sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

    Scheduled Pinned Locked Moved Plugins
    451 Posts 143 Posters 669.2k Views 142 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • fredo6F Offline
      fredo6
      last edited by

      @alpro said:

      Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

      It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

      Fredo

      1 Reply Last reply Reply Quote 0
      • pbacotP Offline
        pbacot
        last edited by

        ??
        What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

        My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

        1 Reply Last reply Reply Quote 0
        • fredo6F Offline
          fredo6
          last edited by

          In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

          But I'll think about what can be done, especially for roads.

          Fredo

          1 Reply Last reply Reply Quote 0
          • K Offline
            KrisM
            last edited by

            This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
            KrisM

            1 Reply Last reply Reply Quote 0
            • PixeroP Offline
              Pixero
              last edited by

              Something interactive like this for roads would be superb.
              https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

              And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

              1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6
                last edited by

                I think there is already a Plugin, InstantRoad by ValiArchitect.

                Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                Fredo

                1 Reply Last reply Reply Quote 0
                • PixeroP Offline
                  Pixero
                  last edited by

                  But Instant road isn't interactive like in the link.

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    alpro
                    last edited by

                    @fredo6 said:

                    In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                    But I'll think about what can be done, especially for roads.

                    Fredo

                    So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

                    1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                      Requirement: LibFredo6 8.7a

                      TopoShaper 2.4a is a maintenance release with small adjustments.


                      Home Page of TopoShaper for information and Download.

                      Main post of this TopoShaper thread.

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        MelResDes
                        last edited by

                        Hello,
                        I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                        Date: 16-Feb-19 12:25:07
                        An error occurred in CLEANSING
                        The operation is fully aborted

                        undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                        toposhapercleanser.rbe: 84 -- initialize
                        toposhapertool.rbe: 541 -- new
                        toposhapertool.rbe: 541 -- cleansing_processing
                        toposhapertool.rbe: 523 -- after_selection
                        toposhapertool.rbe: 493 -- notify_edge_picked
                        body_lib6edgepicker.rbe: 445 -- call
                        body_lib6edgepicker.rbe: 445 -- notify_action
                        body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                        toposhapertool.rbe: 658 -- execute_validate
                        toposhapertool.rbe: 387 -- handle_initial_selection
                        toposhapertool.rbe: 319 -- activate
                        toposhapertool.rbe: 133 -- select_tool
                        toposhapertool.rbe: 133 -- action__mapping
                        lib6plugin.rbe: 126 -- call
                        lib6plugin.rbe: 126 -- launch_action
                        lib6plugin.rbe: 224 -- launch_action
                        bootstrap_toposhaper.rbe: 83 -- launch_action
                        bootstrap_toposhaper.rbe: 136 -- block in startup
                        lib6plugin.rbe: 1271 -- command_invoke
                        lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                        lib6traductor.rbe: 1361 -- block in add_command

                        Please let me know if you need more info from me or if you need the file I am working on.
                        Thanks!

                        1 Reply Last reply Reply Quote 0
                        • fredo6F Offline
                          fredo6
                          last edited by

                          Can you advise if you use Linux under the cover?

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            MelResDes
                            last edited by

                            I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

                            1 Reply Last reply Reply Quote 0
                            • fredo6F Offline
                              fredo6
                              last edited by

                              I found the problem, which seems specific to SU2019.

                              I will publish a fix.

                              Fredo

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                NEW RELEASE: TopoShaper v2.5a - 16 Feb 19

                                Requirement: LibFredo6 8.7a

                                TopoShaper 2.5a includes a major fix for SU2019, preventing it to launch correctly .


                                Home Page of TopoShaper for information and Download.

                                Main post of this TopoShaper thread.

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  MelResDes
                                  last edited by

                                  The update worked! Thank you so much!

                                  1 Reply Last reply Reply Quote 0
                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @melresdes said:

                                    The update worked! Thank you so much!

                                    Thanks for signaling the problem.

                                    Fredo

                                    1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      MelResDes
                                      last edited by

                                      Hello Fredo,
                                      Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                      Thanks!

                                      1 Reply Last reply Reply Quote 0
                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @melresdes said:

                                        Hello Fredo,
                                        Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                        Thanks!

                                        You can use the native Sketchup Sandbox, or Artisanby Whaat (pay plugin).

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          MelResDes
                                          last edited by

                                          Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                                          1 Reply Last reply Reply Quote 0
                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @melresdes said:

                                            Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                                            Did you build the terrain from iso-contours (so you get a quadmesh) or from a cloud of points (so you get a triangulated mesh)?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 22
                                            • 23
                                            • 15 / 23
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement