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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • K 離線
      KMAM
      最後由 編輯

      Toposhaper was not letting me increase my grid it would get stuck at 50% so I uninstalled and reinstalled both Toposhaper and Lib and now it is crashing when I try to generate terrain at all.


      error report for crash

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      • fredo6F 離線
        fredo6
        最後由 編輯

        @kmam said:

        Toposhaper was not letting me increase my grid it would get stuck at 50% so I uninstalled and reinstalled both Toposhaper and Lib and now it is crashing when I try to generate terrain at all.

        This is a very unusual error. Could you post of PM me the model and the desired grid resolution.

        Fredo

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        • K 離線
          KMAM
          最後由 編輯

          I sent a PM

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          • fredo6F 離線
            fredo6
            最後由 編輯

            NEW RELEASE: TopoShaper v2.5c - 29 Oct 19

            Requirement: LibFredo6 8.7a

            TopoShaper 2.5c is a maintenance release for bug fixing.


            Home Page of TopoShaper for information and Download.

            Main post of this TopoShaper thread.

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            • B 離線
              BenRitter
              最後由 編輯

              Thanks again for your generosity

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              • zooenZ 離線
                zooen
                最後由 編輯

                Merci Fredo, tes plugins me sont très utiles, voire indispensables pour certains travaux.

                Zooen

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                • xtovX 離線
                  xtov
                  最後由 編輯

                  First Fredo, "Mille mercis", Thank you so much for all your plugins. They are invaluable...

                  I like and use a lot TopoShaper and i have a request. Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

                  This will greatly speed up the process of building a nice and clean topography for projects (like for example the site tools in Revit where you just build some topo points by giving the altitude).

                  Kind regards,
                  thanks again
                  and Excellentes fêtes de fin d'année

                  Xtov

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @xtov said:

                    Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

                    This is in my plan and will be fully addressed in a new plugin called FredoGuides.

                    I think there are some plugins doing what you are looking for, for instance Thomthom Guide Tools.

                    Possibly, you may want to have a look at FredoTools:DrawAlong, which allows to create guide points and specify their position.

                    But I agree that a dedicated tool would be better.

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                    • sketchartist023S 離線
                      sketchartist023
                      最後由 編輯

                      Do you think this plugin will work for details like this or no?


                      isos 2 z alt

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        @sketchartist023 said:

                        Do you think this plugin will work for details like this or no?

                        Difficult to judge, but what is sure is that

                        • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                        • A lot of the small rounds may be useless, unless you use a high-resolution grid

                        Anyway, the best is to try and see.

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                        • sketchartist023S 離線
                          sketchartist023
                          最後由 編輯

                          @fredo6 said:

                          @sketchartist023 said:

                          Do you think this plugin will work for details like this or no?

                          Difficult to judge, but what is sure is that

                          • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                          • A lot of the small rounds may be useless, unless you use a high-resolution grid

                          Anyway, the best is to try and see.

                          I did just that, and the biggest difference that made no errors were the artificial contours, specifically the very outer border. WHich makes sense because z x and y would all equal the same (therefore an error), so once I deleted those and did a clean (based on the instructions of iso usage), it worked very well!

                          Check it out 😄


                          2 layer iso working fine detail

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                          • sketchartist023S 離線
                            sketchartist023
                            最後由 編輯

                            The resolution is also very acceptable considering the width of this model test is only 4 inches 😛

                            I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!


                            dims and resolution

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                            • sketchartist023S 離線
                              sketchartist023
                              最後由 編輯

                              Wish me luck lolz 😛 And yes, this was all done by hand so far. Wish could use the js align tool but I have to learn it first 😛

                              Progress is progress!


                              20 iso layers 16180mm z diff

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @sketchartist023 said:

                                The resolution is also very acceptable considering the width of this model test is only 4 inches 😛
                                I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!

                                I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                                Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                                • extract the group with these isocontours
                                • use them to regenerate a new terrain, possibly with another resolution.

                                Fredo

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                                • sketchartist023S 離線
                                  sketchartist023
                                  最後由 編輯

                                  @fredo6 said:

                                  @sketchartist023 said:

                                  The resolution is also very acceptable considering the width of this model test is only 4 inches 😛
                                  I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!

                                  I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                                  Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                                  • extract the group with these isocontours
                                  • use them to regenerate a new terrain, possibly with another resolution.

                                  Fredo

                                  That is great info thank you 😄 Whqat would I likely have to do to generate new isocontours? Do you refer to within the same plugin? I can see howthat would benefit for both generation and time of generation without errors so I'd like to try that method for sure because my SU crashed with this last test. Likely a maxed memory usage idk but new isos would be ideal I agree with this resolution need. Thank you very much again for everything 😄

                                  EDIT: The new iso's might also rid the use of artificial contours I would imagine too, to that would be less work for my end if it works out well with generation 😄 In other words, I wouldnt have to manually erase them one by one after alignments 😛

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @sketchartist023 said:

                                    What would I likely have to do to generate new isocontours? Do you refer to within the same plugin?

                                    When you generate the geometry, you have the option to generate the iso-contours for the terrain. These iso-contours are those corresponding to the generated terrain and thus may differ from the original ones. They are created as a subgroup of the terrain group.

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                                    • L 離線
                                      LTiNaTOwpole
                                      最後由 編輯

                                      I have very accurate site contours for a large, hilly site. The contours were drawn by a civil engineer and show the proposed conditions, including many vertical retaining walls. I have used TopoShaper to generate terrain from the contours, but it (like the default SketchUp version) doesn't seem to be able to handle vertical faces. See views below of contours and Toposhaper results:

                                      View 1 - contours

                                      View 1 - results

                                      View 2 - Contours

                                      View 2 - results

                                      Clearly a lot of detail is being lost here. Does anyone have any suggestions for how to handle this accurately?

                                      @Fredo6: Thanks for your work creating this.

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        This is a limitation of Toposhaper. Vertical faces should be created after the 'natural' terrain has been generated. Vertical faces usually correspond to excavations, road borders, etc.. and should be created along with these objects.

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                                        • L 離線
                                          LTiNaTOwpole
                                          最後由 編輯

                                          Understood, thanks.

                                          I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

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                                          • Didier BurD 離線
                                            Didier Bur
                                            最後由 編輯

                                            @unknownuser said:

                                            I'm curious whether there is another program out there that can create accurate models with vertically stacked contours.

                                            MeshLab http://www.meshlab.net/

                                            DB

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