            • M 離線
              MelResDes
              最後由 編輯

              I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

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              • fredo6F 離線
                fredo6
                最後由 編輯

                I found the problem, which seems specific to SU2019.

                I will publish a fix.

                Fredo

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                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  NEW RELEASE: TopoShaper v2.5a - 16 Feb 19

                  Requirement: LibFredo6 8.7a

                  TopoShaper 2.5a includes a major fix for SU2019, preventing it to launch correctly .


                  Home Page of TopoShaper for information and Download.

                  Main post of this TopoShaper thread.

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                  • M 離線
                    MelResDes
                    最後由 編輯

                    The update worked! Thank you so much!

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      @melresdes said:

                      The update worked! Thank you so much!

                      Thanks for signaling the problem.

                      Fredo

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                      • M 離線
                        MelResDes
                        最後由 編輯

                        Hello Fredo,
                        Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                        Thanks!

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                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          @melresdes said:

                          Hello Fredo,
                          Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                          Thanks!

                          You can use the native Sketchup Sandbox, or Artisanby Whaat (pay plugin).

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                          • M 離線
                            MelResDes
                            最後由 編輯

                            Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @melresdes said:

                              Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                              Did you build the terrain from iso-contours (so you get a quadmesh) or from a cloud of points (so you get a triangulated mesh)?

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                              • pbacotP 離線
                                pbacot
                                最後由 編輯

                                A problem with the native sandbox tool--don't pre-select the mesh. Vertex Tools ($) also helps for some work.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • M 離線
                                  MelResDes
                                  最後由 編輯

                                  @pbacot said:

                                  A problem with the native sandbox tool--don't pre-select the mesh. Vertex Tools ($) also helps for some work.

                                  Thanks! That is what I was doing wrong. I appreciate the help.

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                                  • R 離線
                                    Rom1br
                                    最後由 編輯

                                    Hi , I try to figure out how I can create a terrain from a 3D dwg file I'm given.
                                    When you import this in SU and you keep the points and explode the components you see that Entity info confirms that they are Guide Points.
                                    I select them all and try to use the Points cloud fonction of the plugin but it fails or crash my SU ( pro 2018 on Mac btw ).
                                    I upload the dwg file if someone is kind enough to tell me what I'm doing wrong .
                                    Thanks for the good job though , big fan of your work .
                                    Thanks everybody


                                    115145 topo CL 04 03 2019.dwg

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @rom1br said:

                                      I select them all and try to use the Points cloud fonction of the plugin but it fails or crash my SU ( pro 2018 on Mac btw ).

                                      Did you enclose all guide points within a group and then launch TopoShaper on this group?

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        NEW RELEASE: TopoShaper v2.5b - 11 Apr 19

                                        Requirement: LibFredo6 8.7a

                                        TopoShaper 2.5b includes another major fix for SU2019, preventing it to launch correctly .


                                        Home Page of TopoShaper for information and Download.

                                        Main post of this TopoShaper thread.

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                                        • pbacotP 離線
                                          pbacot
                                          最後由 編輯

                                          Working on a issue here. The main hill in my terrain is coming out deflated. In the screen shot, have selected "Show contours used by each node of the mesh". It looks like a lower contour is coming into play. (is this query relevant?) I have the hilltops set to "rounded". There is no straight line like is highlighted here connecting that contour below. No hidden lines. Maybe the contour file is too rough there are some gaps and big hole as you can see. At least I am reading the manual now.

                                          I can see there is a point where I can see these erroneous closing of contours (the straight lines). At this point in cleansing I can ignore the contour or simplify it. I wonder what steps I should take a that point to correct the straight line connections.


                                          Screen Shot 2019-04-26 at 7.11.44 PM.png

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • pbacotP 離線
                                            pbacot
                                            最後由 編輯

                                            I think I am really pushing it here. Two large a sample. Everything with this file is super slow. But it appears that I can find these troublesome contours and have TopoShaper ignore them--it doesn't hurt the outcome.I just seem to have quite a few of these contours trying to close from far away.
                                            The bad contour did not show until after "Calculating Contours" I selected it and noted the elevation. Went back to "Cleansing"and right-click: exclude the contour from calculation of mesh(sorry I can't remember exactly what the contextual menu called it). I also just have to run smaller chunks of contours at a time.


                                            Screen Shot 2019-04-26 at 9.17.35 PM.png

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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