sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

    已排程 已置頂 已鎖定 已移動 Plugins
    451 貼文 143 Posters 669.3k 瀏覽 142 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • C 離線
      chris87
      最後由 編輯

      @chris87 said:

      @fredo6 said:

      Chris,

      I mean when you are within TopoShaper and have the display of your screenshot, right click and tell me what is the contextual menu.

      Fredo

      Visible on my screenshot :
      right click
      toposhaper ---- > générer terrain (maillage carré)

      best regards

      If you want to say that another particular contextual menu exists
      he/it doesn't function for me
      best regards

      1 條回覆 最後回覆 回覆 引用 0
      • M 離線
        matt.gordon320
        最後由 編輯

        Hi Fredo,

        Thanks again for the awesome plugin (as usual). I was wondering if you (or anybody else) could have a look at this topo to see where I've gone wrong with it. We graded this in the office, and the whole thing is working great except for the rear portion, where there is a bit of a sheer cliff. I wanted to see if you have any thoughts on how I could approach this area on TopoShaper, or whether there's a better way to use it, or if there's something wrong with the terrain itself.

        Thanks!

        Matt


        Topo Master_For Fredo.skp

        1 條回覆 最後回覆 回覆 引用 0
        • fredo6F 離線
          fredo6
          最後由 編輯

          Matt,

          I had a look. In the area you mention, the issue is that your contours correspond to an overhang. This is not something TopoShaper can handle correctly.

          Topo - Matt Gordon.png

          Overhang - Matt Gordon topo.png

          More generally, I think you can do with less contours, as anyway the shape of the terrain is driven by the grid resolution.

          Fredo

          1 條回覆 最後回覆 回覆 引用 0
          • P 離線
            Panga
            最後由 編輯

            Hi Fredo,

            First feedback on Toposhaper. Nice tool but I'll have two request in order to make it near to perfection :

            1. Is that possible that Toposhaper can handle guide points with contours simultaneously to generate terrains ? I often have points and contours to define my terrain and that was a big limitation in native sandbox.

            I tried to edit my points (components) where I replaced the point by a little cross but Toposhaper ignores them as they are too small in comparison of other contours.

            1. Next, as we have in Artisan, is that possible to have a crease tool in Toposhaper. I often have a closed contour in border of my terrain and I would like that Toposhaper keeps exactly that contour to define terrain border.

            Hope I'm clear...I'll do more feedback soon.

            Thanks again Fredo.

            1 條回覆 最後回覆 回覆 引用 0
            • fredo6F 離線
              fredo6
              最後由 編輯

              @panga said:

              1. Is that possible that Toposhaper can handle guide points with contours simultaneously to generate terrains ? I often have points and contours to define my terrain and that was a big limitation in native sandbox.

              This is possible. Point of altitudes could be based on Construction points and small cross components. Simply, the algorithm may not give perfect results if you have too many. Points should be more to mark hill tops, but not as a substitute of iso-contours.

              In the meantime, use circles which have roughly the size of the mesh cells.

              @panga said:

              1. Next, as we have in Artisan, is that possible to have a crease tool in Toposhaper. I often have a closed contour in border of my terrain and I would like that Toposhaper keeps exactly that contour to define terrain border.

              I did the implementation actually just to see, with adjustable creases. The major problem is that the mesh does not follow the contours and therefore you will not obtain the desired result. One evolution I was planning to do is to constrain the mesh to a few contours designated by the user (hence the small editor in the Preview mode). Then it is easy to make them creases and influence the neighboring slope.

              That will be for future releases, not immediately, as I am doing some repackaging of my scripts.

              Fredo

              1 條回覆 最後回覆 回覆 引用 0
              • pbacotP 離線
                pbacot
                最後由 編輯

                I wish just to upload this example made from survey contours (as produced by a civil engineer in California) for reference as you like. It also contains sections I made with "create group from slice" and set to scenes for overlay in Layout (shown in previous post way back on first page).


                Old Coach topo.zip

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                1 條回覆 最後回覆 回覆 引用 0
                • J 離線
                  JGA
                  最後由 編輯

                  Fredo,
                  Thanks for sharing & providing the excellent documentation to go with it.

                  Regards,
                  JGA

                  1 條回覆 最後回覆 回覆 引用 0
                  • jemagnussenJ 離線
                    jemagnussen
                    最後由 編輯

                    Hi Fredo,

                    Working with Win 7 and SU 2013, downloaded toposhaper and LibFredo6 4.9c and have problem staring this. I get errors when starting SU 2013:

                    Error Loading File bootstrap_TopoShaper.rb
                    uninitialized constant TopoShaper::T6
                    Error Loading File TopoShaperAAMixin.rb
                    uninitialized constant TopoShaper::T6
                    Error Loading File TopoShaperAlgo.rb
                    uninitialized constant TopoShaper::TopoShaperAlgo::TopoShaperContour_mixin
                    Error Loading File TopoShaperCleanser.rb
                    uninitialized constant TopoShaper::T6
                    Error Loading File TopoShaperDialogs.rb
                    uninitialized constant TopoShaper::T6
                    Error Loading File TopoShaperTool.rb
                    uninitialized constant TopoShaper::T6
                    Error Loading File __loader.rb
                    undefined method `effective_load' for nil:NilClass

                    Any ideas on what to do?

                    Best regards
                    Jesper

                    HP ZBook 15, Windows 10 64 bit
                    Intel Core i7-6820HQ @ 2.70GHz
                    32 GB Ram
                    NVIDIA Quadro M2000M

                    1 條回覆 最後回覆 回覆 引用 0
                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      Jesper,

                      You simply did a wrong installation and does not end up with the footprint required, as described in the first post. probably coming from your unzipping operation.

                      I would suggest you install once for all the SCF Plugin Store and then install plugins (TopoShaper and many others) from there, as you don't have to interact yourself with the unzipping operation.

                      Fredo

                      1 條回覆 最後回覆 回覆 引用 0
                      • bulbaB 離線
                        bulba
                        最後由 編輯

                        thanks a lot
                        still learning now

                        1 條回覆 最後回覆 回覆 引用 0
                        • T 離線
                          tomislavm
                          最後由 編輯

                          thank You!

                          1 條回覆 最後回覆 回覆 引用 0
                          • F 離線
                            filipeefilipe
                            最後由 編輯

                            am I ignorant?
                            Why is this plugin better than sandbox?

                            Filipe from Brazil

                            1 條回覆 最後回覆 回覆 引用 0
                            • M 離線
                              miikka1978
                              最後由 編輯

                              Thanks for this excellent plugin!

                              One question. I have a terrain with contours which is 3000x3000m. I have been using TopoShaper for creating terrain, but I have been running problems when changing the grid size from 50x50 to 100x100. TopeShaper always gets stuck in 63% (calculating boundaries). Has anybody else had similar problems?

                              1 條回覆 最後回覆 回覆 引用 0
                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @miikka1978 said:

                                Thanks for this excellent plugin!

                                One question. I have a terrain with contours which is 3000x3000m. I have been using TopoShaper for creating terrain, but I have been running problems when changing the grid size from 50x50 to 100x100. TopeShaper always gets stuck in 63% (calculating boundaries). Has anybody else had similar problems?

                                If you can, could you open the Ruby console when you do the test 100x100 just in case there is a message displayed.
                                Otherwise, may be the best is to post or PM the model.

                                Fredo

                                1 條回覆 最後回覆 回覆 引用 0
                                • M 離線
                                  miikka1978
                                  最後由 編輯

                                  I just checked Ruby console but there was nothing. I will PM the model.

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @miikka1978 said:

                                    I just checked Ruby console but there was nothing. I will PM the model.

                                    I answered the PM.
                                    The problem is due to an artificial rectangular hull which you includes in the terrain. This prevents to calculate the correct concave hull and therefore the zone of influence of contours.

                                    Fredo

                                    PS: By the way, your model is quite complex, but apparently Toposhaper could deal with it

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • bobpineoB 離線
                                      bobpineo
                                      最後由 編輯

                                      Toposhaper screen captureHello Fredo
                                      Love your script!
                                      Can't tell you how long I have hoped for something like this.

                                      I am having a problem with a large topo map I am working on.
                                      As illustrated in the attached image, when I go to preview created mesh there are lines that do not correlate with my topo set.
                                      When I generate the mesh, i get this type of deviation.
                                      Can you suggest what might be going wrong?
                                      many thanks in advance.
                                      Best.
                                      Bob Pineo


                                      Result on mesh

                                      Bob Pineo, Design Develop LLC http://www.designdevelop.org.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • bobpineoB 離線
                                        bobpineo
                                        最後由 編輯

                                        Fredo,
                                        Thought it would be helpful if you had topos in case you wanted to run script yourself.
                                        Here is a link to Dropbox.
                                        https://www.dropbox.com/s/0brplieftg8p27v/just%20raw%20mesh%20for%20TIG.skp

                                        Best.
                                        BP

                                        Bob Pineo, Design Develop LLC http://www.designdevelop.org.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @bobpineo,

                                          Your contour map is extremely large, with close to 30,000 edges, 750 contours, 400 automatic junctions, but also extremely dense, since contours are separated by a very small distance.

                                          It's a miracle that TopoShaper (and Ruby underneath) can do something with it!

                                          There are a number of problems that I detected:

                                          1. do not simplify the contours. There are only 12 simplified, but the contour map is so dense that the simplification creates overlaps with adjacent contours.

                                          2. watch out some automatic junctions at the periphery. Some are overlapping.

                                          3. there seems to be a bug in Toposhaper, because I observe some shadow straight contours in the Preview mode (but not in the Cleanser mode). I keep your model and will have a closer look at it. It may be related to the calculation of the Concave hull.

                                          I run the generation with a 100 x 69 and obtained a result which is not too bad. But with the density of the contours, I think that the sampling should be over 300 x 200 to exploit the high definition of the contours.

                                          I can't tell you what to do exactly to avoid some of the artefacts you may observe, except maybe to remove some contours and try again.

                                          Fredo

                                          Bobpineo contours - shadow lines.png

                                          Bobpineo contours - generation.png

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • bobpineoB 離線
                                            bobpineo
                                            最後由 編輯

                                            Thanks Fredo.
                                            Yes you are right, this was a dense a map, but I thought I would get as high a resolution as possible because I thought the denser mesh would provide finer resolution for up close shots.
                                            The way I solved the problems showing up when I ran the plugin was to open the sketchup file twice, and arrange each one on my split screens. I ran Topo Shaper on one file, and where I noticed a particular problem on one of the contours I would spend some time on it figuring out what was going on.
                                            In some cases there was an odd remnant that had to be removed, in other case I just deleted that entire line.
                                            in the end, and once the problems where identified and fixed the mesh was created without any trouble.
                                            Thanks so much for this plugin, its been wonderful.
                                            Best.
                                            BP

                                            Bob Pineo, Design Develop LLC http://www.designdevelop.org.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 22
                                            • 23
                                            • 6 / 23
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement