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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • L Offline
      LTiNaTOwpole
      last edited by

      I have very accurate site contours for a large, hilly site. The contours were drawn by a civil engineer and show the proposed conditions, including many vertical retaining walls. I have used TopoShaper to generate terrain from the contours, but it (like the default SketchUp version) doesn't seem to be able to handle vertical faces. See views below of contours and Toposhaper results:

      View 1 - contours

      View 1 - results

      View 2 - Contours

      View 2 - results

      Clearly a lot of detail is being lost here. Does anyone have any suggestions for how to handle this accurately?

      @Fredo6: Thanks for your work creating this.

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      • fredo6F Offline
        fredo6
        last edited by

        This is a limitation of Toposhaper. Vertical faces should be created after the 'natural' terrain has been generated. Vertical faces usually correspond to excavations, road borders, etc.. and should be created along with these objects.

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        • L Offline
          LTiNaTOwpole
          last edited by

          Understood, thanks.

          I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

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          • Didier BurD Offline
            Didier Bur
            last edited by

            @unknownuser said:

            I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

            MeshLab http://www.meshlab.net/

            DB

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            • G Offline
              gbelcik
              last edited by

              Hello,
              First off, your plugin is remarkable! The terrain from point cloud is working fantastic, but I am running into an issue with a crash to desktop on generation of the quad terrain from ISO-Contours. I tested the example files using the same method and it generates fine. I have attached my file, could anyone maybe explain what I am doing wrong?

              Thanks!


              Land Plot.skp

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              • fredo6F Offline
                fredo6
                last edited by

                I don't have a problem

                • when generating the triangulated terrain from guide points
                • when generating the terrain in quadmesh, after extracting the iso-contours from the triangulated terrain

                I wonder also what is the object mixing guide points and edges on the right (picture below).

                Land plot.png

                Can you tell me where it crashes.

                Fredo


                Gbelcik - Land Plot.skp

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                • G Offline
                  gbelcik
                  last edited by

                  The object is a triangulated point map DXF import.

                  It crashes to desktop approximately 1 second after generating the terrain from ISO contours, I have attached images. I am going to test generation on a different PC today and see if that works.


                  Crash after generation-01.jpg

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                  • V Offline
                    VaVa0VaVa
                    last edited by

                    Hi thanks a lot for this plug in, I've been looking for something of the sort for a very long time.

                    I have a question, and aware this might not be the right place but maybe you're able to address me to the right topic.

                    I've got the elevation data in a cad file (from a survey), but how do I import it into sketchup so that it recognises it as guide points?

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                    • B Offline
                      Beaver99
                      last edited by

                      Fredo, your plugins give sketchup a huge lift and usefulness that without them sketchup would be second rate.
                      many thanks for all your plugins and thank you for offering them free... sketchup should be paying you.! im going to donate to you now,!

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Onto another project with the great TopoShaper! You know what I think would be nice (when you work on this again)--if Toposhaper made separate components of the contours and terrain models, and put them on new separate layers. These are things I do every time to be able to work with it thereafter. That's what I think anyway. ☀

                        Thank you for the great plugins!

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @pbacot said:

                          Onto another project with the great TopoShaper! You know what I think would be nice (when you work on this again)--if Toposhaper made separate components of the contours and terrain models, and put them on new separate layers. These are things I do every time to be able to work with it thereafter. That's what I think anyway. ☀

                          Thank you for the great plugins!

                          Contours and terrain are already created in separate groups.

                          I can however put them of specific layers if it helps.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            As they are both made as Groups you can easily select each of those in turn - in the Model or using the Outliner, and then use Entity Info to assign another preferred Layer [Tag] to them...

                            TIG

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              Thanks for the suggestion.It should be easy but I spent some time figuring out how to get the parts organized this time.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • M Offline
                                MTHPumps
                                last edited by

                                Hi, I was successful in generating a terrain with skirt from my 2D contour map, however, I'm trying to export to Sweet Home 3D in DAE, 3DS, or OBJ formats but the only format that is working at all is the DAE format. Even so, the terrain is coming in as 3D contour lines only and no surfaces or skirt. I'd like to place the home I designed on the terrain, but can't seem to figure out how to bring the 3D model into Sweet Home in a useful way. Am I missing something in Toposhaper, Sketchup, or is the DAE file format a limiting factor?
                                Any thoughts would be appreciated....MTHPumps

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                                • T Offline
                                  TeKnoel
                                  last edited by

                                  Hi this is still a very valuable plugin and one of the most powerful ways of transforming CAD typographical information into 3d. It would be even more powerful if we could get it to output meshes that were compliant with the new Quad workflow that subdivision surfaces utilizes. I imagine you're familiar with the requirements. would it be a big job to update?

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @mthpumps said:

                                    Hi, I was successful in generating a terrain with skirt from my 2D contour map, however, I'm trying to export to Sweet Home 3D in DAE, 3DS, or OBJ formats but the only format that is working at all is the DAE format. Even so, the terrain is coming in as 3D contour lines only and no surfaces or skirt. I'd like to place the home I designed on the terrain, but can't seem to figure out how to bring the 3D model into Sweet Home in a useful way. Am I missing something in Toposhaper, Sketchup, or is the DAE file format a limiting factor?
                                    Any thoughts would be appreciated....MTHPumps

                                    The problem might be in Sweet Home. The terrain generated by TopoShaper is just a regular group with a set of regular faces.

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @teknoel said:

                                      Hi this is still a very valuable plugin and one of the most powerful ways of transforming CAD typographical information into 3d. It would be even more powerful if we could get it to output meshes that were compliant with the new Quad workflow that subdivision surfaces utilizes. I imagine you're familiar with the requirements. would it be a big job to update?

                                      Are you referring to the properties of the diagonal of quads?

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        I wonder if there can be a solution to the effect of "stair-stepping"? In this image you see a couple of conditions. One is the long steps in line with the contours, for no apparent reason--the contours are fairly even. One low slope area becomes a little plateau followed by a "step" to the next contour.

                                        There's a dirt road traversing the slope. While i don't expect much definition in this case, the steps or pockets along the road are misleading.

                                        Is some interpolation required? The contours are at 2' intervals. Or is the resolution of the grid too high? I chose a grid that turns out to be about 2.5' (more fine that I generally use).


                                        Screen Shot 2021-01-24 at 10.19.29 AM.png

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          I think it's always better to model the terrain without artefacts like roads or building foundations, when it is possible. Then you can carve the roads and building on a clean terrain.

                                          Do you have the isocontours lines. You should probably edit them and suppress the points that are corresponding to the road. TopoShaper is not too sensitive when contour are missing, and often gives a better smoothing when there are not too many contours or they are not too close.

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            OK. thanks. I could probably take out the road. So closer intervals is not the answer.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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